Each of the AI-driven armored enemies inhabiting Mirny will react differently to your presence, so you will have to use different tactics in different Phases. Know your enemies to win, and get ready for super intense battles.
These black spherical self-propelled objects are equipped with spikes that make them look like naval mines. Hedgehogs can attack in groups or solo, and explode on impact with an enemy. This is their only means of inflicting harm. They move at high speed and change direction easily.
Once detected, Hedgehogs should become top priority targets for the team. Their lack of armor makes them extremely vulnerable.
These large spherical self-propelled objects are similar to ordinary Hedgehogs in their characteristics and behavior, but they cause increased damage. Once destroyed, they shatter into several Hedgehogs.
When an Alpha Hedgehog is detected, the entire squad is strongly advised to focus on destroying it.
These highly maneuverable light combat vehicles do not engage in combat and retreat if possible, instead performing the function of scouts. They leave a fire trail as they move—probably due to fuel or lubrication system defects.
When destroyed, Rabbits tend to drop large amounts of Mirium.
These medium and heavy tanks attack in groups—and the more numerous they are, the more aggressively they act. They use somewhat primitive tactics and are therefore predictable in battle.
Guards pose a substantial threat when they act under the leadership of a command vehicle.
These large, well-armored vehicles possess high firepower. Their behavior is aggressive, but not reckless: they will try not to expose their few vulnerable parts.
The team is advised to avoid attacking these adversaries head-on.
This extremely dangerous enemy combat vehicle stands out due to its size and amazing survivability. It is well-protected and has only a few vulnerable spots.
Being extremely persistent, Hunters pursue their target until it is destroyed. There have been reports of them acting in groups of three.
This light, maneuverable wheeled vehicle is somehow able to spawn destruction zones on the ground that deal high damage to player vehicles within them.
On spotting a Trapper, the team must immediately set it as their prime target and try to eliminate it as quickly as possible.
Exposure to Mirium caused these expedition tanks to switch sides. They are lightly armored but have considerable firepower and good mobility.
The Lost are medium-to-high priority targets. There have been reports of them acting in packs of three.
The Corrupted are dark counterparts of tanks on the team. As they have only recently succumbed to the influence of Mirium, they exhibit complex behavior in battle. Most importantly, they still can benefit from anomalies.
The Corrupted are extremely dangerous opponents. Good team coordination is required to deal with them.
This mechanical horror will chase tankers inside the anomaly and is indestructible most of the time. Now we know that it becomes vulnerable when cornered on the deepest layer of the anomaly. But that doesn‘t make this Mirium-soaked steel beast any less dangerous, or its HESH shells less devastating.
In this distorted, bloated machine, one can still recognize the Goliath—the modified version of the M103 used during the first expedition into the Mirny-13 area. Even heavy operators should not rely on their tanks’ armor when they face this monster spewing out salvos of AP rounds.
Mirny-13 veterans say that when you enter the anomaly, you share your worst nightmares with it—and that sometimes Mirium will embody these nightmares in metal. This opponent proves that such stories are not delusions.
Keep your eyes peeled and remain level-headed no matter what. Good luck out there, Commander. You and your squad will need it.
The new variety of enemies is nice. However it’s a shame they are generally a simple reskin of existing tanks. They should have made them appear more like a corrupted or evil looking like the immortal.
Hopefully, there are some good all-black camos. And it doesn’t turn into a pointless grind-fest that you are not able to progress on without dedicated platoons.
A lot of new enemies, which is always welocome! I’m very interested to see how the Trapper a.k.a. EBR 105 will behave. I think it will diversify the game a lot!