ST-62 Version 2 (USSR, Tier-8, MT, premium)
Despite changing it from a Tier10 Light to a Tier8 Medium Tank the ST-62 Version 2 received various buffs.
Firepower:
• Moving dispersion (max): from 0.12 (7.80) to 0.08 (5 .20 )
• Hull traverse dispersion (max.): 0.12 (7.51) to 0.08 (5.01)
• Turret traverse dispersion (max.): 0.12 (6.51) by 0.08 (4.34)
• Loading the gun: from 36.43 to 4.79 sec
• Average damage per minute of 1 (APCR) projectile: 2,225 to 2754
• Average damage per minute 2 (HEAT) projectile: 2225 to 2754
• Average damage per minute 3 (HE) projectile: 2920 to 4130
• Muzzle velocity of projectile 1 (APCR): 1,200 to 1,223 m/s
• Muzzle velocity of projectile 2 (HEAT): 850 to 1,052 m/s
• Muzzle velocity of projectile 3 (HE): 750 to 895 m/s
• Reloading time per projectile: from 8.63 12.46 15.34 to 0 (mag removed)
• Reload inside the magazine: from 2.50 to 0 (store removed)
• Number of shells in the magazine: from 3 to 0 (the magazine is removed)
• Rate of fire of the gun: from 6.95 to 12.52
• Ammunition load: from 50 to 55
• Accuracy at 100 m: from 0.38 to 0.40
• Spread after shots: from 3.50 to 3.00
• Armor penetration of 1 (APCR) projectile: from 231 to 200 mm
• Armor penetration of 1 (APCR) projectile at 500m: from 185 to 180 mm
• Armor penetration of 2 (HEAT) projectile: from 270 to 255 mm
• Damage of 1 (APCR) projectile: 320 to 220 dmg
• Damage of 2 (HEAT) projectile damage: 320 to 220 dmg
• Damage of 3 (HE) projectile damage: 420 to 330 dmg
Survivability:
• Tank HP: 1,500 to 1,250 HP
• Front hull armor: 80 to 100 mm
• Hull weight: 12,245 to 16,245 kg
• Turret weight: 7,800 to 9,800 kg
• Ammorack strength (after repair): 210 (140 ) by 180 (120)
• Suspension strength (after repair): from 250 (190) to 200 (150)
• Fuel tank strength (after repair): from 170 (85) to 140 (70)
• Engine durability (after repair): from 360 (180) to 260 (130)
• Chassis repair time: from 8.02 to 10.03 sec
• Chance of engine fire: 0.1 to 0.12 %
Mobility:
• Engine power: 1,050 to 600 h.p.
• Specific power: 35.00 to 15.79 h.p./t
Concealment:
• Stealth of the vehicle on the move: 16.53% to 12.37%
• Invisibility of a moving vehicle after a shot: from 3.27% to 2.59%
• Invisibility of a stationary vehicle after a shot: from 3.27% to 3.45%
Spotting:
• View range: from 390 to 400 m
• Vehicle class: from LT to MT
• Tier: from 10 to 8
• Role in battle: from Versatile Light Tank to Versatile Medium Tank
• Special category. equipment: from Survivability to Mobility.
• Tank health repair cost: from 20,250 to 7,125 credits
• Module repair cost: from 8,125 to 4,787 credits
they gotta be kidding with teh dispersion! 0.08 is tier 10 level like Obj 140 and the likes. also the dpm is just insane, though acc of 0.4 means basically a shotgun …
also the viewrange is still insane. why give it Perhshing level, when it it so much more mobile?
I hope they do balance it again!