The Dutch destroyer Tromp has been added to the game for testing.
Dutch destroyer Tromp, Tier X
A large destroyer leader — officially classified as a light cruiser by the Royal Netherlands Navy — that is armed with 150 mm main battery guns.
Tromp has access to a wide range of weapons, allowing her to resort to varied tactics in battle. The basis of the ship’s firepower is her large-caliber (for the ship type) main battery with a good firing range, which is capable of inflicting significant damage to other destroyers or even larger ships. Tromp is equipped with torpedoes with medium speed, damage, and range, but a fast reload time, as well as a notably lower count of torpedoes per spread than that of most other destroyers at this Tier.
In addition to torpedoes, the destroyer’s arsenal also includes an HE Bomb Airstrike, previously seen only on Dutch cruisers. Tromp’s Airstrike has a short maximum range, but a fast reload time.
The ship has good concealment and is able to quietly sneak up on the enemy to effectively use Airstrikes or torpedoes. When engaging in gunnery combat or when capturing points, you should take into account that the destroyer does not have a smoke generator. The destroyer’s consumable supply is limited to an Engine Boost, which will help at the right time to temporarily increase the ship’s otherwise low speed.
Dutch destroyer Tromp, tier X
Hit points – 24,500. Plating – 19 mm.
Main battery – 3×2 150 mm. Firing range – 13.3 km.
Maximum HE shell damage – 2,150. HE shell armor penetration – 25 mm. Chance to cause fire – 11%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 3,000. AP initial velocity – 900 m/s.
Reload time – 8.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 114 m. Sigma – 2.00.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 13,700. Range – 10.0 km. Speed – 64 kt. Reload time – 70 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 4×1 76.0 mm., 2×1 40.0 mm., 2×2 20.0 mm., 2×1 20.0 mm., 2×2 40.0 mm
- AA defense short-range: continuous damage per second – 46, hit probability – 95%, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 249, hit probability – 100%, action zone – 3.5 km;
Maximum speed – 33.5 kt. Turning circle radius – 720 m. Rudder shift time – 5.3 s. Surface detectability – 7.3 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 3.2 km.
HE Bomb airstrike:
- Reload time – 40 s. Available flights – 2. Maximum range – 8.0 km.
- Number of aircraft in attacking flight – 12. Aircraft HP – 2,200. Number of bombs in payload – 6.
- Maximum bomb damage – 3,700. Bomb penetration – 20.5 mm. Chance to cause fire – 21%.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Engine Boost.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. |
I have a hard time seeing that ship as a T10…maybe a T8.
The initial stats are pretty poor, but with some buffs it should work. I doubt it will be popular though, very few like the airstrike gimmick.
Airstrike is far too easy to *just dodge (hey it actually works for this).
And this dd / cruiser has NOTHING else going for it, and 8kms range on the airstrike is really bad too.
In a meta where any DDs support fire is coming from 20kms range due to team sitting rear of map and sniping, and thus also failing to provide an AA umbrella (noting the AA on this absolutely blows), it’s a very easy pass.