The Serpente (🇮🇹Italy, Tier IX Medium, Premium, double-barreled gun mechanic)
This is the first double-barreled tank for 🇮🇹Italy, officially marking the start of a true boom in double-barreled tanks from the developers.
Key Stats (Double-Barreled Mechanic):
• Gun Reload (1/2): 10.55 / 10.55 sec
• Reload (Full / Between Shots / Barrels): 21.09 / 8 sec / 2
• Salvo Preparation Time: 2 sec
• Gun Switch Time: 8 sec
• Reload Lock Time After Salvo: 2 sec
• Recoil Force After Salvo: 200
Firepower:
• Average Damage: 420/420/520
• Penetration (AP): 245 mm
• Penetration (APCR): 307 mm
• Penetration (HE): 60 mm
• Turret Traverse Speed: 36.5 deg/s
• Gun Depression/Elevation Angles: -10 / +16°
• Aiming Time: 2.4 sec
• Accuracy at 100 m: 0.35
• Average Damage per Minute: 2,389
• Shell Velocity (AP): 1,050 m/s
• Shell Velocity (APCR): 1,270 m/s
• Shell Velocity (HE): 1,050 m/s
Hull Traverse Speed (deg/s): 46.94
Strength (HP): 1,650
Hull Armor (frontal/side/rear in mm): 80/45/35
Turret Armor (frontal/side/rear in mm): 100/80/50
Track Repair time (sec): 11.7
Maximum weight of the machine(t): 32.78/35
Engine power (hp): 750
Specific power (hp/t): 22.88
Max. speed/reverse (km/h): 60/20
Stationary vehicle camo (%): 14,82/2,67
Moving Vehicle camo (%): 11.12/2
View Range (m): 390
Role in Battle:
Support Medium Tank
Crew (3 members):
• Commander (Radio Operator)
• Gunner (Loader)
• Driver
Special Equipment Category:
Mobility




Support Medium Tank … with up to 840 Alpha 😀
8 sec switch time between the guns…. wtf
Gimmick similar to ISU-122-2.. Doubles are the primary thing – quick preparation for double, but long reload between shots when firing singles.
“start of a true boom in double-barreled tanks from the developers.”
What a sh*t!! They should start to fix their MM and bring new maps. Nobody needs a thousand new tanks ever year. And where are new mid-tier tanks? Only new 8, 9 and 10. What a poor story, WG!
Everyone needs “a thousand new tanks each year”… but most of them need to be tech tree tanks…
wg needs to implement a better matchmaking system. a proper MM revamp would fix a significant number of the game’s current problems.
tier VII should not be matched against tier IX – i dont care about your opition. this disparity ruins gameplay balance and progression for a lot of players. as it stands, the only tiers that i feel even remotely enjoyable are IV, V, IX, and X. the rest is garbage, largely because lower tiers are often treated as cannon fodder for higher-tier tanks.
yes, i understand wg wants to push you up the ladder and monetize the grind with premium tanks and time – but who exactly are they trying to sell to if most new players quit early and most of us are veterans? the game needs to be engaging across all tiers, not just at the top.
this game desperately needs a breath of fresh air. the direction it’s heading isn’t sustainable, and players are losing interest.
– +1MM at this point, nothing else will be accepted
– balance tanks by sub-classes (double barrels, reloaders, super-heavies, this includes different light tanks aswell!)
– rebalance the tech trees, as too many vehicles feel obsolete
– add new tech trees, even full lines i dont care, but not just isolated premiums or gimmick tanks
– release AT LEAST 3 new maps per year without corridors
– rework existing maps
– create more random effects in maps
– fix those fucking bugs – and sort out your spaghetti-code ffs
– chat doesnt work in countdown if faggots show me how gay they are with their tank-collection
– give new late-game content
– stop wasting our money on irrelevant collaborations no one asked for
– add weather effects – cosmetic or gameplay-affecting, i dont care
– introduce night battles with different spotting and view-range mechanics
and most importantly:
create permanent, selectable game modes. give players more variety that sticks, instead of temporary events or rarely-seen modes like front-lines, which might as well not exist.
they claim to have sooooo much data about the game. where is it used? where? tell me please…
im not hopefull for september. it will be business as usual and those fat fucks in the playerbase will happily eat all the shit out of wg’s arse… if only people would understand that in order for you fat belly virgin loser to enjoy this game there needs to be other players as well, playing other tanks – a variety of tanks – like in a world of tanks… just imagine you fat pig… you cant… just like you cant look up to the sky… so, get your head back to the ground a continue eating shit… enjoy…
You are pretty much spot-on, you should be hired 😀 Where random collabs go, I don’t mind them, it’s up to you to buy or not buy the tank and/or the commanders. What I truly hate though, is the fact that our money, that we give WG for WoT’s development, go for “experimental” and more often than not complete failure projects, such as Project CW, Steel Hunters, etc. I am not interested in these games, I don’t care about them, so naturally I want to see my 50 bucks go in WoT’s development. Sucks
2 barrel is meh… when do we get 3 barrel?
4 barrel British tank: Coffinopener?? When?
KV-7
Coffinopener is peak 😂
Wait for the 6 barrel tank – Gravedigger
Wargaming will do anything except sorting the game out
“Get the suckers to spend resources and cash!”
“Nothing else matters !”
Which means only a spending boycott will actually change things
One month of zero spend by the playerbase might give them some incentive
Okay boomer
Game is what was made to be. Nothing to sort out
They tend to make the game really bad for players just before WoTs tank offers get put up
Then on the day of the sales everything suddenly gets normalised !!
And all the poor little suckers cry…
It’s really good again ! This is a great game ! I’m happy! Let’s spend some money ! wooo !
ka-ching
ka-ching
ka-ching
bro this tank doesnt even look functional. like at some point wargaming straight up gave up on designing remotely believable tanks, this thing looks like it would do a backflip if it fired.
This “tank” looks ridiculous and unbelievable. So far, it has one advantage for me: its speed. Everything else is mediocre to nothing. Time between shots = 8 seconds, switching between firing modes = 8 seconds. Hey WG, a battle now only lasts an average of 4 minutes! There’s no time for a long reload. I don’t want it now… I want the one and only Italian Stallion, the Progetto 65, back, at least with the stats it had before the second nerf, before it was finally neutered to death.