WoT Supertest: Frontline Map Changes – Kraftwerk

Change locations:

Change description:

Zone A
A1—Changes to the A base capture point:
Added buildings in sector J2 when approaching point A.
Removed the right entrance at control point A and added a large cover to protect against the lines of fire from the side of the right crossing from zone B to zone A (sector H4).

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A2—Reworked the cover system in sector J1:
The balcony for the attacking team was expanded and divided into two firing points.
Added cover for the defending team at the border of sectors H1 and J1.

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A3—Extended the mountain length in sector H1 to protect against shots fired at the attacking team without spotting when capturing point A.

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А4—Created a passage on the way from zone A to zone D

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Zone D

D1—Reworked the zone in sectors F1–G1:
Expanded the railway embankment, added a second railway track with train cars.
Raised the ground level after rolling down the railway embankment.
Added a series of cover and “pockets” for more comfortable gameplay for the attacking team.

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D2–Converted balcony in sector E1 into a passage for more convenient and quicker movement of players to point D.

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D3–Reworked the mountain system at the border of sectors E1 and E2:
Added a balcony-type position with cover for players on the attacking team (from there, you can cover players capturing point D).
Added a more gently sloped exit to the direction of point D with the ability to drive back up the mountain.

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D4—Changed terrain and cover system in sector D2:
Created an intermediate fortified point in the form of a hollow with exits in two directions.
Moved Resupply Circle closer to point D.

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D5—Added “pockets” and cover in sectors C1 and D1 for more comfortable gameplay for the attacking team.

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Zone B
B1—Moved Resupply Circle in sector H5 to a safer location.

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B2—Closed some lines of fire to the Resupply Circle (sector H5) from a shelf on the mountain.

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Zone E
E1—Added a shelf for the attacking team in sector G5 with a line of fire to base E. At the same time, it can be used by retreating defenders.

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E2—Reworked the entrance to the power plant zone to base E (sector F5):
Added intermediate cover for the attackers that can also be used as firing positions by the defending team.

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E3—The zone next to base E became more open for lines of fire by the attacking team from the shelf on the mountain (sectors E5–F5).

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E4—Moved base E to make its capture easier.

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E5—Resupply Circle in sector D5 became safer.

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Zone C
C1—Moved the crane to increase the comfort of shooting for the attacking team (sector J9).

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Zone F
F1—Added additional safe passage to the base in sectors F8–G8.

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F2–Revised terrain near the river border for more comfortable light tank gameplay.

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Gun 1
G1.1—Improved the passage to Gun 1 in sectors A1–B1:
Moved the hill before the border zone to expand the passage.
Added a new hill beyond the map border to emphasize the passage.
Reworked terrain beyond the border zone and added a hill and cover as a preliminary fortified point.

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Gun 2
G2.1—Changed passage through the border zone in sector C4:
Moved cover (rock) behind the bridge, improved terrain for better gameplay.
Added cover when moving through the border zone to Gun 2.
Improved terrain for a more convenient mountain climb.
Removed several anti-tank hedgehogs to create a passage.

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G2.2–Completely reworked the structure around Gun 2 in sectors B4–C4:
Moved Gun 2 closer to the border between zones D and E.
Reworked the mountain in sector C4, added concrete buildings and passages to the gun.
Removed all buildings in sector B4.

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Gun 3
G3.1—Safer passage to the town in sectors C5–D5.

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G3.2–Added additional positions in the town in sector C6 for the attacking team with the opportunity of delivering return fire at the defenders.

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G3.3—Moved Gun 3 closer.

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