A branch of European destroyers has been added to the game for testing, as well as the European cruiser Elli, the British cruiser Nottingham, and the American submarine Gato.
At the upcoming closed testing session, a branch of European destroyers will be added to the game.
The ships have a solid stock of HP and are armed with fast-reloading main battery guns with a good firing range. From Tier VIII, the guns have flat ballistics. Their torpedoes have high speed, but low damage and range.
The new destroyers have medium speed and high visibility. The available consumables are Smoke Generator and Engine Boost, and starting from Tier VIII, ships can use a special Surveillance Radar with a fast reload time but a very short action time.
European destroyer Muavenet, Tier V
In 1938, Turkey ordered four ships of the latest I-class from Great Britain. But two of them, including Muavenet, were purchased by Great Britain when World War II broke out. Muavenet, which became HMS Inconstant, began service in the Metropolitan Fleet, then was transferred to the Eastern Fleet, where she participated in amphibious operations on Madagascar. In the summer of 1942, the ship took part in convoys to Malta. Later, the destroyer fought in the Atlantic, where she escorted northern convoys and provided cover for the Normandy landing. In 1946, the ship was returned to Turkey, where she again acquired the name Muavenet – in honor of the destroyer Muâvenet-i Millîye, which sank the British battleship Goliath during the Gallipoli campaign of World War I.
European destroyer Stord, Tier VI
With the outbreak of World War II, Great Britain launched the mass construction of destroyers in batches of eight. As a rule, all of them had four single-gun mounts of 102-120mm guns and one or two four-tube torpedo launchers. Two of them were transferred to the Norwegian Navy and received the names Stord and Svenner. Stord entered service in September 1943. In 1943–44. the ship participated in operations in the North Atlantic and escorted polar convoys. During the Battle of the North Cape, Stord took part in the sinking of German battleship Scharnhorst. In 1944, the destroyer participated in covering the landings in Normandy, and then returned to escorting convoys to the USSR. After the war, Stord became the flagship of the Norwegian Navy.
European destroyer Grom, Tier VII
Grom and Błyskawica entered service in 1937, becoming the strongest European destroyers of their time after the latest French ones. With the imminent outbreak of World War II, the destroyers broke through the Baltic to Britain to help escort wartime supply convoys to Poland. However, the convoys were never organized due to the rapid fall of Poland, and Grom came under the command of the British fleet, with which she took part in the Norwegian campaign. On May 4, 1940, Grom was hit by a bomb in the torpedo tube, which caused the torpedoes to detonate. The ship sank within three minutes.
European destroyer Split, Tier VIII
In the 1930s By order of the Yugoslav Navy, French specialists designed a large destroyer based on Le Fantasque. The boiler and turbine plant was purchased in the UK, and the fire control system in France. Split, named after the city in which it was built, was laid down in 1939 and was to be armed with five Czechoslovak 140 mm guns. In 1941, the city of Split was captured by the Italians, who decided to complete the construction of the ship. In 1943 the destroyer was renamed Spalato and launched. After the capitulation of Italy, the ship was run aground right in the port. In 1948, Yugoslavia returned to work on the ship, but it was no longer possible to receive weapons from Czechoslovakia, and Split was instead completed with British-American weapons. The ship entered service in 1959, becoming the flagship of the fleet.
European destroyer Lambros Katsonis, Tier IX
In the late 1920s there was a dispute in the leadership of the Greek fleet: invest in more conventional ships or build fewer, but stronger ones? In 1929, against the background of Turkey’s purchase of four destroyers in Italy, the first approach prevailed, and four simplified destroyers were ordered by Greece, also in Italy. The alternative was to use the second approach and order a pair of large ships with 140-mm weapons. The most suitable was one of the pre-projects of the E-class cruiser which is under consideration in the British Admiralty, armed with six 140mm guns. Lambros Katsonis is named after the leader of the national liberation struggle of the Greek people.
European destroyer Gdańsk, Tier X
Based on the idea of the superiority of Polish ships over enemy ships due to quality, not quantity, the leadership of the fleet developed a large destroyer capable of competing even with light cruisers. In the late 1930s in Gdynia, several projects of such ships were considered. The Mogador class destroyers were suitable for the purpose, due to them being in a number of parameters comparable to light cruisers, and in some respects—for example, in speed—they surpassed them. When ships of this class were built in France, the destroyers that survived the war would have been re-equipped in the 1950s and 1960s with Soviet air defense systems, radars, and torpedoes.
Ships’ stats
European destroyer Muavenet, tier V
Hit points – 11900. Plating – 10 mm.
Main battery – 4×1 120 mm. Firing range – 10.5 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 808 m/s.
Maximum AP shell damage – 2100. AP initial velocity – 808 m/s.
Reload time – 5.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 94 m. Sigma – 2.00.
Depth charges:
Maximum damage – 5000.0. Number of charges – 2. Bombs in a charge – 5. Reload time – 40.0 s.
Torpedo tubes – 1×4 533 mm.
Maximum damage – 6200. Range – 6.0 km. Speed – 72 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 2×1 20.0 mm., 4×2 20.0 mm.
AA defense short-range: continuous damage per second – 123, hit probability – 95 %, action zone – 2.0 km;
Maximum speed – 35.5 kt. Turning circle radius – 540 m. Rudder shift time – 3.1 s. Surface detectability – 6.6 km. Air detectability – 2.6 km. Detectability after firing main guns in smoke – 2.4 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Stord, tier VI
Hit points – 11900. Plating – 16 mm.
Main battery – 4×1 120 mm. Firing range – 11.0 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 808 m/s.
Maximum AP shell damage – 2100. AP initial velocity – 808 m/s.
Reload time – 4.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 98 m. Sigma – 2.00.
Depth charges:
Maximum damage – 5000.0. Number of charges – 2. Bombs in a charge – 16. Reload time – 40.0 s.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 7533. Range – 6.0 km. Speed – 72 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 4×2 20.0 mm., 1×2 40.0 mm.
AA defense short-range: continuous damage per second – 84, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 35, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 36.8 kt. Turning circle radius – 590 m. Rudder shift time – 3.0 s. Surface detectability – 7.0 km. Air detectability – 3.0 km. Detectability after firing main guns in smoke – 2.6 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Grom, tier VII
Hit points – 15500. Plating – 16 mm.
Main battery – 1×1 120 mm. Firing range – 10.9 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 2200. AP initial velocity – 900 m/s.
Reload time – 6.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 97 m. Sigma – 2.00.
Main battery – 3×2 120 mm. Firing range – 10.9 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 2200. AP initial velocity – 900 m/s.
Reload time – 6.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 97 m. Sigma – 2.00.
Depth charges:
Maximum damage – 2800.0. Number of charges – 2. Bombs in a charge – 6. Reload time – 40.0 s.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 7533. Range – 6.0 km. Speed – 72 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 2×2 40.0 mm., 4×2 13.2 mm.
AA defense short-range: continuous damage per second – 46, hit probability – 95 %, action zone – 1.5 km;
AA defense mid-range: continuous damage per second – 88, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 39.0 kt. Turning circle radius – 610 m. Rudder shift time – 4.3 s. Surface detectability – 7.0 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.6 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Split, tier VIII
Hit points – 16600. Plating – 19 mm.
Main battery – 5×1 140 mm. Firing range – 11.3 km.
Maximum HE shell damage – 2000. HE shell armor penetration – 23 mm. Chance to cause fire – 10%. HE initial velocity – 840 m/s.
Maximum AP shell damage – 2700. AP initial velocity – 840 m/s.
Reload time – 4.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 100 m. Sigma – 2.00.
Depth charges:
Maximum damage – 1700.0. Number of charges – 2. Bombs in a charge – 5. Reload time – 40.0 s.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 10700. Range – 6.0 km. Speed – 76 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 8×2 40.0 mm., 6×1 15.0 mm.
AA defense short-range: continuous damage per second – 60, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 189, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 38.0 kt. Turning circle radius – 640 m. Rudder shift time – 3.9 s. Surface detectability – 9.5 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 4.1 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
- 4 slot – Surveillance Radar (Duration time 10 s; Detection of ships 9.0 km; Reload time 60 s; Charges 4)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Lambros Katsonis, tier IX
Hit points – 20300. Plating – 19 mm.
Main battery – 6×1 140 mm. Firing range – 11.5 km.
Maximum HE shell damage – 2000. HE shell armor penetration – 23 mm. Chance to cause fire – 10%. HE initial velocity – 840 m/s.
Maximum AP shell damage – 2700. AP initial velocity – 840 m/s.
Reload time – 4.4 s. 180 degree turn time – 18.0 s. Maximum dispersion – 101 m. Sigma – 2.00.
Depth charges:
Maximum damage – 2800.0. Number of charges – 2. Bombs in a charge – 6. Reload time – 40.0 s.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 10700. Range – 7.5 km. Speed – 80 kt. Reload time – 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 6×2 20.0 mm., 2×2 76.2 mm., 2×1 76.2 mm.
AA defense short-range: continuous damage per second – 91, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 151, hit probability – 100 %, action zone – 4.0 km;
Maximum speed – 38.0 kt. Turning circle radius – 720 m. Rudder shift time – 4.6 s. Surface detectability – 9.5 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke – 4.1 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
- 4 slot – Surveillance Radar (Duration time 10 s; Detection of ships 9.0 km; Reload time 60 s; Charges 4)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European destroyer Gdansk, tier X
Hit points – 24400. Plating – 19 mm.
Main battery – 1×1 139 mm. Firing range – 12.0 km.
Maximum HE shell damage – 2000. HE shell armor penetration – 23 mm. Chance to cause fire – 10%. HE initial velocity – 840 m/s.
Maximum AP shell damage – 2700. AP initial velocity – 840 m/s.
Reload time – 3.7 s. 180 degree turn time – 18.0 s. Maximum dispersion – 105 m. Sigma – 2.00.
Main battery – 3×2 139 mm. Firing range – 12.0 km.
Maximum HE shell damage – 2000. HE shell armor penetration – 23 mm. Chance to cause fire – 10%. HE initial velocity – 840 m/s.
Maximum AP shell damage – 2700. AP initial velocity – 840 m/s.
Reload time – 3.7 s. 180 degree turn time – 18.0 s. Maximum dispersion – 105 m. Sigma – 2.00.
Depth charges:
Maximum damage – 2400.0. Number of charges – 2. Bombs in a charge – 6. Reload time – 40.0 s.
Torpedo tubes – 2×5 533 mm.
Maximum damage – 11200. Range – 7.5 km. Speed – 86 kt. Reload time – 116 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 2×4 25.0 mm., 5×4 57.0 mm.
AA defense short-range: continuous damage per second – 39, hit probability – 95 %, action zone – 3.1 km;
AA defense mid-range: continuous damage per second – 238, hit probability – 100 %, action zone – 4.0 km;
Maximum speed – 41.2 kt. Turning circle radius – 810 m. Rudder shift time – 5.3 s. Surface detectability – 9.5 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke – 4.1 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
- 4 slot – Surveillance Radar (Duration time 10 s; Detection of ships 9.0 km; Reload time 60 s; Charges 4)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
European cruiser Elli, Tier VI
The cruiser Eugenio di Savoia was laid down at the Ansaldo shipyard in Genoa in July 1933 and commissioned in January 1936. The cruiser took part in the blockade of the Spanish Republic and circumnavigated the world. During the Second World War, the ship took an active part in military operations in the Mediterranean such as the battle near Calabria and attacks on the Maltese convoys. At the end of 1942, the cruiser was damaged by American aircraft. After the surrender of Italy, it was used as a training ship. In 1950, Eugenio di Savoia was transferred to Greece, where, under the name Elli, she became the flagship of the fleet and the headquarters of the commander of the Navy. In 1952–58 the cruiser was used for official visits of the king of Greece.
The cruiser is armed with eight 152mm guns with good range and flat ballistics and torpedoes with high speed but low damage and range.
The ship has weak armor, but high speed.
The consumables are represented by the Hydroacoustic Search and Defensive AA Fire in different slots.
Ship’s stats
European cruiser Elli, tier VI
Hit points – 29700. Plating – 16 mm. Fires duration: 30 s.
Torpedo protection – 7 %.
Main battery – 4×2 152 mm. Firing range – 16.5 km.
Maximum HE shell damage – 2100. HE shell armor penetration – 25 mm. Chance to cause fire – 7%. HE initial velocity – 950 m/s.
Maximum AP shell damage – 3200. AP initial velocity – 1000 m/s.
Reload time – 6.7 s. 180 degree turn time – 25.7 s. Maximum dispersion – 147 m. Sigma – 2.00.
Depth charges:
Maximum damage – 3200.0. Number of charges – 2. Bombs in a charge – 2. Reload time – 40.0 s.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 7533. Range – 6.0 km. Speed – 72 kt. Reload time – 76 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
Secondary Armament:
3×2 100.0 mm, range – 5.0 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity – 850 m/s
AA defense: 12×1 20.0 mm., 3×2 100.0 mm., 4×2 37.0 mm.
AA defense short-range: continuous damage per second – 116, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 102, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 32, hit probability – 90 %, action zone – 4.6 km;
Number of explosions in a salvo – 1, damage within an explosion – 1050, action zone 3.5 – 4.6 km.
Maximum speed – 37.7 kt. Turning circle radius – 710 m. Rudder shift time – 8.4 s. Surface detectability – 11.7 km. Air detectability – 5.9 km. Detectability after firing main guns in smoke – 5.8 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Hydroacoustic Search
- 3 slot – Defensive AA Fire
All stats are listed without crew and upgrade modifiers.
British cruiser Nottingham, Tier VIII
After the signing of the Washington Naval Treaty, Great Britain, in need of cruisers, immediately began designing ships of this type. One of the enthusiasts for the development of a new type of cruiser was Sir George Thurston, the chief designer of Vickers, who at one time developed such ships as the Kongo and Erin. Back in 1923, he published in Brassey’s Naval & Shipping Annual a 15-page essay “The Influence of the Washington Conference on the Design of Warships”, which described the general features of future cruisers. In 1926, in the same magazine, he published three projects for a cruiser for the Royal Navy of Great Britain – project A and project B resembled the County-class cruisers that were under construction, and project C was more radical – it had main battery turrets arranged in a similar way as those of battleship Nelson—on the bow—which, according to Thurston, would contribute to a better concentration of fire. Unfortunately, the Admiralty turned out to be more conservative than Thurston, and such a project was not taken into account in the further design of British cruisers.
The ship’s armament consists of nine 203-mm guns which HE shells have high damage and four quadruple torpedo launchers. Her torpedoes can be launched one at a time.
The ship has a small stock of HP and weak armor, but good concealment. The consumables are represented by a Repair Party, a Hydroacoustic Search or an Defensive AA Fire in one slot, as well as a Short-burst Smoke Screen.
Ship’s stats
British cruiser Nottingham, tier VIII
Hit points – 35300. Plating – 25 mm. Fires duration: 30 s.
Torpedo protection – 7 %.
Main battery – 3×3 203 mm. Firing range – 15.7 km.
Maximum HE shell damage – 3300. HE shell armor penetration – 34 mm. Chance to cause fire – 17%. HE initial velocity – 814 m/s.
Maximum AP shell damage – 4500. AP initial velocity – 814 m/s.
Reload time – 13.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 141 m. Sigma – 2.00.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 7.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4200.0.
Torpedo tubes – 4×4 533 mm.
Maximum damage – 15533. Range – 10.0 km. Speed – 62 kt. Reload time – 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
8×1 102.0 mm, range – 6.6 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity – 811 m/s
AA defense: 6×4 12.7 mm., 4×4 40.0 mm., 8×1 102.0 mm.
AA defense short-range: continuous damage per second – 39, hit probability – 85 %, action zone – 1.5 km;
AA defense mid-range: continuous damage per second – 130, hit probability – 90 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 39, hit probability – 90 %, action zone – 4.0 km;
Number of explosions in a salvo – 1, damage within an explosion – 1120, action zone 3.5 – 4.0 km.
Maximum speed – 34.0 kt. Turning circle radius – 700 m. Rudder shift time – 9.4 s. Surface detectability – 11.2 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 6.4 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Repair Party
- 3 slot – Short-Burst Smoke Generator (Duration time 15 s; Duration time 40 s; Radius 600.0 m; Reload time 70 s; Charges 5)
- 4 slot – Hydroacoustic Search/Defensive AA Fire
All stats are listed without crew and upgrade modifiers.
American submarine Gato, Tier X
As conceived by the command of the US Navy, “fleet submarines” were supposed to complement the slow-moving standard battleships. Possessing high surface speed, heavy armament and a long range, conduct reconnaissance, and finish off the enemy after gunnery duels between battleships. After the attack on Pearl Harbor, the strategy changed, and the new type of Gato was sharpened for long patrols: they were made more comfortable for the crew, and they carried a large supply of fuel and torpedoes. USS Gato was laid down in October 1940 and commissioned in December 1941. The submarine completed thirteen combat missions, earning the same number of battle stars and earning the unit’s Presidential Commendation.
The submarine is armed with ten torpedo tubes with a long reload time, six of which are located in the bow and four in the stern. The number of loaders allows you to simultaneously reload only half of the torpedo tubes.
Homing torpedoes have high speed but low damage and very short range. Regular torpedoes have slower speed, but higher damage and range.
Gato has a high speed on the surface, but a low speed underwater.
The tactical basis for her will be the use of conventional torpedoes, staying at a comfortable distance from the enemy. The homing torpedoes are useful for self-defense due to their short range.
Ship’s stats
American submarine Gato, tier X
Hit points – 20200. Plating – 19 mm.
Dive capacity 240 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 1 units/s.
Torpedo tubes – 10×1 533 mm.
Maximum damage – 10000. Range – 6.0 km. Speed – 89 kt. Reload time – 67 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 2.4 km.
Alternative torpedo:
Maximum damage – 18100. Range – 16.5 km. Speed – 66 kt. Reload time – 67 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.9 km.
Number of stern torpedo tube loaders 2.Number of bow torpedo tube loaders 3.
Secondary Armament:
1×1 76.2 mm, range – 4.9 km.
Maximum speed – 34.0 kt. Maximum Submerged Speed – 17.0 kt. Turning circle radius – 670 m. Rudder shift time – 7.2 s. Surface detectability – 5.8 km. Air detectability – 2.1 km. Detectability after firing main guns in smoke – 0.0 km.
Available consumables:
- 1 slot – Damage Control Party (Duration time 15 s; Reload time 60 s; Charges 3)
- 2 slot – Hydrophone (Duration time 30 s; Ship bearing distance 9.0 km; Interval between pings 6 s; Reload time 60 s; Equipment is unlimited)
- 3 slot – Submarine Surveillance (Duration time 60 s; Submarine spotting range at maximum depth 6.0 km; Preparation time at the beginning of the battle 330 s; Reload time 120 s; Equipment is unlimited)
All stats are listed without crew and upgrade modifiers.
To test a future unique upgrade, Tier X Soviet cruiser Vladimir Monomakh, which is an analogue of the Alexander Nevsky, has been added to the game.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.