WoT: Update 1.20 – Common Test 1 Rolls Out!


The holiday season is behind us, but the fun in World of Tanks continues, Commanders!

We’re launching the first Common Test of Update 1.20, featuring a picturesque Random Battle map called Oyster Bay. We’re also introducing rebalancing changes to three other battlefields.

The Oyster Bay Map Hits Random Battles!

In Update 1.18, the winning location of Recon Mission 2022—the Outpost—entered Random Battles. But the second-place winner⁠⁠⁠—the Oyster Bay map—also received a warm welcome and positive feedback from you, so we continued to polish it. After a series of improvements to the gameplay and visuals, we’re ready to add this picturesque location to the map roster.

Oyster Bay is a fascinating 1,300×1,300 m summer map in a lush setting full of sunshine and vibrant colors. Its breathtaking landscapes and sandy beaches take you to a distant tropical island somewhere in the Pacific Ocean.

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In terms of gameplay, Oyster Bay offers a wide variety of tactics for all vehicle classes. You can find open areas for maneuverable vehicles, sniper positions for TDs, and massive cliffs providing excellent protection for heavily armored tanks. The map features an amazing soundtrack that will immerse you in the balmy island atmosphere. Check it out!

You’ll find detailed information on battle zones in a dedicated article coming out at a later date. In the meantime, pick up your favorite vehicles and go explore sunny Oyster Bay!

Map Balance Tweaks

We’re continuing our work on map rebalancing to make your gameplay experience in Random Battles more enjoyable. In Update 1.20, we’ll improve three locations: Airfield, Steppes, and Mines. Let’s take a closer look.

Airfield

The central direction (squares D5–D7 and E5–E7) was reworked to make gameplay more comfortable for heavily armored vehicles.

A driveway from the central hill towards heavy tanks’ positions was added (squares E5–E6 and, D5–D6).

Positions for light tanks were improved, and tactical variability in this direction was increased (squares B4–B7).

Steppes

The defensive position in square A3 was redesigned to make it easier to stop enemy advances.

The hill was extended as a defensive cover for the upper base in square C4.

Mines

The driveway to the island (squares H2–H3) from the lower team’s side is now safer.

Cover was added in square G4, providing some protection from enemy fire from the small island. It also allows you to defend against vehicles occupying the island.

Cover was added at the corner collision point for the lower team (squares E7–E8).

It is no longer possible to shoot heavy tanks from the mountain at the bottom base in square E7.

A house covering the collision point on the corner in square D7 was added.

Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.

TEST GUIDE

— Test client installer —

To take part, you’ll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and a Wargaming.net account created prior to the cut-off date (see below).

Eligibility

All Wargaming.net accounts created before July 30, at 23:59 CEST can participate in the test.

Download and Install the Test Client

TEST CLIENT INSTALLER

  • Run the test client installer.
  • Choose a different installation folder from where your regular World of Tanks game files are.
  • Select the freshly installed test client from the dropdown menu at the top of the WGC.
  • Roll out—and remember to pass on your feedback!

You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.

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