The 3 selected maps from Recon Mission mode are heading back to the Supertest with some changes.
Airshipyard Map
After the first Recon Mission stage, we analyzed the feedback from players, based on which we redesigned the Airshipyard map.
Game mode: Standard Battle
Map size: 1000×1000 m
Two zones have been changed: medium tanks direction (1) and the central part of the map intended for light tanks (2).
Goals:
A. Increase the interest in the medium area by creating an active connection with the center of the map, adding new positions and covers.
B. Improve the position of light tanks on the map by reworking the terrain and adding more vegetation.
C. Increase the number of positions for tank destroyers.
- The center of the map connects the medium and heavy tank directions. Terrain, cover, and bushes make this area convenient for light tanks.
Far East Map
The improved version of the Far East map is coming to the Supertest.
Based on players’ feedback from Recon Mission, it was determined that it was hard to cross the runway, both when attacking and retreating. Also, according to the feedback, the center of the map was barely used, which has now been improved. Additionally, there were problems capturing the base when attacking from the mountain, and the lower-left corner of the map was unevenly occupied—the right team usually got there first.
Canyon Map
Game mode: Standard Battle
Map size: 1,000×1,000 meters
After analyzing the main negative aspects of the map, it was necessary to focus on light tanks, tank destroyers, and SPGs gameplay on this map. Comfort playing these vehicle types should be improved.
For light tanks, the main positions are now more protected when driving and playing actively. Tank destroyers have also received improvements to their positions: If played right, you are less likely to get spotted less and be able help your team even more.
For SPGs, we tried to provide a bit more comfort in terms of the number of positions on the map—in the previous version, they had only one main position. Now they are able to change positions.
Let us know what you think of those changes!
Take part in our Community Survey for all 3 maps for additional feedback > https://forms.office.com/r/qCtkBvY0S4
Available till March 7, 2022 00:00 AM
Even 1k X 1k are too small for upper tiers, the view and render ranges allow you to cover almost 1/2 a map. WG needs to start making maps at least 2x these sizes.
Nearly all maps are too small. But WG never listen 🤷🏻♂️
Děkujeme za vaši zpětnou vazbu
Well the winter map is now just another forced static faceoff… no positions for forward pushing in the new area because you are completely open to the sides. Meanwhile the airshipyard remains generic.hulldown.brawlingarea number 47 but with a bridge. Basically took everything I liked about the map and ruined it. How very disappointing. Also what the fuck is a light tank supposed to do there now? On the other maps the changes are smaller and I dont mind them too much but the wintermap open flank change just boggles the mind.