Update 1.8 Launch Patchnotes

Main Changes

Daily and Premium Missions

Added a new type of missions: Daily Missions. Daily Missions will replace the Reward for Merit.

Three daily missions will be available in Random Battles. Once they are complete, a fourth bonus mission with a better reward becomes available.

Mission progress can be tracked in the Garage. Daily Missions can be re-rolled once every four hours.

Missions within WoT PA were visually revamped and transferred to the Daily Missions tab.

Changes in Session Statistics

Expanded the list of parameters in Session Statistics:

  • Victory rate
  • Average number of vehicles spotted
  • Average number of vehicles destroyed
  • Battles survived
  • Average vehicle tier for the session

Added the functionality of configuring Session Statistics. Added the following parameters that can be configured:

  1. Possibility to choose parameters (from a variety of parameters) to be displayed
  2. Option of displaying economic parameters
  3. Option to disable the daily reset of statistics. Now statistics can accumulate.
  4. Possibility to save one of the two display tabs: Battles or Vehicles.

Changes to the technical characteristics of the following vehicles

Sweden

Added the following vehicle for testing by Supertest players:

  • UDES 03 Alt 3

U.S.S.R.

Added the following vehicle for testing by Supertest players:

  • IS-2 shielded

Fixes and Improvements

  • Fixed the issue when a vehicle could not be sold with the Dismiss option (for the Crew) selected if the Barracks had no free slots.
  • Fixed the issue when the text of the “Create Platoon” button in the Garage extended beyond the button itself at screen resolutions below 1366×768 when the option “Hide nickname in battle” was enabled.
  • Fixed the issue when vehicles were thrown high in the air after driving over a turret separated by an ammo rack detonation.
  • The IS-2-II and the IS-3-II have been added to the description of the award The Lion of Sinai.
  • The “Total Damage:” line in the “Detailed Report” of Battle Results (for Frontline battles) now displays the total damage (including damage caused with Combat Reserves).
  • Fixed the issue when the “Hide nickname in battle” option could give the same temporary nickname to several players in the same battle.
  • Fixed the issue when the aiming/reloading interface of the double-barreled vehicles remained in the Spectator Mode after such a vehicle was destroyed.
  • Fixed the issue when the terrain of the client and the server was different at high graphics resolutions.
  • Fixed the display of the clan emblem on some vehicles.
  • Added the “Go to Store” button in the Equipment/Consumables tabs of the Depot.

Known Issues

  • Players can re-train crew members for special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically when selecting Colorblind mode in battle.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The client cannot be maximized to full-screen mode while the player is having a Skype call.
  • The vehicle tiers on the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground and doesn’t damage modules, the sound of taking damage is played.
  • Oscillating aiming circle in the 16x and 25x magnifications in Siege Mode during Frontline battles.
  • The reticle indicator remains on the SPG after switching to Artillery mode if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, even if the amount of credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
  • Low volume of the vehicle destruction sound.
  • Upon successful completion of the Alliance-14 mission during the Chimera operation, the failed mission icon is displayed after the battle.

Source: ASIA Portal

15 thoughts on “Update 1.8 Launch Patchnotes

    1. That was never meant for 1.8, it was on the sandbox, meaning it is months away. How do people not get this?

  1. *
    Fixed the issue when a vehicle could not be sold with the Dismiss option (for the Crew) selected if the Barracks had no free slots.
    *

    I am talking about this one for years!
    such a pain in the ass for new players which didn’t understand the cryptic error message about being in a unit or something

  2. Wow, what a weak patch. So much for all the “New Balance(tm)” changes, did WG give in to the whiny minority again?

    Also, big nerf to random loot, the Daily Mission system will be crap (already tested in AW and it sucks). Expect blueprint stacks to be only available from Tank Rewards and other special events from now on (e.g. Christmas). 🙁

    1. Don’t be a moron, please. The “New Balance” changes were never part of 1.8, they were on the sandbox. Any “New Balance” changes are months away at minimum, always were.

      1. I was aware some changes (e.g. HE ammo nerf) were in for further testing, but things like the techtree rework were more or less done. Guess I was wrong.

  3. Not sure what some here are talking about, the “new balance” changes and tech tree changes were never meant for this patch – they were just on the SANDBOX that is usually a few patches away… those will most likely come with a bigger “2.0” update and who knows how long that is delayed now that some things will be overhauled after the not exactly successful sandbox testing…

    But yeah, not exactly a huge patch besides that but the daily missions seem ok to me…

  4. That ammo rack flying bug was good to watch on trolll youtube channels. But i don’t want to experience it too.. So its got it got fixed.

    1. not exactly, it was in the last couple patch notes as well.. they didn’t found a fix for it (don’t think they are spending resources on it)

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