WoT Supertest: Vehicle Rebalancing Detailed Stats

AMX M4 54
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General:
• Repair cost: from 24,200 to 26,400 credits
Firepower:
Gun 1 – 120 mm D. 1203 b
• Moving Dispersion (max.): From 0.18 (7.20) to 0.12 (4.80)
• Tank Traverse Dispersion (max.): From 0.18 (6.01) to 0.12 (3.50)
• Reload time: from 10.45 to 9.59 s
• Rate of fire: from 5.74 to 6.26
AP shell penetration: from 264 to 270 mm
AP shell penetration at 500m: from 246 to 252 mm
AP shell velocity: from 1,067 to 950 m/s
APCR shell velocity: from 1,334 to 1,240 m/s
HE shell velocity: from 1,067 to 950 m/s
• Average damage per minute: from 2,297 to 2,503
• Average damage per minute with a HE shell: from 2,957 to 3,223
Gun 2 – 130 mm/45 Model 1935
• Reload time: from 15.15 to 12.85 s
• Rate of fire: from 3.96 to 4.67
• Accuracy at 100 m: from 0.34 to 0.32
AP (special) shell penetration: from 280 to 296 mm
AP (special) shell penetration at 500m: from 263 to 283 mm
AP (standard) shell velocity: from 840 to 960 m/s
AP (special) shell velocity: from 840 to 1,150 m/s
• Average damage per minute: from 2,218 to 2,615
• Average damage per minute with a HE shell: from 2,535 to 2,989 Survivability:
• Health: from 2,200 to 2,400 HP
• Hull side armor: from 60 to 85 mm
Mobility:
• Tank traverse speed: from 33.38 to 29.20 m/s

AMX M4 45
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General:
• Repair cost: from 9,153 to 9,492 credits
Survivability:
• Hull front armor: from 90 to 110 mm
Turret 1 – ARL 44 (STOCK)
• Health: from 1,200 to 1,360 HP
Turret 2 – AMX M4 mle. 45 (TOP)
• Turret front armor: from 100 to 200 mm
• Health: from 1,350 to 1,400 HP
Kranvagn
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Firepower:
• Moving Dispersion (max.): From 0.20 (12.00) to 0.20 (9.00)
• Turret Traverse Dispersion (max.): From 0.10 (2.92) to 0.18 (5.26)
• Reload for a full drum: from 21.05 to 24.47 s
• Rate of fire: from 6.78 to 6.01
• Accuracy at 100 m: from 0.35 to 0.38
• Average damage per minute: from 2,983 to 2,642
• Average damage per minute with a HE shell: from 3,594 to 3,183
Mobility:
• Max. forward speed: from 60 to 45 kph
• Max. reverse speed: from 18 to 12 kph
Emil II
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Chassis 1 – Emil II 1 A (STOCK)
Gun 1 – 10.5 cm tk 105-9 (STOCK)
Firepower:
• Moving Dispersion (max.): From 0.25 (14.00) to
0.25 (10.00)
• Turret Traverse Dispersion (max.): From 0.12 (2.50) to
0.14 (2.92)
• Reload time for a full drum: from 21.54 to
24.47 s
• Rate of fire: from 6.54 to
5.91
• Accuracy at 100 m: from 0.35 to
0.36
• Average damage per minute: from 2,353 to
2,126
• Average damage per minute with a HE shell: from 3,007 to
2,717
Chassis 2 – Emil II 1 b (TOP)
Gun 2 – 12 cm akan L/40 (TOP)
Firepower:
• Moving Dispersion (max.): From 0.25 (14.00) to 0.25 (10.00)
• Turret Traverse Dispersion (max.): From 0.12 (2.50) to 0.18 (3.75)
• Reload time for a full drum: from 24.47 to 29.37 s
• Rate of fire from 5.91 to 5.09
• Accuracy at 100 m: from 0.36 to 0.40
• Average damage per minute: from 2,599 to 2,239
• Average damage per minute with a HE shell: from 3,131 to 2,697
Mobility:
• Max. forward speed: from 56 to 40 kph
• Max. reverse speed: from 18 to 12 kph

18 thoughts on “WoT Supertest: Vehicle Rebalancing Detailed Stats

  1. You know giving 105mm to 183mm guns ment to fire HE derp guns have the old HE mechanics would fix the hulldown meta… A great deal.. Example… Type 5.. Give back its old 152mm with its 1100 to 1400 alpha gun with the old Derp mechanics would make krang and many other OP reward tanks balanced.. It would fix so much of the problems we have now..

    1. WG, which continues to bullshit as long as the old HE bullet mechanics are not returned… we said SPG breathe, HE bullet nerf seven sadly watching the game go down..

      1. There’s a NA CC who noted that the real reason behind the HE changes had as much to do with it being cheaper for WG to process server-side as for game play.

        1. Yep do you got what you wanted. Arty and HE nerfed into the ground. Which was a buff to heavies.
          Now you same people complain hulldown heavies are too difficult to kill. So players use gold ammo and you complain about that.
          And you complain there’s too many TD in every battle.
          All because you didn’t want your tank to get damaged by arty whilst sitting in the open.
          🖕🏼

          1. Hulldown heavies like the kran were an issue even before arty changes and HE changes, the only way you fix them is fix maps (make them larger with more opportunities to flank and be dynamic) and fix their armor models (add weakspots mostly)

            Suggesting to fix an issue by reimplementing a different issue isn’t fixing the issue, it’s adding more shit to the pile.

            1. They where not a big issue when 60tp where around using HE to deal with them.
              And no, the 60tp was not a problem because it got a turret with weakpoints like cupula or the lower part of the turret.
              So the ecosystem balance was there.
              They broke the ecosystem with a big change to the mechanics in the game.

    2. While I’m not thrilled with the nerfs to the Kranvagn, I’m also not thrilled with the meta of Kran-on-Kran action gnawing each other to death.

      Of course, there is another solution to this problem: It’s called artillery.

    3. The only way to make more damage with HE that not pen is having a higher damage with HE, and still there is a chance of 0 damage hit when you dont pen the spaced armor or did not hit the main armor like when you just hit the track

  2. Kranvagn was a shitty tank already with bad winrate, now being nerfed even more will make it utter trash.

    1. It was balanced because HE mechanics.. It became op because HE mechanic nerf..

      You whine about HE they nerf it.. And you get imbalances.. Good job for ruining it for everyone muppets who cant use a WASD…

      1. Agree the HE changes was not a simple change it affect all the tank ecosystem, tanks like kv-2 becomes mostly useless when facing tier 8 heavies and tanks like centurion 7-1 actually benefits since now can pen tracks and deal damage.
        Was a weird change that broke more things that it fix

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