WoT: Experimental Equipment Changes

These new still not released pieces of equipment are already gone under some tweaks and changes for the sake of balance.


Fire-Control System T1:
+7% to aiming speed to +6% to aiming speed


Survival Improvement Suite T1:
+9% to vehicle hit points to +8% to vehicle hit points
+60% to internal module durability to +50% to internal module durability
+40% to suspension durability to +30% to suspension durability

Survival Improvement Suite T2:
+10% to vehicle hit points to +9% to vehicle hit points
+80% to internal module durability to +70% to internal module durability
+50% to suspension durability to +40% to suspension durability

Survival Improvement Suite T3:
+11.5% to vehicle hit points to +11% to vehicle hit points
+70% to suspension durability to +50% to suspension durability


Mobility Improvement System T1:
+7% to engine power to +6% to engine power

Mobility Improvement System T2:
+8% to engine power to +7.5% to engine power

Mobility Improvement System T3:
+10% to engine power to +9% to engine power
+8% to turret traverse speed or gun traverse speed for vehicles with stationary cabins to +7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+8% to hull traverse speed to +7% to hull traverse speed
-8% to dispersion during vehicle movement and traverse to –7% to dispersion during vehicle movement and traverse

13 thoughts on “WoT: Experimental Equipment Changes

  1. Here’s to hoping they can make them actually somewhat balanced and have a decent tradeoff value. I would be okay with them if they were comparable enough to standard/bounty equipment that neither feels like a worse piece of equipment.

  2. Those are some actually good changes.
    With this new stats, they are gonna be just as good as Bond Equips also different from Bond Equips in the same time, giving more opportunities to customize your tank, which means a bit more variety. That’s what WG intended to do.
    And if they introduce new equips in a reasonable way like this, I don’t mind.
    Luckily, the Bond Hardening that I haven’t even used will not be obsolete soon =))))

    1. The module changes so far are welcome.those add to the flavor.

      If only the community wasn’t so afraid of change to the point of pissing themselves we could have more of it…..

      Crew changes were cried at like the world ends despite similar interesting ideas..
      Let’s be frank. Most crew man+ skills are useless and the rest is always the same pattern…. Boring

  3. Yeah faster rapes, instead of 5/15 and 15/5 let’s go down to 3/15 and 15/3…
    Gang bang party… Change the MM and the RNG instead of bringing up pieces of shit like that, oh wait, it would not cost anything to do so, so they won’t

  4. The problem with this type of equipments is not the bonus they give is the weird system to lvl them up. That is not clear at all how you will obtain more pieces and how much credits or money it will cost.

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