WoT Supertest: Yongshi

The Yongshi is a Chinese Tier X versatile heavy tank. Its main distinguishing feature is its gun, which offers high damage per shot (650 HP) along with great accuracy (0.32 m dispersion at 100 m) plus good aiming time (2.1 s), stabilization, and shell penetration (273 mm for the standard AP round, 329 mm for the special APCR round, and 90 mm for the HE round).

The only trade-off is relatively low DPM. The Yongshi also has solid hull and turret armor, as well as good mobility (top forward speed is 45 km/h). Overall, it embodies versatility, with no obvious weaknesses.

3 thoughts on “WoT Supertest: Yongshi

  1. this one is looking kind of not good not bad not mediocre so idk
    gun would be amazing if not for reload time which is 4s longer than 114 SP2
    hull armour is just bruh
    idk

  2. The gun was literally taken from 114 SP2 – 0.32 dispersion for a HT would be excellent for that kind of alpha. Sure, 114SP sucks at long tange, but this Yongshi would fight at close range so it will be able to snipe cupolas like none other. The DPM will suck, but if it had 114 SP2’s DPM, it would’ve been broken

  3. The first impression this Yongshi gives is that of a “hexagonal warrior,” with nearly balanced attributes across all aspects but not of the extreme powerhouse type. Its single-shot damage of 650 already carries weight among level 10 heavy tanks. Combined with a 0.32 accuracy rating and 2.1-second aiming time, it’s fair to say it no longer resembles a traditional heavy tank but more like a “high-precision output platform” with heavy armor.

    Its handling advantages should be very apparent—stable, easy to aim, and effective at targeting weak spots, combined with a penetration of 273/329, making “missed hits” almost nonexistent. Whether in medium-range burst fire or positioning for exchanges, it performs comfortably, far more user-friendly than many traditional heavy tanks.

    However, the low DPM is also a critical drawback, as it determines that this vehicle cannot engage in prolonged attrition battles or sustained ranged exchanges. Instead, it is better suited for a “one-shot-one-kill” rhythm. In other words, it relies more on positioning and timing rather than firepower suppression.

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