It gets boring rather quickly as it is the same map over and over. I really do recommend getting more maps over the course of the whole season! Do consider giving a 50% bonus to the ranking points to the winner team to make the grind less painful and long aswell as promote actively working for a win! You increased the point need by 62% to reach one prestige compared to the first time Frontline was around so why not add this bonus for winning? Right now you could easily say you want to throw a win to just get general. With that added bonus you could get general like points with major! And I you carried your team well, boom, free general plus an additional 650 points!
Next I think that there is almost no point in attacking Pillboxes as an Attacker. For some reason the rank gain from capping is bonkers huge while the point gain from attacking pillboxes is close to minimal… Consider giving us more points for attacking the pillboxes. In the end those are the MAIN Objectives! So why do they give so little points? Also consider that the inspire reserve also gives assistant points when you attack the pillboxes. In the end it is like… 100% worth to use inspire against the pillboxes as you usually want to win the game! So please consider adding the inspire assistant points for damage on pillboxes by allies which are inspired by you!
Now something positive. I love that you gave the pillboxes those 25mm weakspots at the back! Awesomesauce! It really lets good players aim for them and push out some max DPS with HE! Very well done!
Back to something normal. I personally found it very hard to get general as a defender. As you got to play way more riskier to get minimal point gain compared to an attacker. Attackers have high risk high reward while defenders feel like high risk meh reward. Maybe give out more points for blocking the cap with shots? And do consider giving artillery less reserves. Its really annoying to see that skypiggies usually get general first in the defending team for doing absolutely nothing then using spotplane, arty strike, engineer and their guns. Really promotes blergh gameplay ( Also, give me EBR 75 FL 10 for episode 2. I’ll have a personal vendetta against those piggies!)Why did you remove the bonds for medals? Its sad to see as in the “beta” of frontline you could get bonds for medals like general medal or small army medal. Which was awesome and promoted my platoonmates and I to play for such medals back then. Now they are just… useless pad on our backs. Maybe give them again something like 10 Bonds or so, doesn’t need to be much, but something small is always better then nothing, ehh? Give CLEAR instructions what happens at episode 2. When you reach the prestige 3 lvl 30 and you want to reset, TELL THIS THE PLAYERS that if they do it, they will NOT be able to grind anymore levels and they will be stuck at lvl 1 with 1 reserve which is at lvl 1 without making any progress!
Here is an error in my video!
I actually just found out during my german feedback video that there actually is a tank search thingy in the respawn screen! Yet make it more pronounced please as I legit didn’t found it in 1 week of frontline gameplay
Aiming at enemys which have no background like a hill or stone is super hard as your aimcircle jumps up and down. I tried to explain an idea in my video where you lay a plane through all tank models which can act as “ terrain” to the aimcircle so you can actually aim infront of a speeding tank!
UI improvements would be awesome, like the time when the repair spot is ready again on the minimap or show how many attackers / defenders are on one front! Aswell as make those announcements of things being attacked quicker! They take ages to go away again it feels like! Or simple put them on the left side so we have an unobstructed view at the center informations.
Fix the platoon invitation bug.
And some information on how long a combat reserve needs to recharge when you died. Some more info on that might be good!
Lastly some final words: You did something great with frontline during the first time. It was awesome yet super buggy. I am glad to say that a lot of bugs vanished and FPS skyrocketed! Very well done, but please wargaming. Most of your players are older players which all have a job. Don’t count on them putting 20 + hours per week into frontline to get tanks and other things when they already have Jobs they need to attend. This is a game not a lifestyle! Reconsider how much points you need for a prestige. This frontline gamemode should be something YOU can use to advertise how good your game is, bringing new players into the game to play those massive 30 vs 30 games on this huge map!
I saw so many players online when frontline was active and I heard from a lot of players they returned to the game solely because of frontline. And now they get buttfingered by a stupid hard and long grind and immediately loose fun again in it.
Thank you so much for your attention and time. I hope I was able to bring about my personal impression and feedback to frontline and I hope my small voice might be heard in Minsk. Thank you and cheers