Ph3lan on the 9.18 Update

I know that a lot of you have very strong opinions about 9.18 and the changes it brings. This is perfectly natural, it is a huge update and it will mean some significant changes to the game. That being said I think you should give the changes the benefit of the doubt. Let’s try them out on the live server, wait until the dust settles and everyone is a bit more familiar with the new state of the game. Once we reach that point and you still feel that the changes don’t work, please let us know here on the forum in the feedback topics. We are gathering the feedback from them regularly and for big changes like this we are going to be monitoring them even more closely than usual.

Please don’t forget that one of the best things about World of Tanks is that it is constantly evolving. The regular updates mean that we can react to issues pretty fast (and I think we have become much better at this lately, but there is always room to improve), so you can be sure that we will make the necessary changes if needed.

For now let’s try out the new content and features and see how it goes!

– Ph3lan

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54 thoughts on “Ph3lan on the 9.18 Update

  1. “we can react to issues pretty fast”

    Sure, T110E5 nerf took them over a year. Waiting on the Maus nerf in 2018 maybe.
    I mean Ph3lan is a cool guy, but this is bullshit.

    Liked by 7 people

    1. More like “fixing unintentional accident” took them more than year.

      Dont expect Maus nerf too soon because apparently Murazor is some kind of big Maus fan or something like that…

      Liked by 3 people

    2. It wasn’t even a nerf, WG call that a fix. Beside, I still think E5 is a bullshit tank to fight against. It just goes dimmer when the even-more-bullshit-power-creep-as-fuck Maus, Types and KRV slapping everyone’s asses.

      Liked by 1 person

      1. “Fix” is actually correct. When E5 got HD model, originally it got overnerfed. (like, cupola became like 200-210 effective (!!!) and LFP became weaker, too). They buffed it next phase. However, they ended up screwing armor values unintentionally. What is the most ridiculous part is that it took them 1.5 years to fucking fix that.

        Swedish heavies are stupid as hell. They are unfun to play against and unfun to play. And thats because WG screwed their unhistorical stats. How terrible SerB would say…

        Give them historical specs and remove autoloaders. Give EMIL I 120 mm gun with lets say 240 pen but poorish other stats (think “light” T34 that is little more fragile but is faster, smaller and has moar depression, if anything T34 itself should get slight buffs anyways), give EMIL II 105 mm with 390 alpha and 260 pen and finally give Kranvagn same 105 mm and option to mount 150 mm gun.

        This game has way too many autoloaders anyway.

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        1. Why would you give kranvagn the 105mm? It was planned with a 120mm or the 150mm (wouldn’t mind the choice of the two, but i can understand why they skipped the 150mm :c). the 105 mm was only a backup armament. (emil 1-3 were all planned with the 120mm)

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          1. Oh, i thought it was planned to use 105 mm and 150 mm. My bad.

            Fair enough, give EMIL II and Kran more improved 12 cm guns instead. 150 mm gun wouldnt be bad idea actually if the gun just had balanced enough gun stats and the tank had its historical armor (aka, significantly less than in-game; turret armor was at best as tough as in-game EMIL I). Ofc without autoloader nor very high penetration. Think tier 10 Revalorise that trades gun handling and accuracy for some armor.

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            1. Think it mostly the “smoothbore” that stops them from implementing the 150 mm sadly, i think the swedish heavies tank’s would still perform pretty well with it’s historical armor, hull and turret (not sure why they decided to change that). oh well, we will just have to see what they do in the future i guess :I

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          1. There was a 140mm rifled planned? where did you read this D:? i must see upon this interesting fact! the only 140 mm that i remember otherwise was for the strv 2000 project

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    3. And this patch also did not see a nerf of the blatantly over-buffed Maus and Type 5, so yeah. “Fast” means something else in Russia Comrade apparently

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      1. “we need to collect statistics” they would answer lol

        I heard that next patch (9.19) should bring more buffs and nerfs, so there is hope. Maus buffs should be reverted for most part expect for DPM and maybe accuracy buffs. Type 5 should be just reworked, but what we can for now is to just nerf gold HE damage to 1100, buff splash radius and pen to 80-85 and then give it bit better reload (like 1-1.5 sec). Would fix the P2W issue on it, and while gold HE would gain more pen, splash and the gun would reload bit faster it would be still a nerf because 1100 HE does like 40% less damage than 1400 HE. Against 100 mm armor 1100 does around ~450, while 1400 does around ~600 lol

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  2. This patch is a change in the right direction but buffing both splash radius and accuracy for arty at the same time was bad.

    Also, stun needs to either impact mobility or accuracy, not both at the same time.

    Liked by 2 people

    1. How does it work when the base is getting captured? The stun radius is big enough to reset the cap without actually hitting the tank directly, like it was before the patch. I haven’t played yet but this seems logical?

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      1. So far in my experience on 9.18 on NA being stunned does not reset the cap, you still need to be damaged in some way, either critical, physical or both.

        Liked by 2 people

  3. So far so good, the MM looks good and now tier 9 LT looks very good especially when top tier –
    I smell nerf incomng. Haven’t play any T10 yet…

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    1. Tier 9 LT’s are far from great and OP, if anything they need to buff them.
      The biggest problem now is horible view rangle of almost all scotus which makes them completely useless when it comes to spotting.

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    1. Yeah absolutely terrible. A WoT and WoWs news blog posting relevant information from an official forums post that otherwise you would probably never find or see on said forums.

      Also if he would rephrase the whole thing in his own wording, then that would be your argument I suppose.

      Also if the content provided here is not up your alley anymore, feel free to show yourself out and get your WG game related news somewhere else.

      Liked by 3 people

    2. The man is doing a good job. It’s the best WoT-blog around. Don’t like it? Start your own blog and do it better then.

      I don’t want to visit 10 websites for my WoT-news, I like to read it on one blog. Seb is making things easier, so thumbs up for that.

      Liked by 1 person

    1. Probably because its a good collection of all the types of info on not just WoT but WoWS and etc. I don’t have to go to WG’s stupid site, I can just pull up the blog and see what is relevant to everything at once. I can read people’s opinions that aren’t WG censored. It has scoops, inside info, and official WG that is relevant all on the same page. @Hulkageddon2, maybe don’t be a troll on a guy’s blog comments section like a child.

      Liked by 2 people

      1. Or maybe just maybe some of us aren’t blind sheep and still remember the many, many articles that other people wrote for thier own blogs/sites which Seb happily stole and tried to take the credit for….yeah he’s a fucking gem right enough. This steaming pile of crap can’t close soon enough. You’ll never be anything but a thief Seb.

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  4. All this is just a deterrent. WG knows so well that in 1-2 weeks from now players can’t be bothered to complain anymore, and then they’ll say “see, everything is fine!”. The worst thing we can do in 1-2 weeks is to stop complaining!
    And if we complain enough about arta we might actually get rid of it once and for all.

    Liked by 2 people

    1. So the only problem were the oneshots? What about the red bobs that still can sit in base and lob shells onto players that don’t hug a rock for the entire game? :/

      Liked by 1 person

      1. Frankly you are the “red bob” for letting arty aim in for 6, 7, 8 sec to hit you before.

        Now you still get hit, but less. HOORAY for you.

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  5. Frankly you are the “red bob” for letting arty aim in for 6, 7, 8 sec to hit you before.

    Now you still get hit, but less. HOORAY for you.

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        1. Not me playing, it’s WGs official video you moron.
          Go and camp behind your rock and be proud that you’re arta safe. Then when your team is dead because you didn’t help them you can complain how bad they are. Your comments prove that you’re a typical 45% bob out on deep water. You should L2P.

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          1. If you gotta constantly hide behind a rock from something that has 45 second reload, you are a trash noob that repeats what you hear like a bot that you are.

            Period.

            G

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            1. Oh really? And how do you know that the arta is aiming for you dumbass? He might shoot someone else first and then shoot you… Or he might shoot you, and then someone else… Are you going to play for 45 seconds and then camp behind your rock? Fucking clown.

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              1. That’s why you’re a fking scrub.

                I know all the spots where arty can potentially get me, so I don’t sit still for 6-7-8 seconds for them to aim in like the idiot in your gif got hit by fully aimmed arty on the move. Think about that for a second.

                Also, I have to be lit for the arty to start aimming on me, and I’m only ever lit early on on certain maps for a big payoff + have arty-safe access readily closeby.

                This is why shitters will be shitters. You don’t learn a thing from getting your azz slammed by arty (can’t possibly be cus you’re lit AND sitting still like a moron!) and you just repeat the things you see on the internet like it’s your idea, cus it excuses your sorry azz from actually learning and getting better. But no, it can’t possibly be your fault, it’s the other team for spotting you and for their arty to aim in on you cus you’re the biggest, easiest moron to hit. It’s clearly their fault for playing the game.

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          2. Going straight is just as silly as being stop in open field, if you have a tank that is agile enough you never have to go straight. It’s like in aviation, never flying in a straight line for X seconds in a row.

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            1. And how do you want to aim without stopping? How do you want to sidescrape and be hulldown without exposing yourself to arta?

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      1. Interesting how, when that happens but the one shooting is a KV-2/O-I, the nomber of complains is almost non-existent. (And I’ve done it myself. Many times. And with ammorack included to LTs. They were NOT amused).

        And honestly, arties pulling shots like the one in that gif… I can count with my fingers the number of times I managed to do it. I’m more used to “aiming patiently and the bullet choosing to land in another postcode”.

        Like

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