[Sandbox] A New Round of Equipment 2.0 Testing Kicks Off June 25

Source: EU Portal

We would like to express our deep gratitude to all the players who took part in the first iteration of testing the reworked equipment system on the Sandbox server and shared their feedback. Your contribution to World of Tanks is incredibly valuable!

After the first round, we needed some time to analyze the results, statistics, and suggestions. This test proved to be very informative as it helped us understand how to move in the right direction. Now we’re ready to take the next step. Let’s take a closer look at the changes and revisions featured in the second iteration of testing.

Equipment 2.0 Sandbox Test: Iteration 2

June 25, 14:00 UTC through July 2, 14:00 UTC

Changes to Slot Categories

After analyzing your feedback, we decided to keep only one category for the first equipment slot for Tier VI–X vehicles. This slot will be assigned depending on the vehicle type. But, as before, it will have one bonus category: Survivability, Firepower, Scouting, or Mobility. Earlier, both slots were determined by the vehicle role, but now, there will be only one slot with a bonus, which will depend on the vehicle type.

For example, heavy tanks will only have one slot for Survivability and light tanks will have one slot for Scouting.

Tier Vehicle Type Slot 1 Category Slot 2 Slot 3
VI-X Heavy tanks Survivability N/A N/A
Medium tanks Mobility N/A N/A
Light tanks Scouting N/A N/A
Tank destroyers Firepower N/A N/A
SPGs Firepower N/A N/A

Example

For the first iteration of Sandbox testing, the Maus had two slots for Survivability. For the second round of testing, it will have only one.

We’re taking this step because, judging by your feedback, some commanders believed that the categories of slots forced them to choose the equipment corresponding to the slot, which seemed like an additional limitation. There were also concerns that some tanks had the wrong role or set of bonus slots assigned.

Changes in Equipment Compatibility and Bonuses

After analyzing the results of the first test, we detected some areas where we saw room for improvement. In particular, for the second iteration of testing, the compatibility and bonuses of some equipment will change.

Category Equipment Compatibility New Standard Bonus New Improved Bonus Sandbox #1 iteration (standard/ improved bonuses)
Firepower Venting System All Tier II and higher vehicles with closed cabins. 6% 5 / 6.5%
Firepower Improved Aiming Unit All Tier V and higher tank destroyers and light, medium, and heavy tanks. Unavailable for SPGs. 7% 5%
Survivability Spall Liners All Tier V and higher vehicles.
Mobility Additional Grousers All Tier II and higher tank destroyers and light, medium, and heavy tanks. Unavailable for SPGs and wheeled vehicles. Hull traverse speed: 10%

Acceleration: 7.5%

Hull traverse speed: 15%

Acceleration: 10%

Hull traverse speed: 5% / 7.5%

Acceleration: 5% / 7.5%

Scouting Camouflage Net All Tier II and higher vehicles. SPGs and heavy tanks: 5%

Light and medium tanks: 10%

Tank destroyers: 15%

SPGs and heavy tanks: 7.5%

Light and medium tanks: 12.5%

Tank destroyers: 17%

SPGs: 5% / 7.5%

Tank destroyers: 15% / 17.5%

Scouting Low Noise Exhaust System All Tier II and higher vehicles. SPGs and heavy tanks: 3%

Light and medium tanks: 7%

Tank destroyers: 5%

SPGs and heavy tanks: 4%

Light and medium tanks: 9%

Tank destroyers: 6%

Heavy tanks: 2% / 4%

Light and medium tanks: 6% / 9%

Scouting Binocular Telescope All Tier II and higher light, medium, and heavy tanks, tank destroyers, and SPGs. Unavailable for wheeled vehicles.
Scouting Coated Optics All Tier II and higher vehicles.

Changes to the New Types of Equipment

During the first round of testing, some of the equipment proved unpopular and was not as effective in battle as we intended. Taking into account the statistics, we decided to merge the individual effects and characteristics of various types of equipment. In the second round of testing, we invite you to try out the following new types of equipment that combine the advantages of several items from the first iteration.

Category Type of Equipment Changes Availability Effect
Firepower

Mobility

Improved Rotation Mechanism Bonuses have been reduced for both standard and improved equipment.

Increased the hull (as in Improved Main Transmission) and turret (as in Gun Traverse Amplifier) traverse speed.

Dispersion reduction is now similar to the Stabilizer equipment effect.

Tier V and higher vehicles Increases hull and turret traverse speed.

Reduces dispersion when moving and turning, as well as when traversing the turret.

Survivability Improved Hardening Increased the standard equipment bonus.

All 5 effects from Enhanced Suspension have been added with one increased bonus for standard equipment.

The cost will be 40,000 / 200,000 / 600,000 credits.

All Tier II and higher tank destroyers and light, medium, and heavy tanks. Unavailable for SPGs. Increases vehicle hit points.

Increases the load capacity and durability of the suspension, as well as the speed of repairs. Also reduces damage to the hull when the suspension is damaged. If your suspension is repaired from its destroyed state, it will be repaired with full hit points.

Survivability NEW! Improved Configuration Combines the bonuses and effects of the following existing equipment:

Cyclone Filter—all 4 effects added and combined with other effects

“Wet” Ammo Rack—all 3 effects added and combined with other effects

Fill Tanks with CO2—both effects added and combined with other effects

Toolbox—one effect added

Cost: 200,000 / 600,000 credits

All Tier V and higher vehicles. Prevents the destruction of the ammo rack, fuel tank, and engine (once per battle for each module).

Increases ammo rack, fuel tank, and engine durability.

Reduces the penalty from a damaged ammo rack / engine.

Decreases the chance of the engine igniting.

Increases repair speed.

Survivability Turbocharger Bonuses have been reduced for both standard and improved equipment. Combines the effects of the following new equipment:

Additional Forward Transmission—increases the vehicle’s top forward speed

Additional Reverse Transmission—increases the vehicle’s reverse speed

All Tier II and higher light, medium, and heavy tanks, tank destroyers, and SPGs. Unavailable for wheeled vehicles. Increases engine power.

Increases the vehicle’s top forward speed.

Increases the vehicle’s top reverse speed.

Scouting Improved Radio Set Bonuses have been reduced for both standard and improved equipment. The effect of Jamming Device has been added with a reduction in the bonus for both standard and improved equipment. All Tier VIII and higher light and medium tanks. Increases the time enemy vehicles are spotted.

Reduces the time the player’s vehicle is spotted.

Scouting Commander’s Vision System Increased bonus for standard equipment. The effect of Panoramic Triplex has been added with a reduction in the bonus for standard equipment. All Tier VIII and higher light and medium tanks. Improves the spotting of enemy vehicles that are moving.

Improves the spotting of enemy vehicles that are concealed by foliage.

The Equipment 2.0 concept that you will experience on the Sandbox server is just an experiment to test the viability of our ideas. The proposed changes may not make it to the final iteration or they may be released in a reworked format.

Feel free to share your impressions on all the new suggestions in a special questionnaire that will be sent via the in-game client after June 29.

Rewards for Participating in Testing

Special Random Battle combat missions will be available during the Equipment 2.0 test with the following rewards: 1 day of premium on the main WoT account after Sandbox ends.

Your reward for completed missions will be credited to your main account within 14 days of completion of the Sandbox testing.

Everyone can take part in testing—the test client will be available for preloading starting from June 24, 13:00 UTC. We really need your input, so feel free to join the test and help us make World of Tanks even more exciting!

11 thoughts on “[Sandbox] A New Round of Equipment 2.0 Testing Kicks Off June 25

  1. Quote: “For example, heavy tanks will only have one slot for Survivability and light tanks will have one slot for Scouting.

    <

    table with new slot layouts>”

    This is a good first change IMO

    But…the slot category has to be balanced tank by tank, individually! So not in this way, where every tank from type X across the board gets the same category A slot.
    No, this should be decided and balanced per tank individually.

    Some older tech tree tanks, independent their tank type, have weaker fire power or bad mobility because they have not kept up with the meta evolution (power creep) those have more use from other categories then the one given per tank type to all tanks.

    Like mediums have little to no use for the category slot “Mobility” and thus “specialized Mobility equipment”.
    For example the power crept Chinese tree would be far better off with the category slot “Fire Power” and it’s specialized equipment.

    So to reiterate: the slot category has to be balanced tank by tank, independent of tank type.

    1. Balancing tank by tank would be great indeed, however WG will definitely avoid that because they just don’t care. It much easier for them to just “assign slot to certain class” and be done with it.

    2. Reminds me, how they once wanted to bring “sub-classes” into the game and balance the teams better. I.e a Caernarvon (of old) would be a support-heavy, while the IS-3 is a brawler-heavy and the match-maker would account for that and balance the teams accordingly. Vapourware, because too much work, apparently, just like balancing some tanks side-lined since ages…

  2. oh great, heavys will get survivability slot while arty and tds will get firepower slot… for tds and artas will be better, because i don’t want to mount survivability on my heavys. gg wg

  3. WG can go where the sun don’t shine with their equipment rework if they won’t refund us our current equipment in full.

  4. I am on pc, and the ads are covering the new statistics on the right side of the page. For example under the Survivability category the farthest Column on the right is half-obscured.

    1. It’s my fault for not inserting the table properly. Should look better now. Try stopping the page while it still loads.

  5. Scouting slot and buff to both meds and lights… this means scouts will be more useless then they are now

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