Yup, redditor mike10d brings a little change list which might be beneficial for all you crumpet eaters 😉
Live Server:
UI:
Hit camera added for planes attacking tanks
Gun indicators for where gunner’s guns are pointed
Other:
PvE mode requires 30% battle activity for a reward
New razer decal
Dev Server:
World War Mode added
(Soon ™ intensifies)
I do not have time to go through it yet, and it’s all new stuff so I do not know much about it
I find the artillery interesting
And the different army states
And the ships
And how armies can die
Ap_large_caliber (T34/M103)
Powerful shell fragments(section 1 of 3) max angle: 15 → 10 degrees
Moderate shell fragments(section 2 of 3) max angle: 30 → 20
Weak shell fragments(section 3 of 3) max angle: 60 → 45
Weak shell fragments(section 3 of 3) max distance: 4 → 3
Weak armor spalling (section 2 of 2) max angle: 60 → 40
Weak armor spalling (section 2 of 2) max distance: 4 → 3
All AP rounds:
now use new ap_solid_medium_caliber post pen effects
ap_solid_medium_caliber compared to old post pen effects:
- Now will have more or less fragments based on mass of armor and shell, and the residual pen instead of a fixed number
- Has armor and shell fragments, not just only one
- Narrower angle of fragments
- Higher fire chance
May be coming for APC and APCBC too
New round ricochet stability modifiers for all airplane bullet types.
Something about torpedo Course Correction