WoT 1.24.1 Common Test: Polish TD Changes

SDP 40 Zadymka (Poland, Tier-5, TD, techtree). Changes relative to the first iteration of the supertest.

  • Gun 1/3 – !#poland_vehicles:_75mm_wz_24_38! deleted
    Gun 2/3 – 75 mm wz. 36/38
  • Aiming time: from 2.21 to 1.92 sec
  • Ammunition: from 90 to 70 pcs.
  • Accuracy at 100 m: from 0.36 to 0.35
  • Dispersion from gun rotation (max.): from 0.14 (6.42) to 0.10 (4.59)

  • Damage 1 (AP) projectile: from 135 to 150
  • Average damage per minute of 1 (AP) projectile: from 1,798 to 1,997
  • Cost of 1 (AP) projectile: from 134 to 130 credits
  • Damage 2 (APCR) with a projectile: from 135 to 150
  • Average damage per minute 2 (APCR) of a projectile: from 1,798 to 1,997
  • Cost of 2 (APCR) projectile: from 3,200 to 2,800 credits
  • Damage 3 (HE) projectile: from 175 to 190
  • Average damage per minute 3 (HE) projectile: from 2,330 to 2,530
  • Cost of 3 (HE) projectile: from 102 to 94 credits
    Gun 3/3 – 90 mm wz. 39-90
  • Aiming time: from 2.40 to 2.11 sec
  • Ammunition: from 74 to 55 pcs.
  • Dispersion from gun rotation (max.): from 0.14 (6.42) to 0.10 (4.59)
  • Cost of 1 (AP) projectile: from 290 to 260 credits
  • Armor penetration of 2 (APCR) projectiles: from 175 to 188 mm
  • Cost of 2 (APCR) projectile: from 4,000 to 3,200 credits
  • Cost of 3 (HE) projectile: from 240 to 205 credits
    Engine 1/2 – RR Kestrel
  • Engine power: from 450 to 420 hp
  • Specific power: from 13.17 to 14.00 hp/t
    Engine 2/2 – RR Kestrel B
  • Engine power: from 520 to 460 hp
  • Specific power: from 15.22 to 15.33 hp/t
  • Price: from 400,000 to 360,000 credits
  • Crew: Commander (Radio Operator); Loader; Gunner; Driver to Commander (Radio Operator); Gunner; Driver; Loader
  • Invisibility of a vehicle in motion: from 13.39% to 11.29%
  • Invisibility of a vehicle in motion after a shot: from 3.35% to 2.82%
  • Invisibility of a stationary vehicle: from 22.29% to 18.75%
  • Invisibility of a stationary vehicle after a shot: from 5.57% to 4.69%
  • Penalty for stealth in case of fire: from 58.70% to 49.40%
  • Cost of repairing tank strength: from 2,374 to 2,544 credits
  • Module repair cost: from 2,241 to 2,261 credits
  • Hull weight: from 16,850 to 21,286 kg
    Chassis 1/2 – SDP 40 Zadymka
  • Chassis weight: from 14,600 to 6,000 kg
  • Load capacity: from 46,400 to 30,000 kg
    Chassis 2/2 – SDP 40 Zadymka-Wzmocnione
  • Chassis weight: from 14,600 to 6,000 kg
  • Load capacity: from 47,400 to 33,000 kg

SDP 44 Burza (Poland, Tier-6, TD, techtree). Changes relative to the first iteration of the supertest.

  • Price: from 900,000 to 920,000 credits
  • Invisibility of a vehicle in motion: from 13.22% to 8.44%
  • Invisibility of a vehicle in motion after a shot: from 2.76% to 1.76%
  • Invisibility of a stationary vehicle: from 22.06% to 14.02%
  • Invisibility of a stationary vehicle after a shot: from 4.61% to 2.93%
  • Penalty for stealth in case of fire: from 58.10% to 36.90%
  • Cost of repairing tank: from 3,150 to 4,620 credits
  • Module repair cost: from 4,730 to 4,750 credits
  • Hull armor: from 55/50/30 to 150/50/30 mm
  • Hull weight: from 28,770 to 23,695 kg
  • BC strength (after repair): from 140 (90) to 160 (110)
    Chassis 1/2 – SDP 44 Burza
  • Chassis weight: from 13,500 to 8,000 kg
  • Load capacity: from 47,400 to 35,000 kg
    Chassis 2/2 – SDP 44 Burza-Wzmocnione
  • Chassis weight: from 13,500 to 8,000 kg
  • Load capacity: from 48,700 to 38,000 kg
    Gun 1/2 – 90 mm wz. 39-90
  • Dispersion from gun rotation (max.): from 0.14 (6.42) to 0.10 (4.59)
  • Cost of 1 (AP) projectile: from 290 to 260 credits
  • Armor penetration of 2 (APCR) projectiles: from 175 to 188 mm
  • Cost of 2 (APCR) projectile: from 4,000 to 3,200 credits
  • Cost of 3 (HE) projectile: from 240 to 205 credits
    Gun 2/2 – 100 mm DAP
  • Accuracy at 100 m: from 0.40 to 0.38
  • Cost of 1 (AP) projectile: from 345 to 400 credits
  • Cost of 3 (HE) projectile: from 325 to 320 credits
    Engine 1/2 – W-44
  • Engine power: from 600 to 460 hp
  • Specific power: from 13.17 to 13.14 hp/t
    Engine 2/2 – W-44B
  • Engine power: from 680 to 520 hp
  • Specific power: from 14.92 to 14.86 hp/t

SDP 57 Gowika (Poland, Tier-7, TD, techtree). Changes relative to the second iteration of the supertest.

  • Price: from 1,300,000 to 1,490,000 credits
  • Role in battle: from support tank destroyer to assault tank destroyer
  • Invisibility of a vehicle in motion: from 9.86% to 11.00%
  • Invisibility of a vehicle in motion after a shot: from 1.77% to 1.98%
  • Invisibility of a stationary vehicle: from 16.47% to 18.30%
  • Invisibility of a stationary vehicle after a shot: from 2.97% to 3.29%
  • Penalty for stealth in case of fire: from 43.40% to 48.20%
  • Cost of repairing tank strength: from 5,270 to 6,375 credits
  • Module repair cost: from 5,805 to 5,395 credits
  • Hull weight: from 32,000 to 27,365 kg
    Chassis 1/2 – SDP 57 Gowika
  • Chassis weight: from 15,000 to 12,000 kg
  • Load capacity: from 51,900 to 44,000 kg
  • Hull traverse speed: from 20.86 to 31.29 deg/s
  • Dispersion from chassis rotation (max.): from 0.23 (4.80) to 0.23 (7.20)
  • Chassis strength (after repair): from 170 (130) to 160 (120)
    Chassis 2/2 – SDP 57 Gowika-Wzmocnione
  • Chassis weight: from 15,000 to 12,000 kg
  • Load capacity: from 53,300 to 47,000 kg
  • View range: from 350 to 340m
    Gun 1/3 – !#poland_vehicles:_85mm_P_DAP! deleted
    Gun 2/3 – 100 mm DAP
  • Gun loading: from 12.18 to 7.29 sec
  • Aiming time: from 2.40 to 1.92 sec
  • Gun rate of fire: from 4.93 to 8.23
  • Ammunition: from 44 to 50 pcs.
  • Accuracy at 100 m: from 0.39 to 0.36
  • Dispersion from gun rotation (max.): from 0.12 (3.25) to 0.10 (2.71)
  • Dispersion after shot: from 4.50 to 4.00
  • Average damage per minute with 1 (AP) projectile: from 1,380 to 2,306
  • Cost of 1 (AP) projectile: from 345 to 400 credits
  • Average damage per minute of 2 (APCR) projectile: from 1,380 to 2,306
  • Average damage per minute 3 (HE) projectile: from 1,922 to 3,211
  • Cost of 3 (HE) projectile: from 325 to 320 credits
    Gun 3/3 – 122 mm wz. 59
  • Cost of 1 (AP) projectile: from 880 to 720 credits
  • Cost of 2 (APCR) projectile: from 4,800 to 4,400 credits
  • Cost of 3 (HE) projectile: from 720 to 650 credits
    Engine 1/2 – W-2-57D
  • Engine power: from 720 to 610 hp
  • Specific power: from 13.94 to 13.86 hp/t
    Engine 2/2 – W-2-58D
  • Engine power: from 800 to 680 hp
  • Specific power: from 15.48 to 15.45 hp/t
    Radio 1/2 – 10RT-26P
  • Communication range: from 440.00 to 480.00m
  • Radio weight: from 50 to 41kg
  • Durability of the radio (after repair): from 150 (125) to 120 (60)
    Radio 2/2 – R-113P
  • Communication range: from 700.00 to 530.00m
  • Radio weight: from 100 to 70kg
  • Durability of the radio (after repair): from 200 (150) to 120 (60)

SDP 58 Kilana (Poland, Tier-8, TD, techtree, mechanics: gun with deep grooved barrel). Changes relative to the first iteration of the supertest.

  • Price: from 2,500,000 to 2,580,000 credits
  • Role in battle: from support tank destroyer to assault tank destroyer
  • Invisibility of a vehicle in motion: from 9.06% to 10.32%
  • Invisibility of a vehicle in motion after a shot: from 1.30% to 1.48%
  • Invisibility of a stationary vehicle: from 15.05% to 17.21%
  • Invisibility of a stationary vehicle after a shot: from 2.15% to 2.46%
  • Penalty for stealth in case of fire: from 39.60% to 45.30%
  • Cost of repairing tank: from 12,610 to 12,320 credits
  • Module repair cost: from 7,935 to 7,960 credits
  • Hull weight: from 32,000 to 29,175 kg
    Chassis 1/2 – SDP 58 Kilana
  • Chassis weight: from 15,000 to 12,000 kg
  • Load capacity: from 53,600 to 46,000 kg
    Chassis 2/2 – SDP 58 Kilana-Wzmocnione
  • Chassis weight: from 15,000 to 12,000 kg
  • Load capacity: from 55,400 to 48,000 kg
  • Tank durability / HP: from 1,300 to 1,400
    Gun 1/2 – GG-85/150 mm
  • Gun loading: from 14.38 to 13.52 sec
  • Gun rate of fire: from 4.17 to 4.44
  • Ammunition: from 60 to 52 pcs.
  • Armor penetration of 1 (APCR) projectile: from 200 to 247 mm
  • Armor penetration of 1 (APCR) projectile at 500m: from 175 to 239 mm
  • Average damage per minute 1 (APCR) with a projectile at 50m: from 2,503 to 2,663
  • Damage 1 (APCR) of a projectile at 500m: from 300 to 400
  • Average damage per minute 1 (APCR) with a projectile at 500m: from 1,252 to 1,775
  • Damage per module 1 (APCR) with a projectile at 500m: from 101 to 135
  • Cost of 1 (APCR) projectile: from 1,620 to 1,110 credits
  • Armor penetration of 2 (APCR) projectile: from 250 to 279 mm
  • Armor penetration of 2 (APCR) projectile at 500m: from 220 to 272 mm
  • Average damage per minute 2 (APCR) with a projectile at 50m: from 2,503 to 2,663
  • Damage 2 (APCR) with a projectile at 500m: from 300 to 400
  • Average damage per minute 2 (APCR) with a projectile at 500m: from 1,252 to 1,775
  • Damage in modules 2 (APCR) with a projectile at 500m: from 101 to 135
  • Cost of 2 (APCR) projectile: from 5,200 to 4,800 credits
  • Average damage per minute 3 (HE) projectile: from 2,503 to 2,663
  • Cost of 3 (HE) projectile: from 1,370 to 690 credits
    Gun 2/2 – GG-100/162 mm
  • Ammunition: from 44 to 45 pcs.
  • Armor penetration of 1 (APCR) projectile: from 270 to 269 mm
  • Armor penetration of 1 (APCR) projectile at 500m: from 240 to 261 mm
  • Cost of 1 (APCR) projectile: from 1,620 to 1,440 credits
  • Armor penetration of 2 (APCR) shells: from 300 to 302 mm
  • Armor penetration of 2 (APCR) projectiles at 500m: from 270 to 293 mm
  • Cost of 3 (HE) projectile: from 1,370 to 1,030 credits
    Engine 1/2 – 2x GTD-2T4
  • Engine power: from 700 to 600 hp
  • Engine weight: from 2 100 to 400 kg
    Engine 2/2 – 2x GTD-2T5
  • Engine power: from 760 to 650 hp
  • Specific power: from 14.45 to 14.44 hp/t
  • Engine weight: from 2,200 to 400 kg
    Radio 1/2 – R-113P
  • Communication range: from 700.00 to 650.00m
  • Radio weight: from 100 to 160 kg
  • Durability of the radio (after repair): from 200 (150) to 150 (75)
    Radio 2/2 – R-123P
  • Communication range: from 710.00 to 700.00 m

SDP 60 Gonkiewicza (Poland, Tier-9, TD, techtree, mechanics: gun with deep rifled barrel). Changes relative to the first iteration of the supertest.

  • Price: from 3,600,000 to 3,550,000 credits
  • Role in battle: from universal tank destroyer to assault tank destroyer
  • Invisibility of a vehicle in motion: from 10.55% to 10.72%
  • Invisibility of a vehicle in motion after a shot: from 1.20% to 1.22%
  • Invisibility of a stationary vehicle: from 17.61% to 17.84%
  • Invisibility of a stationary vehicle after a shot: from 2.01% to 2.03%
  • Penalty for stealth in case of fire: from 46.40% to 47.00%
  • Cost of repairing tank: from 15,660 to 16,560 credits
  • Module repair cost: from 8,470 to 8,220 credits
  • Hull weight: from 30,950 to 33,175 kg
    Chassis 1/2 – SDP 60 Gonkiewicza
  • Chassis weight: from 10,000 to 13,000 kg
  • Load capacity: from 53,000 to 51,000 kg
    Chassis 2/2 – SDP 60 Gonkiewicza-Wzmocnione
  • Chassis weight: from 10,000 to 13,000 kg
  • Load capacity: from 55,000 to 53,000 kg
  • Gun 1/2 – GG-100/162 mm
  • Aiming time: from 3.87 to 2.59 sec
  • Ammunition: from 80 to 50 pcs.
  • Accuracy at 100 m: from 0.38 to 0.35
  • Armor penetration of 1 (APCR) projectile: from 270 to 269 mm
  • Armor penetration of 1 (APCR) projectile at 500m: from 240 to 261 mm
  • Cost of 1 (APCR) projectile: from 1,620 to 1,440 credits
  • Armor penetration of 2 (APCR) shells: from 300 to 302 mm
  • Armor penetration of 2 (APCR) projectiles at 500m: from 270 to 293 mm
  • Cost of 3 (HE) projectile: from 1,370 to 1,030 credits
    Gun 2/2 – GG-85/175 mm
  • Ammunition: from 60 to 45 pcs.
  • Armor penetration of 1 (APCR) projectile: from 290 to 292 mm
  • Armor penetration of 1 (APCR) projectile at 500m: from 260 to 278 mm
  • Cost of 1 (APCR) projectile: from 1,620 to 1,840 credits
  • Armor penetration of 2 (APCR) projectile: from 320 to 321 mm
  • Armor penetration of 2 (APCR) projectile at 500m: from 290 to 309 mm
  • Cost of 2 (APCR) projectile: from 5,200 to 5,600 credits
  • Cost of 3 (HE) projectile: from 1,370 to 1,360 credits
    Engine 1/2 – 2x GTD-1-WSK
  • Engine power: from 650 to 700 hp
  • Specific power: from 13.99 to 14.00 hp/t
  • Engine weight: from 2 100 to 400 kg
    Engine 2/2 – 2x GTD-2-WSK
  • Engine power: from 720 to 780 hp
  • Specific power: from 15.55 to 15.60 hp/t
  • Engine weight: from 1,950 to 400 kg
    Radio 1/2 – R-123P
  • Communication range: from 710.00 to 650.00m
  • Radio weight: from 100 to 160 kg
  • Durability of the radio (after repair): from 200 (150) to 150 (75)
    Radio 2/2 – R-123
  • Communication range: from 730.00 to 700.00m
  • Durability of the radio (after repair): from 250 (75) to 200 (150)

NC 70 Błyskawica (Poland, Tier-10, TD, techtree, mechanics: gun with deep rifled barrel). Changes relative to the first iteration of the supertest.

  • Role in battle: from universal tank destroyer to assault tank destroyer
    Firepower:
  • Armor penetration of 1 (APCR) projectile: from 290 to 292 mm
  • Armor penetration of 1 (APCR) projectile at 500m: from 260 to 278 mm
  • Cost of 1 (APCR) projectile: from 1,620 to 1,840 credits
  • Armor penetration of 2 (APCR) projectile: from 320 to 321 mm
  • Armor penetration of 2 (APCR) projectiles at 500m: from 290 to 309 mm
  • Cost of 2 (APCR) projectile: from 5,200 to 5,600 credits
  • Cost of 3 (HE) projectile: from 1,370 to 1,360 credits
  • Load capacity: from 58,900 to 58,000 kg
  • Specific power: from 16.38 to 16.36 hp
  • Hull weight: from 36,050 to 36,175 kg
  • Chassis weight: from 13,000 to 15,000 kg
  • Engine weight: from 2,400 to 400 kg
  • Tank weight: from 54,945 to 55,000 kg
  • Invisibility of a vehicle in motion: from 9.80% to 7.64%
  • Invisibility of a vehicle in motion after a shot: from 0.98% to 0.87%
  • Invisibility of a stationary vehicle: from 16.36% to 12.77%
  • Invisibility of a stationary vehicle after a shot: from 1.64% to 1.46%
  • Penalty for stealth in case of fire: from 43.10% to 33.60%

8 thoughts on “WoT 1.24.1 Common Test: Polish TD Changes

  1. these tanks are boring as fuck
    did the game really need more yolo high dmg tds?
    these devs are so distanced from their own game might aswell open an office on fucking jupiter

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