As you can see, the map is actually divided into two parts by a lake. | |
“WESTERN PART” | “EAST PART” |
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Last but not least, the map is convenient for defending and destroying the enemy with artillery forces.
Deep detours using available cover (bushes, terrain folds, village houses) can decide the outcome of the battle. However, a coordinated attack, literally, “across the field”, can also decide the outcome of the battle. |
Statistics and interesting facts
Some interesting figures and facts for this year’s active battles on the map.
Damage and shots:
Actions / in units damage | HT | MT | LT | TD | SPG |
Maximum recorded damage inflicted by class in battle | 15 217 | 14 363 | 11 742 | 14 804 | 6 255 |
Average damage per battle by vehicle class (for Tier IV–X vehicles) | 899 | 812 | 311 | 937 | 884 |
Average number of shots per battle | 7.78 | 9.9 | 6.35 | 8.67 | 10.73 |
Max damage with assist (including all actions) | 14 393 | 17 730 | 22 389 | 14 316 | 9 581 |
Total number of shots for the selected period * | more than 64 million |
more than 74 million |
more than 16 million |
more than 55 million |
more than 22 million |
How many “epic” achievements were received by all players during the year of battles on the map?
- Raseiniai Heroes Medal – 14;
- Kolobanov Medal – 1,074;
- Pool Medal – 972;
- Radley-Walters Medal – 19,937.
How many map meters do tanks travel in a battle?
Action | HT | MT | LT | TD | SPG |
Distances on average in meters that types of vehicles pass | 1189; | 1286; | 1420; | 932; | 365 |
Interesting Facts:
- The Malinovka map is ranked 18th in terms of adding to the exceptions among players. In total, there are 40 maps for Random Battles in World of Tanks;
- The maximum number of platoons in a battle on the map is 7 platoons;
- The maximum number of spotting by one player is 15 vehicles.
- “Candle in the center” is a famous meme and it is associated with Malinovka;
* All battles were counted, regardless of the level and class of vehicles. The analyzed period was selected from 10/13/2021 to 10/13/2022
Heat Maps
“Heat maps” is a code name for a gaming activity monitoring tool.
- Standard battle: Traveling
- Standard battle: Positions held
- Standard battle: Shooting map
- Encounter battle: Traveling
- Encounter battle: Positions held
- Encounter battle: Shooting map
- Standard battle: Map of positions and points of getting destroyed.
- Encounter battle: Map of positions and points of getting destroyed.
“Journey map in the “Standard battle” sub-mode”
The directions of passing vehicles of both teams in the sub-mode, positions, as well as the points where the movement ends are indicated.
“Map of occupied positions in the “Standard battle” sub-mode”
The points where players usually take positions when playing a sub-mode are indicated. On such maps, the features of the actions of the players are clearly visible.
“Map of shots in the “Standard battle” sub-mode”
The directions of shooting of the players of both teams in the sub-mode and the positions from which it is conducted are indicated.
“Journey map in the “Encounter battle” sub-mode”
The directions of passing vehicles of both teams in the sub-mode, positions, as well as the points where the movement ends are indicated.
“Map of occupied positions in the “Encounter battle” sub-mode”
The points where players usually take positions when playing a sub-mode are indicated.
“Map of shots in the “Encounter battle” sub-mode”
The directions of shooting of the players of both teams in the sub-mode and the positions from which it is conducted are indicated.
“Map of positions and places of “deaths” in the sub-mode “Standard battle””
The points where the destroyed equipment is located most often at the end of the battle are indicated.
“Map of positions and places of “deaths” in the “Encounter battle” sub-mode”
The points where the destroyed equipment is located most often at the end of the battle are indicated.
Strategy and tactics of warfare
“Malinovka” is perceived as a location with a relatively flat terrain, however, it has several serious drops, as well as hills.
One of the hills is a serious key position. We are talking about the mountain located in the upper right corner of the map. It opens up convenient firing points and a path to the rear of the enemy base. That is why the capture of this point is a priority task for the players of both teams.
There are several more important positions that can be used to increase your own effectiveness in battle:
- Use cover on both bases (buildings or rocks). From them, you can give the initial shooting in the presence of light, squander the enemy team on durability points and hide when detected;
- Don’t lose sight of the field, where fast tanks can drive to bases, “squeeze” under cover and give information about the presence/absence of opponents;
- The swamp with bushes, located in the central part, is a favorite place for light tanks, from where they perfectly shine through the opposite spawn and can approach the bases;
- The forest with various terrain differences near both bases is well suited for deterring attacks and SPG actions;
- From several hills near the river dividing the location, most of the map is shot through;
- A small village under the mountain will allow you to safely curl up under the hills and highlight them, as well as the forest.
- Don’t forget about the defensive positions in the form of a church for the top base, and a rock for the bottom one. This will allow you to control the mountain.
Standard battle: tips for different classes of vehicles
- The map gives a lot of room for maneuver. Chances are you’ve already heard of two favorite tactics: “passive light” and “active light.”
- The main task is to occupy and hold the mountain, a key position on the map. Guaranteed excellent shooting at the entrances to the base, forest and hills near the bases.
- It can be difficult to use heavy tanks in this location due to open spaces. And, accordingly, tactics depend on the type of TT used: mobile vehicles and super-heavy slow vehicles.
- The map provides a wide range of options for the actions of machines of this class.
- Experienced allies on light vehicles will be a big plus for self-propelled guns. Self-propelled guns can always use the initial light and shoot at the car that did not have time to disperse from the bases.
Encounter Battle: tips for different classes of vehicles
The difference between the “Standard Battle” and “Encounter Battle” game-modes is that all players spawn at two points on either side of the mountain. Generally, the tactics of the game do not change: you need to capture the mountain, a key position on the map, at any cost.
The difference can be felt by players in heavy vehicles that have previously operated in the vicinity of bases, as well as in light tanks. Accordingly, fast tanks of all classes are more likely to drive along the edge of the field and go behind enemy lines. The field is almost not used due to the remoteness from the main collision area – the mountains.
- The main area of action will be the squares in the village under the mountain or the capture of positions for highlighting in the same place. However, you need to act carefully.
- Heavy non-maneuverable vehicles will be able to take an active part in the capture of the mountain, a good option would be to enter defensive positions near the church or under a stone.
Soundtrack
Recent map changes
- In square E7, positions for light and medium tanks of the upper team were improved:
- The slope became wider and less steep.
- It is now possible to drive to the top of the hill (to the bushes) without being spotted from the base and TD positions.
- The rock that provided cover from enemy fire was replaced with a bigger terrain structure that ensures better protection and positions in attack.
- The opportunities to defend the upper base were improved:
- The terrain of the base circle was leveled.
- The farm near the base circle was moved from the line of fire for vehicles moving downhill (from the mill) and from the forest.
- The number of bushes within the circle of each base was reduced to one.
I wonder if those max damage numbers exclude games where the server crashed and only a few players could log back in?
Second worst map in the game. Worst being Prokorovka. Campfest joke maps.
You obviously have no clue on how to play those if you can’t break a camp on either of those maps. Mal and prok are objectively two of the best maps in the game and just cause dogshit players wanna complain about not having a hulldown at the end of a corridor to sit and are being forced to actually think and work with the team doesn’t mean they’re bad, just means you’re bad.
Clark, please, stop sniffin baking powder, its not good for your mental health
We need more maps like this rather than more city maps for 49% heavy tank clowns 🤡