New Captain, New Map, New Ships, and More! WoWS 0.8.4+

Sub_Octavian shared this info through stream today with femennenly, all content I am sharing here is subject to change, no confirmed dates, just 0.8.4.0 is the likeliest possible patch that any of this new content could arrive.

Admiral Nikolay Kuznetsov

Nikolay Kuznetsov.PNG

This new soviet commander shall be akin to Admiral Halsey and Admiral Yamamoto. He will however not be earned in the same manner of having an entire campaign dedicated to acquiring him. WG wants to test a new method of in-game tasks that may be easier then those campaigns, no details are given as to how this new system may function, just that it is a test bed for future commanders to be earned in the future.

His Talents are Hidden Reserve and Will to Win. Hidden Reserve functions in the same manner as it does for Yamamoto. Will to Win is a new tallent unique to this commander, designed to be easier to activate talent then the other admirals. Upon your ship HP dropping below 10%, a Damage Control Party is activated, dispersion of enemy shells is increased by 20%, and a repair party repairing 7.5% per second is activated. All 3 effects are active for 30 seconds, and only activates once per battle. No consumable charges get spent.

Unlike all the other special commanders in the game, Kuznetsov only has 1 enhanced skill instead of 2. Jack of all Trades, consumable cool down is reduced by 10% instead of 5%

New Collection:

Capture
This the new collection for the russian arc being introduced for the russian battleships.

New Map: Greece

New Map
Greece is a new High Tier map, based on it’s titular location. The map will be domination mode, and will have 3-4(?) capture zones. (Pictured is 3) The map will feature localized weather, with a probability of around 20-25% for tier 10 battles. The map features alot of short islands for cover and shooting overtop of them. This map may also act as a test bed for shallow water mechanics, water that does not have sufficient depth for ships and/or torpedoes to pass. This map may also serve as a test bed for destructible terrain. This is only a possibility, and these features may not be implemented at all when the map goes live eventually.
New Map 2
New Map 3.PNG
New Map 4.PNG
New Map 5.PNG
This map features a lot of cover and islands to allow for aggressive pushes, but at the same time a number of the islands will not provide immunity to return damage.

Dynamic Weather in Ports

Port 1.PNG
Port 2.PNG
A new feature that may arrive as soon as 0.8.4.0 is alternating weather in some ports. They may change on an hourly basis, or not, the conditions for port weather changes is still unclear, but is being actively developed right now. As well as port performance is still being actively worked on for improvements.
(Pictured, St Petersburg, with the Knyaz Suvorov in port)

New Warships:

(No specifications have been made on how these ships will be distributed to players. WG is focussing on making these ships balanced before assessing how to make them available to players)

USS Hill:

USS Hill.PNGTier: V
Hitpoints: 12,200
Plating: 10mm
Main Battery: 5×1-127mm
Firing Range: 11.3km
HE: 1800 Damage, 5% Fire Probability
AP: 2100 Damage
Reload: 4.0s
180 Rotation Time: 12s
Dispersion: 100m
Torpedoes: 3×3 533mm
Damage: 11,733
Range/Speed: 5.5km/56 knots
Reload: 66s
Detection: 1.1km

AA: Unspecified, but based on studying her picture, it resembles the B hull Nicholas + 1 additional main DP gun.

Consumables:
1st Slot: Damage Control Party
Action Time 5s
Reload: 60 (40)

2nd Slot: Smoke Generator
Action Time: 30s
Dispersion Time: 130s
Reload: 240s (160s) ; Charges 2 (3)
Radius: 450m

3rd Slot: Engine Boost
Action Time: 120s
Speed Boost: +8%
Reload: 180s (120s); Charges: 2 (3)
~OR~
Defensive AA Fire
Action Time: 30s.
DPS: +200%
Dmg per Explosion +200%
Reload: 120 (80); Charges: 2 (3)

Historical Reference:
Not to be confused with the USS Hill (DE-141), this is a paper ship, I am not personally familiar with this one. According to Sub_Octavian it is a Farragut preliminary design.

Smolensk:

Smolensk.PNG
Tier: X
Hitpoints: 32,400
Plating: 13mm

Main Battery: 4×4-130mm
Firing Range: 15.6km
HE: 1800 Damage, 8% Fire Probability
AP: 2600 Damage
Reload: 4.5s
180 Rotation Time: 6s
Dispersion: 132m

Torpedoes: 2×5 533mm
Damage: 14400
Range/Speed: 8.0km/60 knots
Reload: 131s
Detection: 1.2km

AA:
unspecified, but from studying the picture, her AA array seems to most closely resemble the Stalingrad.

Consumables:
1st Slot: Damage Control Party
Action Time 5s
Reload: 90 (60)

2nd Slot: Hydroacoustic Search
Action Time: 100s.
Torpedo Detection: 3.5km
Warship Detection: 5.0 km
Reload: 120 (80); Charges: 2 (3)
~OR~
Defensive AA
Action Time: 40s.
DPS: +100%
Dmg per Explosion +100%
Reload: 120 (80); Charges: 2 (3)

3rd Slot: Smoke Generator
Action Time: 20s
Dispersion Time: 89s
Reload: 240s (160s) ; Charges 1 (2)
Radius: 450m

4rth Slot: Repair Party
Action Time: 28s
HP/s: 162
Reload: 120s (80s); Charges: 2 (3)

Historical Reference:
This cruiser was the final design in a series of AA cruisers designed for the russian navy. I can’t personally read this PDF, its in russian, but I recognized the design from this PDF as soon as I saw this ship. If you want to read/translate this file, go ahead, I’d love to read it myself if you want to translate it. http://bastion-karpenko.narod.ru/MLK_NB_1_98.pdf
MLK-16-130

Colbert:

Colbert.PNG
Tier: X
Hitpoints: 36,100
Plating: 13mm

Main Battery: 8×2 127mm
Firing Range: 15.5km
HE: 1850 Damage, 9% Fire Probability
AP: 2450 Damage
Reload: 3.0s
180 Rotation Time: 6s
Dispersion: 132m

AA: Unspecified, but from studying her in-game picture and her historical counterpart, her AA aura’s should most closely resemble the Republique.

Consumables:
1st Slot: Damage Control Party
Action Time 5s
Reload: 90 (60)

2nd Slot: Hydroacoustic Search
Action Time: 100s.
Torpedo Detection: 3.5km
Warship Detection: 5.0 km
Reload: 120 (80); Charges: 2 (3)
~OR~
Defensive AA
Action Time: 40s.
DPS: +100%
Dmg per Explosion +100%
Reload: 120 (80); Charges: 1 (2)

3rd Slot: Engine Boost
Action Time: 180s
Speed Boost: +20%
Reload: 120s (90s); Charges: 2 (3)

4rth Slot: Repair Party
Action Time: 28s
HP/s: 180.5
Reload: 120s (80s); Charges: 2 (3)

Historical Reference:
The cruiser was built by france for AA defence in 1956. Heavily inspired and resembling the AA cruiser De Grasse as she appeared after her conversion after the war. (De Grasse in-game is her original, pre-AA CL refit) You may read up on the ship’s history here: https://en.wikipedia.org/wiki/French_cruiser_Colbert_(C611)
Colbert

Somers:

Somers.PNGTier: X
Hitpoints: 17,300
Plating: 19mm

Main Battery: 4×2-127mm
Firing Range: 11.7km
HE: 1800 Damage, 5% Fire Probability
AP: 2100 Damage
Reload: 5.0s
180 Rotation Time: 12s
Dispersion: 103m

Torpedoes: 3×5 533mm
Damage: 17,900
Range/Speed: 16.5km/66 knots
Reload: 108s
Detection: 1.4km

AA: Unspecified, but based on her historical counterpart, her AA most closely resembles the B hull Nicholas, with the long ranged aura removed. The main issue the Somers had historically was that her main battery was not dual purpose until her main battery was replaced in 1944 to resemble the Gearing’s.

Consumables:
1st Slot: Damage Control Party
Action Time 5s
Reload: 60 (40)

2nd Slot: Smoke Generator
Action Time: 30s
Dispersion Time: 130s
Reload: 240s (160s) ; Charges 2 (3)
Radius: 450m

3rd Slot: Engine Boost
Action Time: 120s
Speed Boost: +8%
Reload: 120s (90s); Charges: 2 (3)

Historical Reference:
The USS Somers was built in 1937, and served until 1945. She was one of 5 Somers class DDs, who distinctive feature was their large array of ship-to-ship weaponry in their torpedoes and main armament. But they had almost no AA until 1944 when their single purpose main batteries were replaced with a smaller array of dual purpose battery. In-game the Somers is represented in her pre-1944 refit configuration. Read more here: https://en.wikipedia.org/wiki/USS_Somers_(DD-381)

CV Aircraft Launch Changes:

A new change is being made to CVs. This change is supposed to address the issue of ships being detected moments after a battle starts by CV’s doing a spotting run at the battle start. A delay for the first launch of their aircraft is now being introduced give some time for enemy ships to have time to figure out their gameplan and to start moving to their chosen flank. This delay is based on CV tier, as the issue is more prevalent the higher the tier, given aircraft speed increases dramatically over the tiers.
CV Launch.PNG
This change is being considered particular important for the development of competitive gameplay with CVs.

Legendary Modules:

This isn’t so much an announcement, but rather an answer to the question of what is up with the T10 CV legendary modules. The reason why none of the new T10 warships that have been added to the game since the introduction of Legendary Modules have received one as an option and why the T10 CV’s have their’s frozen,  is the whole concept of legendary modules still being assessed as a game mechanic as a whole. They determining if there can be a more fun and engaging game mechanic for acquiring them, as well as their overall current balance.

Source: https://www.twitch.tv/videos/413584999

(This is my first time writing an article like this, please let me know if you liked how it was written)

IGN: Shipmaster_Crook

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6 thoughts on “New Captain, New Map, New Ships, and More! WoWS 0.8.4+

    1. Well, whatever this new system for earning admirals is, it should have the benefit of allowing the development of new admirals for players to earn a lot more easily. In theory.

      Like

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