WoT CT 1.20.1: Japanese TD Changes


Ho-Ri 3 (🇯🇵Japan, Tier-10, TD, techtree).
General:
• Role in battle: from Support tank destroyer to Versatile tank destroyer
• Module repair cost: from 7,800 to 7,870 credits
Firepower:
• Initial flight speed of 1 (AP) projectile: from 1,100 to 980 m/s
• Initial flight speed 2 (AP) projectiles: from 1,300 to 1,150 m/s
• Cost of 1 (AP) projectile: from 1,030 to 2,135 credits

• Cost of 2 (AP) shells: from 6,000 to 6,400 credits
• Cost of 3 (HE) shells: from 1,030 to 1,620 credits
Survivability:
• Side armor: from 35 to 50 mm


Ho-Ri 1 (🇯🇵Japan, Tier-9, TD, techtree).
General:
• Price: from 3,660,000 to 3,650,000
• Tank HP Repair Cost: from 19,800 to 16,920
• Module Repair Cost: from 6,870 to 7,100
Firepower:
Cannon 1/2 – 12.7 cm Gun Type 89 [Stock]
• Cost of 1 (AP) shell: from 1,030 to 1,220
• Cost of 3 (HE) shell: from 650 to 885
Gun 2/2 – 14.9 cm Gun Type 96 [TOP]
• Cost of 1 (AP) projectile: from 1,030 to 1,885 credits
• Cost of 2 (AP) projectile: from 4,800 to 5,600 credits
• Cost of 3 (HE) projectile: from 650 to 1,510 credits
Survivability:
Suspension 1/2 – Type 5 Ho-Ri Plan 1
• Suspension durability (after repair): from 160 (120) to 220 (165)
Suspension 2/2 – Type 5 Ho-Ri Plan 2
• Suspension durability (after repair): from 180 (135) to 220 (165)


Ho-Ri 2 (🇯🇵Japan, Tier-8, TD, techtree).
General:
• Cost: from 2,550,000 to 2,600,000 credits
• Tank HP Repair Cost: from 15,400 to 12,320 credits
• Module Repair Cost: from 6,730 to 6,890 credits
Firepower:

Gun 1/2 – 10.5 cm Gun Shin [Stock]
• Armor penetration of 1 (AP) projectile: from 200 to 220 mm
• Armor penetration of 1 (AP) projectile at 500m: from 183 to 208 mm
• Armor penetration of 2 (AP) projectile: from 244 to 252 mm
• Armor penetration of 2 (AP) projectile at 500m: from 229 to 237 mm
• Cost of 1 (AP) shell: from 1,030 to 600 credits
• Cost of 2 (AP) shell: from 4,800 to 4,400 credits
• Cost of 3 (HE) shell: 650 to 430 credits
Gun 2/2 – 12 cm Gun Type 10 [TOP]
• Cost of 1 (AP) projectile: from 1,030 to 925 credits
• Cost of 3 (HE) projectile: from 650 to 760 credits
Survivability:
Suspension 1/2 – Type 5 Ho-Ri Plan 1
• Suspension strength (after repairs): 160 (120) to 190 (145)
Suspension 2/2 – Type 5 Ho-Ri Plan 2
• Suspension durability (after repair): from 180 (135) to 210 (160)


Chi-To SP ( 
🇯🇵Japan, Tier-7, TD, techtree).
General:
• Price: from 1,345,000 to 1,470,000 credits
Crew: Commander; Gunner; Driver; Radio operator; Loader.
to Commander; Gunner; Driver; Radio operator; Loader; Loader.

• Tank health repair cost: from 6,800 to 7,500 credits
• Module repair cost: from 4,585 to 4,565 credits
• Radio 1/4 – Hei removed
• Radio 4/4 – Type 3 Ko removed
Firepower:
Gun 1/2 – 7.5 cm Type 88 Gun [Stock]
• Gun loading: 5.85 to 3.74 sec
• Aiming time: 2.21 to 1.63 sec
• Gun rate of fire: from 10.26 to 16.05
• Armor penetration of 1 (AP) projectile: from 200 to 155 mm
• Armor penetration of 1 (AP) projectile at 500m: from 183 to 145 mm
• Armor penetration of 2 (AP) projectile: from 237 to 200 mm
• Armor penetration of 2 (AP) projectile at 500m: 217 to 188 mm
• Damage 1 (AP) shell: 240 to 140 dmg
• Damage 2 (AP) shell: 240 to 140 dmg
• Damage 3 (HE) shell: 295 to 175 dmg
• Module damage of 1 (AP) projectile: 119 to 100
• Module damage of 2 (AP) projectile: 119 to 100
• Module damage of 3 (HE) projectile: 119 to 100
• Average damage per minute 1 (AP) projectile: 2462 to 2246
• Average damage per minute 2 (AP) projectile: 2462 to 2246
• Average damage per minute 3 (HE) projectile: 3026 to 2808
• Cost of 1 (AP) projectile: from 252 to 170 credits
• Cost of 2 (AP) projectile: from 4,400 to 2,800 credits
• Cost of 3 (EP) projectile: from 252 to 110 credits
Gun 2/2 – 10 cm cannon Type 92 [TOP]
• Cost of 1 (AP) projectile: from 1,030 to 560 credits
• Cost of 2 (AP) projectile: from 4,800 to 4,400 credits
• Cost of 3 (EP) projectile: from 650 to 425 credits
Mobility:
Engine 1/2 – Mitsubishi AI Type 4A
• Specific power: from 10.67 to 10.76 h.p/t
Engine 2/2 – Kawasaki Type 98A
• Specific power: from 14.86 to 14.99 h.p/t


Type 95 Ji-Ro ( 
🇯🇵Japan, Tier-6, TD, techtree).
General:
• Price: from 890,000 to 930,000 credits
• Added equipment: “Improved hardening (Class 2)”, “Medium Spall Siner”
• Removed equipment: “Improved hardening (Class 3)”, “Light Spall Siner”.
Crew: Commander (Radio Operator); Gunner; Driver; Loader; Loader.
to Commander; Gunner; Driver; Radio operator; Loader; Loader.

• Tank health repair cost: from 7,150 to 4,355 credits
• Module repair cost: from 2,780 to 2,955 credits
• Suspension 2/2 – Type 95 Ji-Ro 2 added
• Engine 2/2 – BMW IV Kai San Ro added
• Radio 2/2 – Type 3 Otsu added
Firepower:
• Movement dispersion(max): 0.20 (8.00) to 0.21 (8.40)
• Hull traverse dispersion (max): 0.20 (8.34) by 0.21 (8.32)
Gun 1/2 – 7.5 cm Type 5 Gun Ro [Stock]
• Elevation angles up: from +15 (max. up +15) to +30 (max. up +30)
• Horizontal angles: from -12.. +12 to -18..+18
• Cost of 1 (AP) projectile: from 140 to 145 credits
• Cost of 2 (AP) projectile: from 3,200 to 2,800 credits
• Cost of 3 (HE) projectile: from 68 to 100 credits
Gun 2/ 2 – 10.5 cm Type 92 Gun Ro [TOP]
• Elevation angles up: from +15 (max. up +15) to +30 (max. up +30)
• Horizontal angles: from -12..+12 to -18..+18
• Cost of 1 (AP) projectile: from 1,030 to 445 credits
• Cost of 2 (AP) projectile: from 4,800 to 3,600 credits
• Cost of 3 (HE) projectile: from 650 to 305 credits
Mobility:
• Hull traverse speed: 41.72 to 39.63°/sec
• Engine power: 290 to 270 h.p.
• Specific power: from 9.12 to 8.31 h.p./t
Spotting:
• Signal range: from 425.00 to 443.27 m


Type 3 Ho-Ni III ( 
🇯🇵Japan, Tier-5, TD, techtree).
General:
• Price: from 410,000 to 405,000 credits
• Role in battle: from Versatile  tank destroyer to Heavy tank destroyer
• Tank HP repair cost: from 924 to 2,226 credits
• Module repair cost: from 1,942 to 1,552 credits
Firepower:
Gun 1/2 – 7.5 cm Tank Gun Type 88
• Armor penetration of 1 (AP) shell: from 150 to 140 mm
• Armor penetration of 1 (AP) shell at 500m: from 140 to 130 mm
• Armor penetration of 2 (AP) shell: from 190 to 180 mm
• Armor penetration of 2 (AP) shell at 500m: from 179 to 169 mm
• Cost of 1 (AP) shell: from 140 to 120 credits
• Cost of 2 (AP) shell: from 3,200 to 2,800 credits
• Cost of 3 (HE) shell: from 68 to 80 credits
Gun 2/2 – 7.5 cm Tank Gun Type 90
• Armor penetration of 1 (AP) projectile: from 160 to 150 mm
• Armor penetration of 1 (AP) projectile at 500m: from 150 to 140 mm
• Armor penetration of 2 (AP) projectile: from 195 to 194 mm
• Armor penetration of 2 (AP) projectile at 500m: from 183 to 182 mm
• Cost of 2 (AP) projectiles: from 3,200 to 2,800 credits
• Cost of 3 (HE) projectiles: from 68 to 95 credits
Camo:
• Moving camo: from 10.59%/2.75 to 10.89%/2.83%
• Stationary camo: from 17.69%/4.60% to 18.18%/4.73%

10 thoughts on “WoT CT 1.20.1: Japanese TD Changes

  1. Well, I know of at least 3 who are excited: Saxsan, Leggasiini, and Me.
    At least you can be happy it isn’t an overpowered line.

    1. Seems like an okey line. Not OP but not bad. Gold AP on tier X is super good.
      Tier 9 is like a more armoured version of a Jagdtiger but with worst dpm and accuracy in exchange.
      Would be a fun line to play if you know how to use it.

        1. from time to time he does
          but he just quited world of tanks CC program because of sir foch incident

    2. well saxsan gets exited if wg offers him a steaming dog turd for money so that’s hardly a selling point.
      further we have to see how they play when they hit the life server, for now the penn is not that high

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