Update 1.10: Common Test 2 Patchnotes

Main Changes

New mechanic for the Tier X Polish medium tank.

The Tier X Polish medium tank received the mechanic of switching between drive modes.

  • Standard mode: the vehicle moves at standard speeds and has standard gun handling parameters.
  • Spinning turbine (turbo) mode: the vehicle travels significantly faster while gun handling parameters considerably decrease.

Interface Changes

We reworked the equipment/consumables UI while the equipment system was completely reworked.

  • Four equipment categories were added: Firepower, Survivability, Mobility, or Scouting. When equipment is mounted into a slot of the corresponding category, the received bonus increases. All vehicles of Tiers VI–X now have slots with categories.
  • Several existing equipment items were reworked.
  • Several new equipment items were added.
  • The interface for mounting equipment was reworked, including windows for mounting equipment/consumables and replenishing ammo. The technical characteristics section was extended.
  • The number of slots for equipment and consumables was changed for Tier I–IV vehicles. Directives can now only be equipped starting from Tier V. The mechanics of damage to modules/crew, as well as damage caused by fire was reworked for Tier I–III vehicles.
  • The Improved Equipment bonus was increased.

Rewards for Players Who Have Fought Many Battles

We added a number of new medals and progressive decals for players who have fought a large number of battles.

Progressive Decals

Progressive decals are available for applying to the following 3D styles:

  • Pretty Fly (TL-1 LPC)
  • Stable Communication (T-44-100)
  • Captured King Tiger (King Tiger)
  • Mordian (BDR G1)

Missions to increase progressive decal levels are available for the following vehicles:

  • Valhallan Ragnarok (KV-2 (R))
  • Captured King Tiger (King Tiger)
  • Fury (M4A3E8)

Fixed Issues

  • Fixed the issue when a new account was able to connect to the server after closing the User Agreement window with the “X” button.
  • Fixed the issue related to first-person view in Spectator Mode in Team Trainings.
  • Fixed the issue of endless waiting when leaving a battle after re-entering the game if the “Enable battle communication” option was disabled in settings.
  • Fixed the issue of the missing notification about leaving the Exterior screen when going to the WoT Premium Account info-page.
  • Fixed some technical issues.

Changes to Technical Characteristics

  • Tier I vehicles will no longer receive damage to their crew members or modules. Only their tracks can be damaged, but their repair speed is increased.
  • Tier II vehicles will receive damage to modules, but their crew members cannot be injured. Fire will cause low damage to these vehicles.
  • Fire will cause low damage to Tier III vehicles.


The following vehicles were added:

  • DS PZInż (Tier V)
  • B.U.G.I. (Tier VI)
  • CS-44 (Tier VII)
  • CS-53 (Tier VIII)
  • CS-59 (Tier IX)
  • CS-63 (Tier X)

The branch starts from the 14 TP.


Changes to technical characteristics:

Progetto M35 mod 46

  • Changed the times for autoreloading shells from 8, 9, and 12 to 7.2, 8.1, and 10.8 s (third, second, and first shell in the magazine)


Changes to technical characteristics:

  • The previous wheel damage mechanics are kept for Premium wheeled vehicles: the Panhard EBR 75 (FL 10) (Tier VIII) and the AM 39 Gendron-Somua (Tier II).

10 thoughts on “Update 1.10: Common Test 2 Patchnotes

  1. So the Progetto 46 got the effect of the gun rammer built-in to make up for the removal? Interesting

  2. The previous wheel damage mechanics are kept for Premium wheeled vehicles: the Panhard EBR 75 (FL 10) (Tier VIII) <…>

    So basically, “let’s make this tank even more pay2win”? Oh, right, because people whined and said they’ll refund stuff. Once again, I’m disappointed that WG lacks balls to do the right thing.

    1. They can’t legally do “the right thing” without accepting to give refunds to all the players who own these tanks if they want one.

      And those are two very popular premium tanks, so that’s a lot of potential loss for wargaming.

      1. yes they can, they are just a bunch of pussies and dont want to take the L

  3. So they’re actually going through with the retarded dedicated equipment slots and totally different low tier damage mechanics, plus adding another pointless gimmick to the new tanks. Why don’t they realize already that there are hundreds of games out there with these sorts of flashy mechanics and a lot of people play WoT to get away from that nonsense?

  4. Once again WG fails to actually show some balls, by not standing fast with those two premium nerfs and not being man enough to shallow it by partially refunding those wanting to be refunded.

    Very bad rep Victor…very bad

  5. BUFF ALL MY PREMIUM TANKS TO THE SAME LEVEL AS PROGETTO!!! Or else I wish you and your families dead. Cry cry cry, I’m a bitch and I will never stop! BUFF NOW!!!! WHAAAA WHAAAA!!! BUFF THEM!!!

  6. Rewards for players who have fought many battles,.. here have some stickers.
    typical wg when they decide to go in one direction they never deviate or return on their ideas, in all my years of playing equipment is one of the things I never heard complains on yet they feel the need to mess around with that instead of fixing problems lots of people are complaining about

    1. If you think messing with the equipment was bad, buckle up! They’re coming for your crew members next!

      1. I like the basic idea of changing equipment slots and providing new players what a specific role different tanks can have. Also, the crew idea is good. Why only some unicums have all 11 skills. and they outperform others. With new crew skills, aka crew 2.0, you will focus on the skills which are applicable on your tank not just random skills you will want.

        Cheiftain scouting and not getting spotted by EBR. wtf, seriously.

        Now with new equipments, your tank will have certain role. You cant go for scout from a heavy tank. I think they should reduce the average view range of other tanks. Why all tanks have approximately same view range. it shouldn’t be the case.

        Very GOOD move by wargaming.

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