The size of this new summer map is 1200×1200 m. The setting is located somewhere in the East.
The core idea is to create a large urban map focused on close-quarters combat. It features multiple flanking routes and partially isolated combat zones while still allowing all vehicle types to find their role.
The map includes the following key gameplay areas:
1) Harbor
The main combat zone for heavily armored vehicles. Offers multiple routes and plenty of close-range cover for active engagements.
2) Gardens
A hilly area with medium and long-range sightlines for light and medium tanks, closely connected to the central hill and castle areas.
3) Castle ruins
A close-quarters combat zone that provides additional flank control opportunities.
4) Central hill
Primary positions for tank destroyers, offering control over flanks and base approaches.
5) Base overview positions
6) Base surroundings
An area supporting late-game defense and final-stage engagements.


















