Italian battleships Dante Alighieri, Conte di Cavour, Lepanto, and Marco Polo, as well as Pan-Asian destroyer Fen Yang and Commonwealth destroyer Vampire II will be added to the game for testing.
Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server.
Researchable Italian battleships will be added to the game in the upcoming supertest session: Dante Alighieri, Tier IV: Conte di Cavour, Tier V; Lepanto, Tier IX.
The ships of the new branch are most effective in combat at medium range. The main features of the Italian battleships:
- Like the Italian cruisers, instead of HE shells, the new ships are armed with SAP shells. They inflict high damage on weakly and moderately protected targets and ship parts, but do not cause fires.
- A large number of guns with quickly turning turrets, a relatively short firing range and not very good accuracy.
- Starting from Tier VIII, the “Exhaust smoke generator” is among the consumables of the Italian battleships, which will allow you to hide from the enemy without sacrificing speed.
- Secondary battery with a good rate of fire, but short range.
- Decent concealment and average maneuverability and rather good armor.
Italian battleship Dante Alighieri, Tier IV
Hit points – 36,000. Plating – 19 mm.
Main battery – 4×3 305 mm. Firing range – 14.6 km. Maximum AP shell damage – 8,650. AP initial velocity – 840 m/s. Maximum SAP shell damage – 9,600. SAP initial velocity – 850 m/s.
Reload time – 33.0 s. 180 degree turn time – 60.0 s. Maximum dispersion – 209 m. Sigma – 1.60.
Secondary Armament:
4×2 120.0 mm, range – 3.5 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 6%. HE initial velocity – 840 m/s
12×1 120.0 mm, range – 3.5 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 6%. HE initial velocity – 840 m/s
AA defense: 8×1 40.0 mm, 4×1 76.2 mm.
AA defense mid-range: continuous damage per second – 158, hit probability – 75 %, action zone 0.1-3.0 km;
Maximum speed – 23.0 kt. Turning circle radius – 580 m. Rudder shift time – 11.5 s. Surface detectability – 11.1 km. Air detectability – 7.8 km. Detectability after firing main guns in smoke – 8.6 km.
Available consumables:
Slot 1 – Damage Control Party (Duration time 15 s; Reload time 80 s.)
Slot 2 – Repair Party
Italian battleship Conte di Cavour, Tier V
Hit points – 38,700. Plating – 19 mm.
Main battery – 3×3 305 mm. Firing range – 16.1 km. Maximum AP shell damage – 8,650. AP initial velocity – 840 m/s. Maximum SAP shell damage – 9,600. SAP initial velocity – 850 m/s.
Reload time – 33.0 s. 180 degree turn time – 60.0 s. Maximum dispersion – 224 m. Sigma – 1.60.
2×2 305 mm. Firing range – 16.1 km. Maximum AP shell damage – 8,650. AP initial velocity – 840 m/s. Maximum CS shell damage – 9,600. CS initial velocity – 850 m/s. Reload time – 33.0 s. 180 degree turn time – 60.0 s. Maximum dispersion – 224 m. Sigma – 1.60.
Secondary Armament:
18×1 120.0 mm, range – 4.5 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 6%. HE initial velocity – 840 m/s
AA defense: 8×1 37.0 mm, 6×1 76.2 mm.
AA defense mid-range: continuous damage per second – 186, hit probability – 75 %, action zone 0.1-3.5 km;
Maximum speed – 22.0 kt. Turning circle radius – 620 m. Rudder shift time – 12.0 s. Surface detectability – 12.2 km. Air detectability – 7.7 km. Detectability after firing main guns in smoke – 9.3 km.
Available consumables:
Slot 1 – Damage Control Party (Duration time 15 s; Reload time 80 s.)
Slot 2 – Repair Party
Italian battleship Lepanto, Tier IX
Hit points – 75,900. Plating – 32 mm.
Main battery – 3×4 381 mm. Firing range – 18.1 km. Maximum AP shell damage – 12,000. AP initial velocity – 850 m/s. Maximum SAP shell damage – 14,050. SAP initial velocity – 880 m/s. Reload time – 33.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 244 m. Sigma – 1.60.
Secondary Armament:
12×2 90.0 mm, range – 5.0 km.
Maximum HE shell damage – 1,300. Chance to cause fire – 5%. HE initial velocity – 860 m/s
6×3 152.0 mm, range – 5.0 km.
Maximum HE shell damage – 2,100. Chance to cause fire – 7%. HE initial velocity – 950 m/s
AA defense: 8×4 37.0 mm, 8×2 37.0 mm,16×6 20.0 mm, 12×2 90.0 mm.
AA defense short-range: continuous damage per second – 196, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 406, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 189, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 8, damage within an explosion – 1,330, action zone 3.5 – 4.6 km.
Maximum speed – 29.5 kt. Turning circle radius – 910 m. Rudder shift time – 16.7 s. Surface detectability – 17.1 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 15.8 km.
Available consumables:
Slot 1 – Damage Control Party (Duration time 15 s; Reload time 80 s.)
Slot 2 – Repair Party
Slot 3 – Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m.)
Slot 4 – Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.
The following ships will also be added to the game for testing:
Italian battleship Marco Polo, Tier IX:
A battleship project designed in Italy in the mid-1930s. It was a development of the Vittorio Veneto class and is equipped with nine 406 mm guns in three turrets with standard accuracy settings. Marco Polo is armed with SAP and AP shells and the ship has excellent concealment, but unlike the researchable Italian battleships, it is not equipped with the “Exhaust smoke generator”. The battleship will stand out most in medium-range engagements.
Pan-Asian destroyer Fen Yang, Tier VIII:
An Akizuki class destroyer built for the Imperial Japanese Navy. In 1947 she was handed over to the Republic of China’s Navy. Equipped with 100 mm dual-purpose rapid-firing artillery as her main weapon in battle. The destroyer is also equipped with one quadruple-tube torpedo launcher with deep-water torpedoes. These torpedoes have low detectability, high damage, range of 12 km and hit only battleships and aircraft carriers. In addition, Fen Yang is equipped with the consumables “Torpedo Reload Booster”, “Smoke Generator” with a large number of charges, fast dissipation time, and reload, as well as “Defensive AA Fire”.
Commonwealth destroyer Vampire II, Tier X:
A Daring class destroyer, wich was one of the largest and most powerful ships built in Australia. The ship is most dangerous for the enemy in artillery duels due to the effective main caliber guns, as well as the “Crawling Smoke Generator” and “Hydroacoustic Search” consumables.
Italian battleship Marco Polo, tier IX
Hit points – 69,100. Plating – 32 mm.
Main battery – 3×3 406 mm. Firing range – 19.0 km. Maximum AP shell damage – 13,050. AP initial velocity – 836 m/s. Maximum SAP shell damage – 15,750. SAP initial velocity – 836 m/s.
Reload time – 33.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 252 m. Sigma – 1.80.
Secondary Armament:
12×2 90.0 mm, range – 5.0 km.
Maximum HE shell damage – 1,300. Chance to cause fire – 5%. HE initial velocity – 860 m/s
4×3 152.0 mm, range – 5.0 km.
Maximum HE shell damage – 2,100. Chance to cause fire – 7%. HE initial velocity – 950 m/s
AA defense:10×2 37.0 mm, 16×6 20.0 mm, 12×2 90.0 mm.
AA defense short-range: continuous damage per second – 207, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 200, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 196, hit probability – 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 8, damage within an explosion – 1330, action zone 3.5 – 4.6 km.
Maximum speed – 32.0 kt. Turning circle radius – 860 m. Rudder shift time – 16.7 s. Surface detectability – 15.3 km. Air detectability – 11.8 km. Detectability after firing main guns in smoke – 14.8 km.
Available consumables:
Slot 1 – Damage Control Party (Duration time 15 s; Reload time 80 s.)
Slot 2 – Repair Party
Slot 3 – Fighter/Spotting Aircraft
Pan-Asian destroyer Fen Yang, tier VIII
Hit points – 19,700. Plating – 19 mm.
Main battery – 4×2 100 mm. Firing range – 12.5 km. Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity – 1,000 m/s. Maximum AP shell damage – 1,700. AP initial velocity – 1,000 m/s. Reload time – 3.0 s. 180 degree turn time – 11.2 s. Maximum dispersion – 108 m. Sigma – 2.00.
Equipped with deep torpedoes that can not hit destroyers, cruisers, or submarines.
Torpedo tubes – 1×4 610 mm. Maximum damage – 20967. Range – 12.0 km. Speed – 67 kt. Reload time – 122 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 0.8 km.
AA defense: 5×2 40.0 mm, 2×1 40.0 mm, 4×2 100.0 mm.
AA defense mid-range: continuous damage per second – 133, hit probability – 100 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 112, hit probability – 100 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 5, damage within an explosion – 1,400, action zone 3.5 – 5.8 km.
Maximum speed – 33.0 kt. Turning circle radius – 730 m. Rudder shift time – 4.5 s. Surface detectability – 7.8 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.5 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Smoke Generator (Duration time 30 s; Smoke screen dispersion time 70 s; Reload time 100 s; Charges 5; Radius 450.0 m.)
Slot 3 – Engine Boost/Defensive AA Fire
Slot 4 – Torpedo Reload Booster (Duration time 1 s; Torpedo reload time 5 s; Reload time 160 s; Charges 3.)
Commonwealth destroyer Vampire II, tier X
Hit points – 19,800. Plating – 19 mm.
Main battery – 3×2 113 mm. Firing range – 13.8 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity – 746 m/s. Maximum AP shell damage – 2,100. AP initial velocity – 746 m/s. Reload time – 3.5 s. 180 degree turn time – 7.2 s. Maximum dispersion – 118 m. Sigma – 2.00.
Torpedo tubes – 1×5 533 mm. Maximum damage – 16,767. Range – 10.0 km. Speed – 62 kt. Reload time – 125 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
AA defense: 2×2 40.0 mm, 2×1 40.0 mm, 3×2 113.0 mm.
AA defense mid-range: continuous damage per second – 88, hit probability – 100 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 77, hit probability – 100 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 4, damage within an explosion – 1610, action zone 3.5 – 5.8 km.
Maximum speed – 35.0 kt. Turning circle radius – 630 m. Rudder shift time – 4.4 s. Surface detectability – 7.6 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.6 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Crawling Smoke Generator (Duration time 90 s; Smoke screen dispersion time 10 s; Reload time 160 s; Charges 3; Radius 450.0 m;
Slot 3 – Hydroacoustic Search (Duration time 120 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3.)
Slot 4 – Engine Boost
All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.
Source: WoWS Devblog