New to the Supertest: 2 New Maps – Pacific & Palmanova

Pacific

General Description
Map size: 1,000×1,000 meters
Game mode: Standard Battle
Setting: Summer

Gameplay Description

  1. A dangerous coastline with sparse cover—an extremely risky direction, but it can be used in the later stages of the battle.
  2. The airfield is a mostly flat surface that allows for firefights with enemies spotted by the most daring scouts in the early stage of the battle. There are positions for spotting the enemy.
  3. The mountainous gorge—a linear direction suitable for slow and heavily armoured vehicles.
  4. The castle ruins in the corner will be useful for fast vehicles that manage to get to them before the enemy.
Screenshots:

Video

Palmanova

General Description

Map size: 1,000×1,000 meters

Game mode: Standard Battle

Setting: Summer

Gameplay Description

  1. Small blocks of houses create positions for tanking with the turret or hull—perfect for heavy vehicles.

  1. Driving along the street to the central point is not safe for light and medium tanks, but it will provide an advantage in terms of control over most of the map.

  1. The open park area allows manoeuvrable light tanks to provide primary spotting of enemy vehicles.

  1. The main point of encounter of medium tanks is the Lavra. Using it will allow medium tanks to develop a swift attack on the rest of the map.

  1. Areas for tank destroyers and lightly armoured vehicles. They allow for control of the centre and the flank of the medium tanks.

Video

If you wish to give additional feedback on these maps, feel free to do so in the forms below:

5 thoughts on “New to the Supertest: 2 New Maps – Pacific & Palmanova

  1. Pacific = half the map unusable because no mans land that is TD sniping ground, other half brawling area

    Palmanova = slightly different Abbey

  2. Every Tank/player will become Spotted within 30secs (or less) by stupid go-cart Wheeled French Light Tanks
    Incredibly stupid complete flat Airfield open large area which is a suicide death zone area (again from WG!
    Middle of Map is useless (again, and again!

    nice idea looks great as a Map but badly flawed (again) needs to be 1200m x 1200m as its now WG designed the go-to areas for must-play for each class for dumb robot players

    Still why worry?
    it will never get into the game like all rest of dozens of other new super test Maps that we never see or play

  3. Mirrored image maps with shitty areas for each class 🤦🏻‍♂️
    Half the map unplayable as mountains or water
    My disabled son could design something ten times better

  4. Map called Pacific but Vegetation looks like that of a freshly cut golf course.
    When do we get back maps with natural looking vegetation? Oh i forgot, we will never get those back, because people dont want to understand visionmechanics, so they would cry a river in the forums -_-

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