We’re happy to share that we’re making progress on a new Soviet-setting Grand Battles map, earlier tested as past of a couple of variants featuring very different gameplay layouts. Based on the feedback received on both prototypes, today we’re sending the updated version to Supertest.
The new version of the Soviet-setting Grand Battles map combines open spaces with city blocks within 1800m×1800m (1400m×1400m by the red line). While working on it, we were keen on adding more interaction between different attack routes. Advancing on either of the flanks and securing a key spot will give you multiple options for continuing your assault and for supporting your allies in other parts of the map, thanks to all routes being interconnected in such a way.
The map has 5 combat zones
- The western bypass: A large open space split into several parts by the river. This zone fits ambushing snipers, but the river banks can cover assault vehicles from enemy fire.
- The city blocks: This place favors well armored vehicles and close quarters fighting. It offers lots of (out-)maneuvering options and a shortcut to the enemy base.
- The central hill: Tanks with good gun depression can use this are to their benefit and also help their buddies nearby. At the start of the battle, light tanks may catch a glimpse at where the opponents are headed.
- The “Bottleneck”: This isolated part of the map suits heavily armored tanks. It may be used for flanking the city blocks zone (2) and helping allies.
- The village in the east: Fast vehicles can hide behind several destructible houses. Hit-and-run tactics may be employed. Taking this spot gives you a nice view of the hill (3) and a certain power over what’s happening there.
During this testing stage, we plan on checking the balance of the entire map and on every separate attack route. We’ll also assess how well the neighboring assault directions are working together. Depending on the results, we’ll decide what happens to this prototype.