The Empire’s Border map has been redesigned. While it retains its setting and flavor, multiple zones have been changed.
1
In the southwestern part of the map (squares H1–K3), a number of positions have been created, allowing to engage enemies at different distances. This zone by the waterfall can be of interest to many vehicles, but it will be especially convenient for heavy tanks and assault TDs.
2
Part of the center of the map (squares E4–G5) is occupied by a fortress with entrances on opposite sides. Time spent on climbing up the hill atop which the fortress sits, will be repaid in rich opportunities for taking advantageous positions from which you will be able to provide substantial support to allies on other directions. Fighting for the hill will hold the most promise for vehicles with good dynamics. Once the top is taken, sniper TDs will be able to fully realize their damage potential.
3
The northeastern part of the map (squares A6–B8 and C8–D0) contains a path ascending to a small hill with a gap between two large stones. This zone is perfect for vehicles with good gun depression angles. Taking this direction allows you to occupy positions in the bushes of “the stone gap” with a wide sector of fire along a diagonal of the map.
4
Another part of the map’s center (squares D5–F7) suits light tanks and fast medium tanks with good view range. A diagonal ridge with arrays of bushes and other cover will allow you to spot enemies on the flanks.
5
On both flanks, not far from the starting positions (squares C4 and G7 for the northern and the southern teams respectively), convenient sniper positions have been added. These will allow you to hold off attacks from enemy vehicles going via the center of the map, control the approaches to the hill with the “stone gap,” as well as counter enemy light tanks.
Empire’s Border 2
Very ugly changements
Changes? This is a new map.
It’s an old removed map that they are updating now.
its not a removed map, this is the map tested in recon with changed textures (canyon)
This Map looks like like a reskin of the Canyon Map from Reacon Mission
*looks like
*is
It looks nice, to be honest; much more open and balanced than the current version. But I can’t deny that the castle reminds me an awful lot of the castle in Fata Morgana (the Frontline desert map) between squares B and C, where you can snipe the living daylights out of everyone. I might be wrong, but it’s just how it seems. So I’d give this map 7/10 just because of the possibility, that if you claim the castle for your team, you can absolutely dominate everything.
I will continue to block this map
It’s time for a new map. WG introduces new maps from time to time and you can test them in the so-called “Recon Missions” and then there’s nothing for ages … or there’s actually a new one in the map pool and it’s the only one you didn’t want, like “Outpost”. It feels like there’s a “revised” or new one every 10 years. It’s sad that WG doesn’t let the community get involved.