WoT Console: T58 Heavy

PC Reference – T58 Heavy Tank:
T43 chassis (later known as the M103) with a 6-shot autoloader 155 mm T180 gun.
Wargaming wanted to integrate it as a tier X TD. It’s also worth noting that the T58 Heavy Tank has been modeled for the game several years ago. But its introduction to the game had been stopped because Wargaming deemed it to be too overpowered.
The T110E4 was chosen instead

WoT Console – T58 Heavy

T58_Heavy_Resized_1.scale-100 T58_Heavy_Resized_3.scale-100 T58_Heavy_Resized_4.scale-100 T58_Heavy_Resized_2.scale-100

  • Mode: World War II
  • Nation: U.S.A.
  • Tier: X
  • Class: Heavy Tank

Who says that support tanks can’t be beasts? The T58 Heavy has a three-round autoloading gun that delivers 750 damage every 7.5 seconds. That’s 2,250 damage possible with each clip… and that’s more than enough to make you a hero to your team’s frontline heavies. Use that damage potential to make quick work of any enemy tanks that dare to move out into the open.

Adding to the T58 Heavy’s strength is its rapid reload time. When you command this tank, you’ll be able to keep the pressure on your opponents with an unrelenting attack. Maintain fire and rack up that damage XP!

Tank Characteristics: T58 Heavy

  • Damage: 750/750/950
  • Penetration: 276/370/120
  • Aim Time: 2.9 sec
  • Accuracy: 0.35 m
  • Rate of Fire: 3.75 rounds/min
  • Reload Time: 33 sec
  • Clip Size: 3
  • Intra-Clip Reload: 7.5
  • Damage Per Minute: 2,813
  • Max Ammo Capacity: 36 rounds
  • Shell 1 Type/Speed: AP/870
  • Shell 2 Type/Speed: HEAT/826
  • Shell 3 Type/Speed: HE/717
  • Hit Points: 2,250
  • Engine Power: 810 hp
  • Power/Weight Ratio: 13.73
  • Speed Limit: 35.40 km/h
  • Reverse Speed: 12 km/h
  • Hull Traverse Speed: 30 deg/sec
  • Turret Traverse Speed: 30 deg/sec
  • Gun Depression: 8 deg
  • Gun Elevation: 12 deg
  • View Range: 400 m
  • Signal Range: 745 m
  • Matchmaking: Plays up to Tier X
  • Tank XP Bonus: 5%

The T58 Heavy is exclusive to the
War Heroes Ultimate Season Pass. Don’t miss it!

21 thoughts on “WoT Console: T58 Heavy

  1. WoT PC should get this tank too. WG shit the bed for life with the Chieftain and Object 279, no reason to not add more bullshit tanks (and T58 is nowhere as crazy as the abovementioned POS).

    1. add all the crazy op stuff just revert arty to 7.0 days without the stunshell with the warning arty is targeting you..

  2. With the look of that turret, the thickness of its cheeks and frontal part must be absurdly high.
    They can’t make that like 120mm thick, can they?
    For that reason alone, this thing is already too OP. The turret has a small cupola. You have an American hull that is known to be very trollish. The mobility is not bad and you have an infinitely better gun compared to the Foch 155 with turret & -8 gun depression.
    Nobody wants to fight a tank that has absurd firepower on a reliable/flexible platform.
    This thing has high alpha, high DPM, high pen, good accuracy. That’s why even if its armor is worse than I expect, it’s still not a good addition to the game.
    High alpha & reliable guns make mistakes become way more punishing, in other words, that kind of guns just makes your gaming experience more miserable.

    1. If I am not mistaken, it should have the armor close to a real life T57, so it should not bee too OP.
      Also agree, that it would be nice to see it in PC version!

    2. You are correct, but there’s so many MBT-esque tanks at high tiers that by now complaining about them is a waste of time. I mean, for one reasonable player who complains about OP tanks, many more spam the sh*t out of them until Wargaming nerfs them and/or adds the next top premium.

      1. Actually, there are not many Chieftain/279e spammers in Random queue.
        Most experienced players don’t like to play with super OP tanks in Random queue just to farm people unless they’re trying to mark them.
        And WG never nerf those tanks. Not because they can’t or they don’t want to make their paying customers upset, but because they don’t want to admit their mistakes for implementing such flawed tanks into the game.

        1. At least for the Chieftain hybrid, I heard that Wargaming deliberately made it OP (and admitted doing so) to entice players into competing and bidding for it, thus providing fodder for CW as well as a bonds sink during CW auctions.

          Also, I’ve seen a lot of skilled players abuse Chieftain in random battles. Some think of it as unnecessary and even bad for the game, and voice their opinions on social media, but others are just happy that they can farm with little effort on their part.

          As for the nerf thing, AFAIK Wargaming refuses to touch the problem tanks for fear of community backlash, not just dumb pride.

          1. “fear of community backlash” you said? XD
            What about the Progetto 65 incident? They nerfed it purposely with their poor excuse despite getting bashed by literally everyone.
            Same go for those cash grabbers like BZ-176. They purposely thrown such things into the game to milk more money.
            In 10+ years of playing this game, I’ve seen only 3 times that WG pulled back their shits.
            1. Rubicon
            2. Crew 2.0
            3. Crew Rework
            All of those are super idiotic/has potential but poorly executed ideas that got roasted insanely hard by the whole community.
            Yes, it’s not totally the dumb pride of big companies, but still a part of.
            I’ve seen a lot of big companies did the same thing: Blizzard, Warner Bros, EA,…
            I can see why such big companies never admit their mistakes even though everyone knows.
            In the end of the day, all that matters to these big organizations is sale number.
            Perhaps I’m not in a high position to understand what’s the best thing to do in order to make more profit.
            But that doesn’t deny the fact that what they’ve done are more or less trash. They give only a little fuck about their service quality, in other words, our gaming experience. They care only about how much money they make. And that’s why they SUCK.

            1. Progetto 65 incident

              I don’t think this was an “incident”, it came right after the Leone workshop event so one can’t help but connect the two. I have mixed feelings about Italian medium tanks though, so I shed no tears when Progetto 65 and Standard B were nerfed (all autoloaders are IMHO toxic).

              1. If the Lion had something to do with the Italian MTs’ nerf, the nerf would have come way sooner before they sold the Lion, then that would leave people no choice and no hesitation.
                Plus, the Lion is supposed to be an ultra-rare tank that might not be even sold again, or at least in the next few years. You can tell this by what they have done with the Obj.780.
                So nerf the Pro65 right after the Assembly Shop makes absolutely no difference.
                I can see why what you said stays “your opinions”.
                You basically don’t have good enough understanding of the situations to tell what was really happening.
                Autoloaders sometimes can be very punishing to play again. But it highly depends on player’s skill.
                A good autoloader player can see the options and the outcomes of their approaches.
                On the other side, a good player knows what autoloaders can do to predict their moves.
                You hate the most fun and decisive kind of tanks in the game, unfortunately.
                Almost forgot to mention that Czech HTs are not autoloaders. They are just typical HTs with insanely high alpha and long reload.

                1. It seems autoloaders are an incredibly touchy topic for you.

                  I won’t retract my opinion though, if that makes me a noob I don’t care. As a game mechanic being able to destroy (or at least severely damage) a tank in a few seconds is absurd. Also, at least French tanks make compromises for that (very bad gun stats not counting penetration and the autoloader itself), but they have been made obsolete by the Italians which have next to no drawbacks to their burst power. These days the French AMX 50B line is ridiculed for being weak, and the T57 Heavy has all but disappeared too, despite both being fan favorites for years.

                  I suppose that’s powercreep at work though, and the community never stops demanding new toys to play with, so Wargaming is all too happy to oblige.

                  1. Again, you’re really proving that you’re one of those clueless pigeons.
                    Before the Pro65 nerf, the 3 tier X autoloading MTs were performing almost equally. The only very minor disparity in term of overall performance was the Pro65 being a tiny touch weaker than the TVP 50/51 and the BC 25t.
                    If you are able to 3mark any of these tanks, you should have a good enough understanding of what they are capable of. So you wouldn’t embarrass yourself by saying the Pro65 before nerf had pretty much no drawback.
                    The BC 25t even though has the worst gun among all tier X MTs, it has what others don’t – the tools to do its things properly. What are these tools? Find out yourself.
                    AMX 50 100/120 are weak yes, but 50B is not. The 50B can be a very bad tank in hands of clueless pigeons and can be a serious trouble in hands of experienced players. It has high potential, but you need great skill in order to access to its potential.
                    The same with the T57 HT, but this tank is a little bit easier to play compared to the 50B since it can actually bounce some shots and it has higher HP.
                    The current T57 HT after the buff is still not a good tank, but from a bad tank, it’s now playable cause its gun handling now is actually quite okay.
                    New contents are always important to keep the game fresh. There’s no other way.
                    But not as much as you might think. WoT is a very old game and its community is very old as well. There are absurd amount of dedicated players and addicts who have played the game for over a decades.
                    That’s why WoT usually goes months without updates but the game still stays alive for so long.
                    The amount of tanks in WoT now is already quite a lot and nobody demands new toys as you claimed. New tanks are welcome but nobody welcomes OP garbage cash grabbers like the BZ-176.
                    So, the next time you’re about to say something, be sure you’re fully aware of what you’re gonna say.

      2. Just like when they nerfed the Progetto 65. Literally everyone pointed out that the tank was very balanced at the time but they kept their decision even with that ridiculously poor excuse “the tank was too popular” instead of admitting that they were wrong.

  3. It looks like a Foch 155 and T57 Heavy had a baby – I think if the clip reload is similar to Foch 155’s, it will be a nice addition to the game. And the gun handling should be similar to E100’s or it will be too powerful in mid-range combat.

    1. What do you even mean?
      Do you not realize that it has 7.5s reload for 750 alpha and then 30s downtime?
      The Foch 155 has 5s intra-clip reload but without 360 turret/gun depression and after 3 shots, you will suffer a whole minute of doing nothing.
      If the gun handling is comparable to E100? with 0.35 base accuracy? No fcking way XD
      I can tell you this, if this thing goes in the game with this stats, I will slap in a T3 Exp Turbo, a Bounty Rotation and a Bond Hardening.
      Then the tank will have 0.3 accuracy, reasonable gun stablization, 30s reload, fine mobility and ~2.6k HP =))))))))))))))

  4. And another fucking auto loader, what a fucking change in a fucking game dedicated to fucking auto loaders, fucking hull down and fucking depression.
    Fucking more rapes ahead.
    Fucking wargaming tossers

  5. The tank is balanced with crap armor, slow and 7,5 seconds ( i dont know anyone who will wait that bunch of seconds and twiceto take the full damage, if they do, then they deserved)

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