The new Japanese heavy tanks will differ significantly from the current vehicle branch that leads to the Type 5 Heavy. They are more modern in appearance, with aerodynamic shapes and well-sloped armor. Moreover, the higher-tier tanks in the new branch come with two innovative mechanics: brand-new double aiming (gun cooling) and familiar hydropneumatic suspension.
Research for these new brawlers begins with the Tier IV Type 1 Chi-He.
Let’s see how the gun cooling feature works.
Double Aiming Mechanics
Gun Cooling
- When the Type 57 fires, its gun heats up.
- After this, the gun begins to cool down. Waiting a moment after reloading enhances shot accuracy due to the cooling effect.
- Once the gun completely cools down, its dispersion improves until the next shot.
Improved Accuracy Activation
- When improved accuracy is activated, a second aiming circle appears.
- This second circle determines the shooting accuracy.
Aiming Process
- After the second circle appears, the gun requires some time to fully aim to its maximum available accuracy.
- However, you can choose to shoot immediately after reloading without waiting for improved aiming if necessary.
Tactical Choices
Depending on the combat situation, this feature allows you to:
- Opt for higher DPM at the cost of slightly compromised accuracy.
- Choose to shoot less frequently but with greater accuracy.
Tier IX: Type 68
Its armor requires active use of terrain irregularities, as its hull’s mediocre protection is unable to effectively withstand enemy fire. Its tough turret, however, fulfills this role effectively.
In addition to the gun cooling mechanics, this vehicle is equipped with hydropneumatic suspension, which enhances its gun depression/elevation angles from good (–8/20 degrees) to excellent (–12/24 degrees). This feature will greatly help you utilize the benefits of a well-armored turret when taking a hull-down position.
Tier X: Type 71
The crowning jewel of the entire branch, combining a good balance of frontal armor and mobility. The Type 71 is designed to be played from hull-down positions, where its tough turret armor can be used to its fullest. It is also equipped with hydropneumatic suspension. This feature allows you to enhance the vehicle’s gun depression/elevation angles and gain an additional advantage when playing on terrain irregularities. However, keep in mind its mediocre reverse speed and vulnerability on the sides.
Tier 10 Type 71 Characteristics:
CHARACTERISTIC | VALUE |
---|---|
Average Damage | 400/400/515 HP |
Average Penetration (100 meters) | 260/320/60 mm |
Shell Type | AP/APCR/HE |
Reload Time | 8.8 s |
Gun Depression/Elevation Angles (passive/active hydropneumatic suspension) | −7/20 degrees / −12/25 degrees |
Aiming Time | 2 s |
Dispersion at 100 m before/after gun cooling | 0.42/0.28 m |
Average Damage per Minute | 2,727/2,727/3,511 HP |
Hit Points | 2,200 HP |
Hull Armor | 120/70/40 mm |
Turret Armor | 270/140/50 mm |
Top Speed/Reverse Speed | 35/14 km/h |
Tier 9 Type 68 Characteristics
CHARACTERISTIC | VALUE |
---|---|
Average Damage | 400/400/515 HP |
Average Penetration (100 meters) | 250/311/60 mm |
Shell Type | AP/APCR/HE |
Reload Time | 10 s |
Gun Depression/Elevation Angles (passive/active hydropneumatic suspension) | −8/20 degrees / −12/24 degrees |
Aiming Time | 2.2 s |
Dispersion at 100 m before/after gun cooling | 0.42/0.28 m |
Average Damage per Minute | 2,400/2,400/3,090 HP |
Hit Points | 1,950 HP |
Hull Armor | 80/70/30 mm |
Turret Armor | 280/80/40 mm |
Top Speed/Reverse Speed | 35/14 km/h |
Tier 8 Type 57 Characteristics
CHARACTERISTIC | VALUE |
---|---|
Average Damage | 360/360/440 HP |
Average Penetration (100 meters) | 225/246/53 mm |
Shell Type | AP/APCR/HE |
Reload Time | 11.4 s |
Gun Depression/Elevation Angles | −12/20 degrees |
Aiming Time | 2.3 s |
Dispersion at 100 m before/after gun cooling | 0.42/0.28 m |
Average Damage per Minute | 1,895/1,895/2,316 HP |
Hit Points | 1,500 HP |
Hull Armor | 100/70/30 mm |
Turret Armor | 300/120/30 mm |
Top Speed/Reverse Speed | 35/12 km/h |
Tier 7 Type 4 Ju-To Characteristics
CHARACTERISTIC | VALUE |
---|---|
Average Damage | 320/320/420 HP |
Average Penetration (100 meters) | 195/230/53 mm |
Shell Type | AP/APCR/HE |
Reload Time | 10.7 s |
Gun Depression/Elevation Angles | −10/20 degrees |
Aiming Time | 2.3 s |
Dispersion at 100 m | 0.35 m |
Average Damage per Minute | 1,794/1,794/2,355 HP |
Hit Points | 1,350 HP |
Hull Armor | 85/40/40 mm |
Turret Armor | 200/70/45 mm |
Top Speed/Reverse Speed | 35/12 km/h |
Tier 6 Type 3 Ju-Nu Characteristics
CHARACTERISTIC | VALUE |
---|---|
Average Damage | 230/230/280 HP |
Average Penetration (100 meters) | 150/218/44 mm |
Shell Type | AP/APCR/HE |
Reload Time | 7.3 s |
Gun Depression/Elevation Angles | −10/20 degrees |
Aiming Time | 2.3 s |
Dispersion at 100 m | 0.37 m |
Average Damage per Minute | 1,890/1,890/2,301 HP |
Hit Points | 1,050 HP |
Hull Armor | 130/50/40 mm |
Turret Armor | 160/60/40 mm |
Top Speed/Reverse Speed | 35/12 km/h |
Tier 5 Mitsu 108 Characteristics
CHARACTERISTIC | VALUE |
---|---|
Average Damage | 300/300/400 HP |
Average Penetration (100 meters) | 130/165/53 mm |
Shell Type | AP/AP/HE |
Reload Time | 13.8 s |
Gun Depression/Elevation Angles | −10/20 degrees |
Aiming Time | 3 s |
Dispersion at 100 m | 0.46 m |
Average Damage per Minute | 1,304/1,304/1,739 HP/min |
Hit Points | 900 HP |
Hull Armor | 70/40/30 mm |
Turret Armor | 90/70/60 mm |
Top Speed/Reverse Speed | 35/12 km/h |
We’ll share more details about the Japanese heavies and their gameplay in an upcoming dedicated article. In the meantime, join the Common Test and share your feedback on the vehicles!