Some more answers from the devs.
- Work on the Grand Battle mode was long, the main problem being the optimalization
- There’s a possibility Grand Battles will be enabled for tiers lower than X
- In time, more Grand Battle exclusive maps will appear
- Nebelburg will also be HDified
- There’s the will to remove ‘unplayable’ guns from tanks
- New CN prems soon
- There are a few ideas on how to rebalance the KV-5
- There will be new visual Havok elements in the HD maps, but don’t expect crumbling buildings
- Track tracks (lol) won’t be one texture now, instead, they’ll be generated dynamically depending on the speed and angle
- The vegetation will react to gunfire
- Maps won’t be visually cut off after the red line. The fog will be removed and the horizon expanded to increase the realism
- Map borders will be masked with an invisible wall or some other elements
- Devs have the possibility of making night maps, but don’t see the sense of it
- After the release of HD maps, the BigWorld engine will be officially retired. Ready maps – Mountain Pass, Redshire, Himmelsdorf, Abbey, Mines, Prokhorovka, Malinovka, Murovanka, and Cliff
- It’s quite possible that a special ‘Ultra’ client may appear, with 8K textures, and with a whopping size of 100 GB
- Devs tried not to toy around with the gameplay when making HD maps
- The main task now is to optimize the graphics for medium and low range computers
- The music for the new maps will be re-recorded, and it will react to the gameplay
- This Fall, the HD map Sandbox will be opened up
- With the appearance of the new mod system, cheats will disappear, since running the client with unauthorized mods will be impossible