19 thoughts on “WoT – HD Maps Sneak Peek

  1. Oh wow, the devs said these maps support enhanced physics through Havok. Awesome, so they have at least partially implemented the feature. Looks very nice.

    1. The water effects are fantastic, the tank gets wet depending on how deep it is in water. Obviously the shock wave from the gun firing is pretty cool, too … they say they made all of this themselves, pretty impressive. Overall, the game looks gorgeous here.

      1. I wish they would get muddy and snowy when going across terrains like that. Maybe add snowfall from console as well and snow would build up on your tank when you are stationary.

        1. Hopefully! would be nice to see the effects of being active on the battlefield ๐Ÿ™‚

        2. Tank tracks with snow stuck in them look very nice. I’d love to see that feature in the game.

        3. Yeah and lame Clickers like T92 as a bathtube could be filled up with snow and this effect would increase the reloadtime by x minutes…. ๐Ÿ˜€

  2. look! that tessellation.. they did it, finally.
    just listen to the BGM, they are changing (?)

  3. I hope that this is still a very early stage of development because the tank-objects interaction is horrible. Objects “enter” the tank model before the game can “destroy” them using Havok… It looks awful. Still some work to do at the water and some missing animations… not to mention that objects enter each-other’s model wihout “hitting” each other sometimes…

    1. It wouldn’t be that big of an issue if they release fairly soon, It would already have physics that are superior to the competition. All I wish is that they polish it each patch.

  4. That looks like Havok physics :O They finally implemented it for small objects? :O Now only larger objects remain ๐Ÿ™‚

  5. While I obviously look forward for HD maps, my gut feelings also said that it could partially caused delay for a lot of new maps that had been tested but stuck in development limbo for a long time already. Guess they want to make them HD first?

  6. Nice to see objects with Havok still destroy as blocks, so I know I can tear the building down with 1/2/4 shots depending on the type.

    Still, I’m a bit concerned, because the maps just look too flat. Currently, mid on Mines can be played reasonably hulldown if you know what you’re doing.
    Same with Cliff donut area, it just looks a lot more flat. 1-2 line lost a lot of bushes (not too displeased about that, since it’s just TD wanking area anyway).
    Lots of small hulldowns that might not be standard positions but very useful in certain situations seem to have disappeared – atleast watching this video it looks like that.

  7. Arty players are going to enjoy drowning themselves even more than before with that beautiful new water.

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