Improvements to High-Tier Vehicles
In terms of their actual characteristics, the XCenturion Action X and the XRheinmetall Panzerwagen are not very competitive in Random Battles. They do not perform as well as their same-tier opponents and therefore are not popular. We want to enhance their combat advantages without changing their gameplay conception and key features. Both tanks will receive improvements in firepower and shooting comfort.
Centurion Action X
This tank will receive improvements to reload time (8 s instead of 8.6 s) and dispersion during movement, as well as on hull and turret traverse. Plus, its forward speed will be slightly increased from 53 km/h to 55 km/h.
Its reload and aiming times will be reduced from 9 s to 8 s and from 1.6 s to 1.4 s, respectively. We will also improve the dispersion at 100 m from 0.36 m to 0.33 m, as well as during movement and on hull and turret traverse.
To make these changes consistent with the parameters of the surrounding vehicles in their branches, we will also reduce the dispersion of the following tanks:
The XT57 Heavy Tank and the XRinoceronte can compete on equal footing with other heavy tanks, but their performance can be even better. These tanks will receive slight improvements to make them feel even more confident in battle.
The reverse speed will be increased from 12 km/h to 14 km/h, and the aiming time will be improved from 2.9 s to 2.7 s. We will also slightly reduce its dispersion during movement and on hull traverse.
The reverse speed will be increased from 12 km/h to 15 km/h. We will also strengthen its turret armor and increase the velocity of the special HEAT shell.
Improvements to Individual Tier VI and VII Vehicles
The next batch of medium Tier VI and VII vehicles with insufficient performance also requires some updates to their characteristics. Over time, their popularity in Random Battles has decreased even more, so we want to revive your interest in these vehicles by making them more competitive and effective on the battlefield.
List of Tier VI and VII Vehicles to be Rebalanced
These vehicles will receive a series of various tweaks aimed at improving shooting comfort, mobility, or survivability. We will reveal more detailed technical characteristics in a dedicated article at a later date, so stay tuned!
Changes to the Progetto M40 mod. 65, the T110E3, the AMX M4 mle. 54, and Surrounding Vehicles
All three of these top-tier vehicles feature decent combat advantages and don’t have significant drawbacks. They offer very high battle performance and stand out in their classes and tiers. These vehicles are very popular both in Random Battles and Onslaught, and they may sometimes frustrate other commanders playing in same-tier tanks.
To adjust their performance, we want to reduce some of their combat parameters. However, they are still very dangerous opponents with decent performance—don’t expect them to become easy prey in battle.
Progetto M40 mod. 65
The reverse speed will be reduced from 23 km/h to 20 km/h. We will also make the upper glacis plate of the XProgetto M40 mod. 65 less durable and increase dispersion during movement and on hull traverse.
We will decrease the view range, HP pool, and increase the reload and aiming times of the XT110E3 .
AMX M4 mle. 54
During the previous series of rebalancing changes, this brawler received an over-buff in performance characteristics, which made it slightly superior to same-tier heavy tanks, and it was too popular in Random Battles and Onslaught. Changes to the XAMX M4 mle. 54 affect its 130 mm/45 Model 1935 gun dispersion, reload time, and aiming time.
To make these changes consistent with the characteristics of the surrounding vehicles in their branches, we will also adjust the performance of the following tanks:
3 thoughts on “WoT CT 1.20: Vehicle Rebalancing”
Nerfing prog 65 and standard b is not welcomed! There are plenty of other tanks to be nerfed (279e, chieftain, wheeled vehicles and etc.). Please reconsider the nerfs for those 2 tanks.
A new buff for 279e, chieftain, etc
I cant for the life of me understand Wargamings balancing department. Like why on earth would you nerf the T95 or Progetto 65? And if you are going to nerf the E3 why the HP pool, that TD is suppose to be a fucking battering ram with good frontal armor and HP to pair that.
Standard B nerfs are fine i guess but not really needed, its strong but far from OP.
T57, Rhino, Cent AX and Rhm Panzerwagen buffs all seem nice although these tanks will probably still be far from meta tanks.
AMX M4 54 nerfs are needed, but them nerfing it a second time in like a year and still no Chief or 279e nerfs is kind of laughable. Like why cant a tech tree tank remain on top of the meta for years on end when the reward vehicles can?