Pan-American cruiser Almirante Grau and British battleship Cumberland have been added to the game for testing.
Pan-American cruiser Almirante Grau, Tier VIII
A De Zeven Provinciën-class cruiser purchased by the Peruvian Navy from the Netherlands and named after Admiral Miguel Grau Seminario.
Almirante Grau is armed with eight 152 mm main battery guns placed in four twin turrets with 360-degree turning capabilities.
The main feature of the ship is the presence of Combat Instructions. When activated, they reduce the main battery reload time and improve both the ship’s acceleration and maneuverability.
The ship has weak armor, which is compensated by her access to an improved “Repair Party” consumable, which restores 50% of citadel damage received and has an enhanced HP recovery rate. Almirante Grau can also equip either “Hydroacoustic Search” or “Defensive AA Fire” in one consumable slot.
Pan-American cruiser Almirante Grau, Tier VIII
Hit points – 33900. Plating – 25 mm. Fires duration: 30 s. Torpedo protection – 19 %.
Main battery – 4×2 152 mm. Firing range – 16.1 km. Maximum HE shell damage – 2150. HE shell armor penetration – 30 mm. Chance to cause fire – 11%. HE initial velocity – 900 m/s. Maximum AP shell damage – 3000. AP initial velocity – 900 m/s. Reload time – 4.5 s. 180 degree turn time – 22.5 s. Maximum dispersion – 144 m. Sigma – 2.00.
Combat instructions:
Main battery reload time -20%, Time for the engine to reach maximum power -25.0 %. Ship’s maximum speed +10.0 %. Action time 60.0 s. Number of hits per salvo needed for salvo to be taken into account – 5. Number of adjustment firing salvoes required – 5. Time spent without firing on target until adjustment firing progress begins to deplete – 30 s. Interval between steps of depletion of adjustment firing progress – 5 s. Rate of depletion of adjustment firing progress – 8,3%.
Depth charges:
Maximum damage – 2000.0. Number of charges – 2. Bombs in a charge – 6. Reload time – 40.0 s.
AA defense: 8×1 40.0 mm., 4×2 57.0 mm., 4×2 152.0 mm.
AA defense mid-range: continuous damage per second – 672, hit probability – 90 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 74, hit probability – 90 %, action zone – 6.9 km;
Number of explosions in a salvo – 4, damage within an explosion – 1680, action zone 3.5 – 6.9 km.
Maximum speed – 32.0 kt. Turning circle radius – 700 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.9 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party (Duration time 20 s; HP per second 237.3; Reload time 80 s; Charges 3)
3 slot – Hydroacoustic Search / Defensive AA Fire
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Tier X British battleship Cumberland has also been added to the game to use as a platform for testing settings on future ships. The ship’s model is that of battleship Marlborough, but with the parameters of main battery and consumables of battleship Sovetsky Soyuz.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.
This ship served in the Dutch Navy as the De Ruyter, namesake of the tier 4 pre-war Dutch cruiser.
Nederland altijd!