WoT – WG Conference – Premium Ammo

Jove: What plans do you have regarding premium ammo?

Pankov: After 1.0 we’ll remove ammo and consumable cost in gold.

Why? Because there are players buying those for gold, and we can’t just cut it off like that, because many countries have laws regarding good bought with real money.

What we will do is we’ll let the hoarders have their stuff, but we’ll stop selling it for gold. We’ll wait until their stockpile melts down and then we’ll rebalance them.

Jove: How?

Pankov: There will be Sandbox tests. One option is to remove prem ammo completely. The other is to make new types of ammo.

We see that the cost of prem ammo in silver is too high, and in patch 1.0.1 we’ll remove the gold cost for it, and after that we’ll start the rebalance. The first step will be the cost adjustment.

Amway921: Will the cost of removing equipment change?

Pankov: No, that stays.

Beletsky: Another solution is to completely redo the ammo economy. Recalculating the costs of all ammo, so some shells aren’t 25x more expensive than others.

Amway921: The economic viability of some tanks is the same, and it’s balanced by their shell costs. How will you act?

Pankov: We have to keep a certain income threshold. We’ll go in step by step and see how it goes.

Ushakov: How far away are those plans?

Pankov: For this year.

Beletsky: We hope to finish it this year. The problem is that you have to understand what you’re changing, and what will happen after them. It can be that we’ll be crying after all of this.

Pankov: As a result, the economy might change in a way that the gold to silver exchange rate will have to be changed. The silver ammo will be cheaper, so the demand to convert gold into silver will be higher. This also changes all future discounts, and maybe even tank cost.

Jove: The main problem of gold ammo is not the price but the balance disrupting nature of it. If you rebalance a tank, it’s revolving around standard ammo, not gold ammo. What does even “standard” mean here?

Beletsky: AP, APCR, HE are all different rounds, which are for different purposes We want to achieve a state in which different ammo works differently, and its usage will differ in regard to the current situation on the battlefield.

Bloggers: What if someone buys a looooot of ammo and won’t shoot them?

Pankow: Well,  we can always refund them.

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19 thoughts on “WoT – WG Conference – Premium Ammo

  1. so they’re just going to buff the already overpowered heavies even more by removing their only weakness
    at least i hope they remove the hesh rounds and he rounds from the retard tanks aka fv183 and type 5

    Liked by 1 person

    1. @buff t22med: A weakness that only premium account users can afford. Or actually, not even premium account users can afford gold spam in the long run. You see the problem here? Either they remove it, or they make it as cheap as standard ammo… But they can’t have an ammo type that goes through almost anything frontally but is only aviable to players with an excess of credits. IMHO that’s pretty much the definition of P2W (and yes I know a lot of players don’t agree with me on that).

      Like

  2. For those who wondering: Amway921 is like a russian QuickyBaby, Jove is pretty much SirFoch but more explicit. Dunno much about others, don’t watch them.

    Like

    1. Jove = SirFoch?? Really? Really? Reeeeeaaalllllly?
      no, no, really?

      ok….. -_-

      But yeah, I do agree that Amway921 is like a russian QuickyBaby, they do have similarities

      Like

  3. >So in other words, you don’t know or you don’t care. Or maybe it’s just so damn complicated that Beletsky didn’t bother answering his question.

    “Jove: The main problem of gold ammo is not the price but the balance disrupting nature of it. If you rebalance a tank, it’s revolving around standard ammo, not gold ammo. What does even “standard” mean here?

    Beletsky: AP, APCR, HE are all different rounds, which are for different purposes We want to achieve a state in which different ammo works differently, and its usage will differ in regard to the current situation on the battlefield.”

    Like

  4. «One option is to remove prem ammo completely. The other is to make new types of ammo.»
    why do they need to complicate so much, just do like the other Dev once mentioned and give different parameters according to shell type, every single tank development country tested the effects of the different types of ammo on the tank itself and on the crew, they know which types of shells would cause more “damage” IRL
    it becomes a trade-off:
    AP= averge pen and damage
    APCR/HVAP= higher pen and less damage due to smaller spalling effect
    HE= high damage, low pen and high KO/trauma power (can throw crew inside the tank and KO them)
    HEAT= high pen, above average damage and high module damage
    etc….
    that would make players think:
    «I can flank him and kill him in 1-shot or load “premium” and pen it from the front but risking taking an hit as well, then I’ll need at least a 2nd shot»

    Like

    1. I like the principle of your idea, I’ve suggested similiar ideas in the past. However, in your specific example, there’s a problem with the balancing of your AP vs HEAT ammo. Why whould anyone shoot AP if the HEAT has both better penetration and better damage?
      If HEAT gets better penetration, it needs to have lower damage than AP. Just like HE has better damage than AP, but much worse penetration. I realise that HEAT have other downsides like pre-detonation and being bad against spaced armor, but IMHO that isn’t enough to balance out an advantage in *both* penetration and damage.
      They could also balance out APCR by adding an overpenetration mechanic. For example, if you shoot a paper tank with high penetration APCR, the shot will just go through the tank and do only like 50 damage.

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      1. yeah, AP vs HEAT balancing is indeed problematic, just take a look at War Thunder and as how armour became irrelevant after they introduced HEAT-FS ammo (only soviet tanks at first), however with conventional HEAT rounds they can add some limitations like less accuracy due to lower muzzle velocity

        about the overpenetration, they were asked about it as soon as Armored Warfare came out with it, they did not completely refuse the idea, it could also be extended so that hits on the cupolas

        NOTE: it’s funy how WT made so much fun of WG and WoT due to it being arcady and unrealistic AND YET they added a mechanic that allows you to kill a tank through a shot to the cupola, this among other things they also copied

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  5. So answers can be translated to: “We are losing loads of players because of premium ammo spam and now we want to lure them back by by saying we are doing something while we actually are just making it appear that there will be no pay to win ammo cyka blyat!”

    Like

  6. How about the cost of food consumables?
    It gives 10% better crew and makes the game a lot more imbalanced.
    What if they make food consumable 500 credits? Wouldn’t that make the battle more fair?

    Liked by 1 person

    1. I completely agree. They should make all consumables cost the same. Example:
      Small repair kit: 3’000 credits. Repairs 1 module, cool down 60 seconds.
      Large repair kit: 3’000 credits. Repairs all modules, cool down 120 seconds.
      Small first aid kid: 3’000 credits. Heals 1 crew member, cool down 60 seconds.
      Large first aid kid: 3’000 credits. Heals all crew members, cool down 120 seconds.
      Manual fire extinguisher: 3’000 credits. Stops a fire when the player activates it.
      Automatic fire extinguisher: 3’000 credits. Stops a fire after 1.5 seconds.
      Food: 3’000 credits. Adds 10% to the training level of the crew.
      … etc …

      Like

  7. “Jove: The main problem of gold ammo is not the price”
    – That has to be one of the most retarded things I’ve heard this year :|

    Like

  8. Personnaly i wouldn’t mind if the prem ammo could be bought for gold. but I would like to see a rebalance like:

    APCR (Fast shell speed, high pen, average damage)
    Heat (medium shell speed, average pen, higher damage)
    High Explosive ( Slow shellspeed, low pen, Very high dmg)

    So instead of apcr doing the same amount of damage it deals less damage but has a chance of penetration. etc.

    Like

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