WoT CT 1.19.1: Vehicle Changes (116-F3, Type 5 Ho-To, BZ-58-2)


116-F3 (China, Tier-10, HT, autoloader for 3 shells)
Changes from the first iteration of the Common Test 1.19.1.
Firepower: 
• Full magazine reload time: 30.68 to 38.35 sec
• Gun rate of fire: 4.42 to 3.72
• Average damage per minute of 1 (AP) projectile: 2,345 to 1,973
• Average damage per minute of 2 (APCR) projectile: 2345 to 1973 
• Average damage per minute of 3 (HE) projectile: 2832 to 2383


Type 5 Ho-To
(Japan, Tier-8, TD, premium)
Changes from the first iteration of the Common Test 1.19.1.
General:
• Engine fire chance: 0.1 to 0.2
Firepower:
• Gun loading: 11.89 to 12.75 sec
• Aiming time: 2.21 to 2.40 sec
• Gun rate of fire: 5.05 to 4.71
• Armor penetration of 1 (AP) projectile: from 265 to 252 mm
• Armor penetration of 1 (AP) projectile at 500m: from 238 to 239 mm
• Armor penetration of 2 (AP) projectile: from 230 to 298 mm
• Armor penetration of 2 (AP) shells at 500m: 204 to 280 mm
• Damage of 2 (AP) shells: 570 to 500 dmg
• Armor penetration of 3 (HE) shells: 60 to 110 mm
• Average damage per minute of 1 (AP) shell: 2,523 for 2,353
• Average damage per minute of 2 (AP) shell: 2,877 for 2,353
• Average damage per minute of 3 (HE) shell: 3,179 for 2,964
• Cost of 1 (AP) projectiles: 1,220 by 1,160 credits
• Cost of 2 (AP) projectiles: from 4,800 to 5,200 credits
• Cost of 3 (HE) projectiles: from 700 to 1,280 credits


BZ-58-2
(China, Tier-9, HT, premium)

Changes from the first iteration of the Common Test 1.19.1.
General:
• Removed equipment: Standard Large Repair Kit (Endless Repair Kit)
• Removed tank tag: “Built-in repair”

9 thoughts on “WoT CT 1.19.1: Vehicle Changes (116-F3, Type 5 Ho-To, BZ-58-2)

    1. @isengdoang, idk why some people are trying to act clever like you without looking after anything

      these changes are on the 1.19.1 Common Test, which is live at the moment…

  1. so the Ho-To has gone from being level with the Ferdinand to being level with a charioteer and T-103, which both have turrets…..

    1. More dpm and better soft stats compared to those two, not every fucking td needs a turret to be viable, especially when it’s a td designed more so to help on med flanks.

      1. its interesting, tho i think it was more interesting before. Before its prem rounds had more damage at the cost of pen. Now they got rid of that and gave it normal rounds, except its ap shells retain a ton of their pen at range

  2. Looks like 116-F3 will be the new Concept 1B, even with the nerfs. And of course it’s a clan reward, the kids need to feel superior.

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