Test Period: June 12 to June 16
1. New Vehicle β M551A1 (Agent Anansi)
The πΊπΈM551A1 Sheridan makes its debut in Project CW.
2. Changes to Status Effects
Our team has reworked the status effect system. Here are the updates:
β’ Status effect duration increased from 4 to 8 seconds.
β’ Jammed: After receiving this effect, the reticle remains on screen. Screen-space interference and firing distortion have been refined.
β’ Dazed: You can now shoot while under this effect (previously disabled). Dazed now reduces turret traverse speed.
β’ Hasted: When using Boost (Shift key), acceleration to top speed is increased. While under Hasted, you cannot gain the Slowed status.
Changes to Status Gain:
β’ All environmental effects (fire, stats, radiation, slow) now apply their status effects almost instantly. While inside the affected zone, the status remains indefinite and begins decaying only after exiting.
β’ Burning effect is now percentage-based: Previously caused 200 damage per second; now scales with remaining HP β low HP vehicles take proportionally more damage.
β’ Passive status regeneration increased from -5 to -15 per tick (e.g., with 500/1000 fire status, it now drops from 485β470 rather than 495β490). This includes Jammed, Dazed, Disruption, Radiation.
β’ Passive fire status regen in water is now -20 per tick, in addition to the default -15.
β’ Passive fire status regen in smoke is now -15 per tick, also stacked with the default -15.
β’ Based on community feedback, water slowdown has been reduced from 73% to 66%, and now extinguishes fire more quickly.
β’ Minor tweaks to area-based status effects.
3. Dynamic Camera System
We’re developing a more immersive and dynamic camera system to enhance gameplay intensity:
β’ Camera Lag & Rubber Band Effect: The camera smoothly follows your vehicle and gently recenters after collisions, making movement feel more fluid and dynamic.
β’ Camera Bobbing Effect: Subtle vertical camera sway simulates vehicle movement and physical presence (e.g., another tank bumping into you).
β’ Aim Assist & Stabilizer: As in real tanks, this system helps keep targets in your crosshair, regardless of vehicle motion or terrain bumps.
4. Maps
Returning maps include: Eden, Moonshot, Inferno One, and Aircraft Carrier.
5. Miscellaneous
β’ Decoys now inherit the same customization options as their owner.
β’ Improved respawn system in Kill Confirm: spawns are now closer to allies and further from enemies, with no direct line of sight to enemy vehicles.
β’ Weβve upgraded projectile flight trajectories and added new visual effects (VFX) β overall smoother with no glitches or screen issues.
6. Gamepad Support
Improved overall gamepad performance and responsiveness.
7. Cross-Platform Play & Multiplayer
Crossplay rules now apply to:
β’ Player matchmaking
β’ Custom game room visibility
β’ Party joining: Both players must have matching crossplay settings

wow, they are actually still working on that? π Well, good luck. Modern tanks…not quite any game like WoT for these et… AW failed, WT is realistic…this one will be even more casual than WoT though π
Probably a niche – but a real one.