WoT – HD Maps Sneak Peek

I know it’s not in English, but you can see some more details of the upcoming HD maps.

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19 thoughts on “WoT – HD Maps Sneak Peek

    1. The water effects are fantastic, the tank gets wet depending on how deep it is in water. Obviously the shock wave from the gun firing is pretty cool, too … they say they made all of this themselves, pretty impressive. Overall, the game looks gorgeous here.

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        1. Yeah and lame Clickers like T92 as a bathtube could be filled up with snow and this effect would increase the reloadtime by x minutes…. 😀

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  1. I hope that this is still a very early stage of development because the tank-objects interaction is horrible. Objects “enter” the tank model before the game can “destroy” them using Havok… It looks awful. Still some work to do at the water and some missing animations… not to mention that objects enter each-other’s model wihout “hitting” each other sometimes…

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  2. That looks like Havok physics :O They finally implemented it for small objects? :O Now only larger objects remain 🙂

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  3. While I obviously look forward for HD maps, my gut feelings also said that it could partially caused delay for a lot of new maps that had been tested but stuck in development limbo for a long time already. Guess they want to make them HD first?

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  4. Nice to see objects with Havok still destroy as blocks, so I know I can tear the building down with 1/2/4 shots depending on the type.

    Still, I’m a bit concerned, because the maps just look too flat. Currently, mid on Mines can be played reasonably hulldown if you know what you’re doing.
    Same with Cliff donut area, it just looks a lot more flat. 1-2 line lost a lot of bushes (not too displeased about that, since it’s just TD wanking area anyway).
    Lots of small hulldowns that might not be standard positions but very useful in certain situations seem to have disappeared – atleast watching this video it looks like that.

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