Sprocket – A Tank Design Game

An interesting find if you would like a different tank experience. Design WW1/WW2 era tanks yourself and test them in battle!

https://store.steampowered.com/app/1674170/Sprocket/

Gameplay:

Design tanks in a dedicated and intuitive designer, allowing the realistic armour mechanics that make tank combat so unique. Explore tank design’s challenges through WW1, the interwar period and the early, mid and late stages of WW2.

Please note: There is currently no dedicated tutorial. If you don’t enjoy figuring things out or you don’t know much about tanks, it may be worth holding off until better guidance is in place.

Hull & Turret Shape Design

Easy to use and flexible enough to give you endless design starting points. Drag on a face or edge to move it. Bigger compartments create more internal space but have more surface to armour.
Well angled shapes may bounce incoming shells off entirely, leaving only a scratch and several ringing ears.

Armour Design

Set the thickness of each armour plate, allowing you to block shots from your foes. Though the weight and space used adds up!

Cannon Design

Build a gun capable of piercing enemy armour. You’ll need enough space and force to rotate it. Make sure you save enough room for ammo!

Crew Design

Humans are light but large and quite essential, squeeze them in and assign them one or more roles. Cramped and overworked crew perform poorly.

Attached Parts

Add functional and decorative parts to the exterior of your vehicle. These can define where internals are e.g. the engine is positioned where you place your exhausts and vents, then gets hit if a shell pierces your armour in that area. Place a fuel port in front of the driver and the fuel tank just might absorb a projectile, saving their life – if it doesn’t ignite…

Track Design

Focus your tracks and suspension on trench crossing, mountain climbing, going fast or just looking cool.

Engine Design

Design anything from ship engines to lawnmower engines in a basic powerplant designer.

Fuel Tank Design

Set your fuel capacity and tank locations. Even bring them outside of the vehicle – if you don’t mind them being shot off every now and then.

Transmission Design

Design your ratios – make it faster backwards than forwards or give it a 1st gear that can climb any mountain. One of these on each track will let one side drive while the other reverses, turning on the spot.

Internal Component Health

No hit-points. Vehicles carry on the fight as long as their critical internals are still functioning.

Full Powertrain Simulation

Engines, transmissions & tracks work together to move your tank with a realistic simulation, making vehicles feel like the real thing.

Scenarios

Battle in a range of environments with a team of your custom tanks, although make your design too expensive and you might be on your own. If your vehicle is destroyed, you carry on the fight in control of an ally – sometimes watching your previous self go up in flames.

System Requirements

Minimum:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 8, 7 (64 bit)
    • Processor: Dual core 3Ghz+
    • Memory: 4 GB RAM
    • Graphics: 2GB dedicated VRAM, Shader Model 5.0
    • DirectX: Version 11
    • Storage: 3 GB available space
Recommended:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 8, 7 (64 bit)
    • Processor: Quad core 3Ghz+
    • Memory: 8 GB RAM
    • Graphics: 4GB dedicated VRAM (GeForce GTX 970, Radeon R9 290X)
    • DirectX: Version 11
    • Storage: 4 GB available space

5 thoughts on “Sprocket – A Tank Design Game

  1. Really like the look of this game engine. But I am not a fan of the designing aspect. It reminds me too much of why I could not get back into KSP, for me that game became: too much designing and too little playing. It is fun tho with tons of mods.

    If I see this engine I wonder what possibilities it could offer.
    Remove the “free form design aspect” of this game, replace it with pre made tank models and pre made tank upgrades that can be slightly adjusted. Add in HP pool for a little arcade aspect and it could be a good WoT competitor.
    Generate maps from topographical satellite data, create an algorithm that adds in scenery elements so map making/designing is not dependent on human input in the first stages, but only in Q-control and fine tuning.

    1. Ooh a fellow KSP player! I love that game, got back into it recently, I can still easily land on Mun/Minmus, even fly back to Kerbin. The feeling when you land on a new planet is incredible.

  2. I’ve had it for a few months now.
    Kinda fun to design your own tanks, and wonder why you can’t go up a 15° slope. xD
    Or why your engine keeps blowing up.
    Or why your tank barely moves.

    Reminds me of simpleplanes, but with tanks instead of airplanes.

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