The Matchmaker After Update 9.18: Q&A

Source: EU WoT Portal

What is the advantage of the 3-5-7 template?

This template ensures enjoyable gameplay for all players regardless of their position on the team list. Each player can be useful and affect the battle outcome. Even if a Tier VIII vehicle fights against Tier X opponents, it can always find a suitable opponent to shoot or spot. In situations like these, you don’t need to guess where to find suitable opponents.

Why does the matchmaker create so many same-tier battles and so few 3-5-7 battles?

Statistically, this is not the case – the number of 3-5-7 battles is and was always higher than the number of one or two-tier battles. More than 65% of all battles fought in Tier VI–X vehicles are 3-5-7, about 25% are two-tier battles, and only 10% are one-tier battles.

Of course, some of you might have played several one or two-tier battles in a row and therefore have a different impression. Currently, we use a mechanic which attempts to limit the number of battles played at the bottom of the team list, but if waiting for a battle takes too long, the matchmaker will send players into battle regardless of their position on the team list. Between waiting for battle and actually battling, we always prefer the latter. Let’s battle!

SPGs and light tanks – they are everywhere, why are there so many?

Of course, right after the release of Update 9.18, there were many SPGs and light tanks per battle. However, we want to clarify that these high numbers of SPGs and light tanks only existed for a couple of days after Update 9.18 was released, as everyone wanted to try out the new and revised content in the game. After a month and a half, we can say for sure that the situation in Random Battles has not changed much in comparison to how it was before Update 9.18; everything is back to normal.

Take a look at the number of battles with SPGs:

Right after 9.18 Soon after 9.19
SPGs 25.35% 10.72%
2 SPGs 28.69% 24.38%
SPG 30.73% 38.40%
No SPGs 15.23% 26.50%
 Below is the average number of light tanks per team:
Right after 9.18 Soon after 9.19
Battle tier VIII 2.31 2.39
Battle tier IX 3.11 2.63
Battle tier Х 2.87 2.36

Three SPGs per team — is this normal?

It is still acceptable. The number of battles with three SPGs is not excessively high, with about 11%. If you take a look at the tables above, you will understand the reason why you felt like too many battles included three SPGs per team, after the implementation of Update 9.18. Currently, the situation is different.

How is it possible that one of the teams has an SPG or light tank, while the other does not?

Before the release of update 9.18, we provided a series of articles about the logic of the new matchmaker (see on the right). In short: the matchmaker attempts to assemble teams, taking into consideration the number of tank destroyers, light tanks, and SPGs, as well as platoon players. However, if creating teams takes too long, the mismatch of one vehicle of these types is allowed.

In other words, battles in which one of the teams has a light tank or SPG while the other one doesn’t, are within the logic of the matchmaker, but less “fair” than we would like. For this reason, we improved the matchmaker some time ago, and tightened the team assembly criteria. As a result, the number of battles with a mismatch of SPGs, tank destroyers, light tanks, and platoon players decreased. We are going to make further improvements in regards to this. Stay tuned!

What about same-tier platoons?

Those will stay as they are. There are many reasons for this, but please see the most important two:

  • First of all, same-tier Platoons are fairer to teams, who will no longer be at a disadvantage from the very beginning of a battle because of someone joking around.
  • Secondly, one-tier battles considerably decrease the amount of work for the new matchmaker. Without them, the matchmaker would have a hard time creating equal 3-5-7 battles.

SPGs in platoons…you know what I’m talking about.

In this case we admit that we’ve changed our initial decision due to your feedback. Artillery will be allowed to be played in a platoon again but will be limited to one per platoon. This decision was difficult and thoroughly discussed. Feedback from players across all platforms affected the decision — thank you for sharing your feedback. Together, we will change the game for the better.

Any changes to the conditions of the Personal Missions?

Good news: in Update 9.19.1 we are changing the conditions of many Personal Missions. Head over to the forums and have a look at the planned changes. Feel free to share your feedback there as well!

What happens next?

We will respect your opinions and consider them. Already in Update 9.19.1, the matchmaker is undergoing changes, since we want to make Random Battles more enjoyable. In addition, we will rework another set of vehicles into HD quality, make improvements to the Strongholds, change technical characteristics of vehicles, and improve the female voiceovers!

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23 thoughts on “The Matchmaker After Update 9.18: Q&A

  1. Between waiting for battle and actually battling, we always prefer the latter. Let’s battle!

    what a bullshit – it is only me, or other people would prefer to wait 30 s and get better team/position, then having ASAP this shitstorm in T8 medium tank : 10,10,10,9,10,10,10,8,10,10,9,9,10,10,10, – ragequit

    Like

    1. One of the main reasons I quit after when 9.19 was released. Any past time hobby/leisure should be fun and should not be not frustration inducing.

      So yeah I’d rather have 70% 5/10 games and having to wait 30 seconds, then being 85% bottom tier in a 3/5/7 template.

      Liked by 2 people

    2. When pressing “Battle” button I already commit myself to around 5-10 minutes of the game time. Then it makes it a little difference time-wise if I had to wait an extra minute for a good match up, but a good match up can make all the difference in the world.

      Liked by 1 person

  2. Quote : This template ensures enjoyable gameplay for all players regardless of their position on the team list… My opinion : This would be true except for 2 factors…
    1/ The difference between tiers are pretty huge
    2/ Chances are if your team has morons driving the top tiers you’re chanceless and will face tanks 2 tiers higher because someone in a big tank want to defend arty and camp against tanks 2 tiers lower…

    With this new system and only 3 top tiers on each team you will have a huge chance of having idiots on 1 side and pros on the others. With more top tiers like the +/- 1 or 0 tier spreads templates the chances are evened out and your team still have a good chance inspite of having bad players in dominant tanks.

    I loved the MM right after introduction because I had as many battles with just 1 tier difference as I had 3-5-7 battles. And most matches seemed to get a better balanced result instead of the current massacres.

    Like

    1. yep..same here.
      + I loved “the bug” when it was all the time equal tier if self platoon…

      they should introduce some game mood like this – I think they would see quite high demand

      let’s be honest, in 3-5-7 template, if top 3 players are above average skill, and won’t do some catastrophic stupidity, they will dominate the battle.

      Like

    2. A good player will win more easily if he’s on level with at least half of the other team. So even as bottom tier it can have a larger impact on the game than with the previous MM… which I believe is the problem – it means more imbalanced battles. A good player with larger impact in one team will suck the fun out of playing the game for the 15 in the other team. A good player can stay good, even if he has limited impact on the game.

      Like

      1. Dear asdf, it is true, but only to some degree.
        I consider myself good player, with WN8 around 2000.
        Your impact on game is conditional to several factors :

        a) your team performance
        b) use of GOLD
        c) RNG
        d) your tank / (+ map)
        e) your skill

        having either of these factors “sub par”, you’ll lose. Without impact on the game.

        Like

  3. I play almost exclusively 8-10’s. And in my 8’s I’m getting 10’s more often than not. That’s not changed. what’s changed is the number of 10’s I see. so in that respect it’s better. But I also see more 15v15 t8 or t10 games than they are saying. could partly be the 15-20k player base we have on NA.
    #Serverroamingwhen?

    Like

              1. show me all my comments where I was complaining about that? Cause now you say I always require articels. So proof, what you mean ALWAYS.

                Like

  4. Having played over 500 battles in the Ravioli since 9.18 release, I can tell you for sure a few things:
    1. The Ravioli gets biased MM, almost never gets top tier. I don’t have the tools to prove it, but anyone who plays it for about 50 battles, will agree. Considering the distribution of the templates, as WG claims, which is not the case for the Ravioli, who gets 1 tier MM in about 1/100 battles, not 1/10, we get 0.65×3/15+0.25×5/15+0.1=0.31.(3), so 31.33% of the time you should get top tier. If you play 50 battles in it, consider yourself lucky if you get 2 games as top tier!
    I played the Ravioli a lot, so I can’t tell about the rest of the tanks, but my intuition tells me the MM will fuck other tanks as well.

    Liked by 1 person

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