Facebook livestream Q&A with Thaine Lyman, Andrey Biletskiy and MeatheadMilitia

– New German branch was neccessary to equalize German heavies to other nations; for the developers, this was a means to create a common playstyle, where players have an idea about the branch which results in the Maus;
– Light tanks and MM are tied to each other, the decision to introduce tier 10 LT is mainly motivated by the MM changes;
– The next update will introduce the LT changes (tier 9-10) and the new MM (3-5-7);
– Tier 10 LT will perform the role of medium tanks, and also have their individual roles on the battlefield;
– WG wants to fix the balancer/MM and make it simpler, to save the role of scouts in the game;
– Tier 10 LT should always be at the front line, close to the enemy, due to their maneuverability;
– The Sandbox was developed by WG to have a possibility to try out bigger changes and see how it changes the game, without introducing them to the live server. As such, devs can try out more and collect more various feedback;
– The LT’s will be a bit worse than MT’s, they have less HP and will have a scouting role. In a 1vs1 against MT’s, they should not have a chance. MT’s are a “jack of all trades”, LT’s have the main role of spotting;
– The devs still think about the fate of the AMX ELC bis. But before changing something, they’ll think whether this is the right way or not;
– WG has a historical office which is working on something that will be a huge surprise;
The devs intentionally made some premium tanks weaker than others, but now plan to make them on par. The devs never wanted to make premium tanks weaker than researchable ones so as not to create a “pay-to-win” environment, but this was a wrong step;
– The dev team plans to fix the repeating maps problem during 2017;


– The new MM will track which maps the player was on as to not repeat them as often [TN: not quite sure if the map tracker is part of the 3-5-7 MM or not];
– The devs do not plan to introduce +-1 MM for balancing on higher tiers, but said that it’s possible to try it on lower tiers;
– The devs do not think that the 252U is too strong of an enemy in tier 8;
– Sandbox offers players to take up on more active roles influencing the tests;
– There are some minor changes to the stun mechanic left, the devs think that they’re going in the right direction while relying on player feedback;
– Supertest and public test are good to get a huge amount of information on new possibilities, but in the end some things are introduced and some are scrapped. Sandbox complements these two to collect information more efficiently;
– The devs read player feedback on the Sandbox forums, they have a team dealing with this information;
– The devs think that maximum of 3 SPG’s per team is a key to balancing;
– Devs do realize that the stun effect can be quite annoying, but they introduced multiple consumable usage per battle to combat this;
– WG works on “old/classic” maps, they might re-introduce, for example, Port or Dragon’s Ridge;
– Night battles, weather effects and transparency are not a priority at the moment;
– Skill-based MM is not a good idea for random battles, but will be realized in Ranked battles;
– Ranked battles will have a ladder system, each time a player ranks up, he will meet players equal to his skill. Ranked battles are not only for clans, but also for solo players which play tier 10 tanks. Players who are defeated but end up in the top 3 of their team will also receive a “reward”. Players taking up the last 3 positions in the team will not receive rewards;
– Ranked battles will most likely be tested on Sandbox first, no ETA yet, the first season will be an alpha version;
– Currently, new graphics are being worked on, WG plans to convert all maps to HD in a short time;
– Regarding performance: players currently playing on minimum settings will be able to play on new maps and have the same performance;
– Ranked battles will not be available 24/7, there will be timeframes (talking about seasons);
– No ETA on new graphics yet, but some news should appear in the coming weeks;
– Devs are discussing large maps, some news might appear soon;
– In 2017, there will be new (multiple) branches;
– WG uses a new graphics engine called Core 5.0;
– Multi-core support won’t be introduced for now;
– Female crew voiceover is being worked on;

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47 thoughts on “Facebook livestream Q&A with Thaine Lyman, Andrey Biletskiy and MeatheadMilitia

  1. – Tier 10 LT should always be at the front line, close to the enemy, due to their maneuvrability;

    actual t10 LTs stats will end up like actual t8 LTS…. sniper rats full gold spammers…

    solution: bullets from LTS dissapear after 300m, the aim circle after shooting becomes enormous and add arty-like time of aim time; that way they wont be able to be snipers

    Like

      1. This isn’t bad IMO. Currently you see too many “unicum” scrubs sitting back and dealing damage instead of doing the scout’s job of scouting. This drastically hurts the team overall because the enemy scout may be scouting while your team is blind because some scrub unicum is worried about his WN.

        Like

  2. – In 2017, there will be new (multiple) branches;
    What new branches except the mini-german HT branch and the scouts reaching tier 10?

    – Female crew voiceover is being worked on;
    Finally, I won’t have to listen to Concita Wurst when playing my female crewed tanks.

    Liked by 2 people

    1. new branches probably going to include French heavies, maybe american medium overhaul, and chinese TD’s in spite of them saying its a CN server exclusive. The work for them has already been done. Doing all that work and then having them just sit in the game client and eat gigabytes of space while doing nothing would be beyond idiotic.

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      1. Oh man, I hope you’re right. The 2nd french HT branch has been on my wishlist since I saw that sexy AMX M4 1949 in a WG video. The ‘Murican meds really need that overhaul. And you’re completely correct about the chinese TDs.

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  3. – WG uses a new graphics engine called Core 5.0;
    Yaaay. And then:
    – Multi-core support won’t be introduced for now;

    U fucking kidding me?

    Like

    1. It’s not that strong, actually it’s quite easy to kill… just just have to know those 4 weak spots and you win even with lower tier tanks.
      I compared it directly to IS-3 and i have to say that IS-3 is still the better tank because of it’s much better gun handling and mobility.
      Ok the lower plate could be 10mm thinner but it’s already easy to pen as it is.

      It’s very frustrating tank to play when you try it and have to say it’s more of a luck based slow poke.
      But overall it’s much better and more fun to play than old garbage like T34 or Lowe (i mean WTF is with that DPM on those tanks ?!).

      Like

  4. – “The next update will introduce the LT changes (tier 9-10) and the new MM (3-5-7);”

    My only worry regarding this will be top tier platoons consisting of the current super heavies, where your own/or the enemy teams setup is unable to prevent them from roflstomping.

    – “The devs intentionally made some premium tanks weaker than others, but now plan to make them on par. The devs never wanted to make premium tanks weaker than researchable….”

    What?! Which premium tanks are they talking about?
    Mutz and M46KR come to mind, but I deemed them rather balanced as tier 8 meds?
    Or do they mean those which were developed much earlier and got released over the past few years. Stuff like the Sentinels and the M4 Improved?
    I find this a very strange statement, contradicting themselves a bit.

    – “The devs do not think that the 252U is too strong of an enemy in tier 8”

    If one has always though of nominal performance being the IS-3, as being a ‘well balanced’ tier 8…well yeah only then I can understand their view on this matter.

    – “The devs do not plan to introduce +-1 MM for balancing on higher tiers, but said that it’s possible to try it on lower tiers”

    Would be welcomed for lower tiers I recon. Also a way to keep them populated.

    – “WG works on “old/classic” maps, they might re-introduce, for example, Port or Dragon’s Ridge;”

    ETA? 2025?

    – “WG uses a new graphics engine called Core 5.0;”
    – “Multi-core support won’t be introduced for now;”

    So what do we have now, some pseudo multi threaded support? Where only the sound engine runs on the second thread and the ingame html?

    I read some good thing in here but also somethings that make me scratch my head. I do seem to do the latter quite a bit in regards to this company. Amazed I’m not bold yet xD

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    1. KV-5 I would consider to be… less than adequate. I don’t care what any pro skillz players tell me about wiggling and firing APCR. It just doesn’t work, and is worse in every way than tanks such as the IS-6, not even mentioning the Patriot, Libertie and Obj. 252U.

      Like

      1. in todays meta it is… but before the introduction of all these new prems with 200mm+ pen it was really strong even without gold

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          1. The trick was to hide that mini turret while reverse-side-scraping. You only hat to fear those nasty TDs, because they were (and still are) able to penetrate your turret front.
            Situation’s got worse for the KV-5 after they introduced gold-ammo for credits and those tanks with ultra high penetration.

            Like

      2. couldn’t agree more with you.
        And even tanks like IS-6, WZ-111 and similar are very UP if you played them with only AP ammor.

        They are tier 8 tanks meant for making credits but all they do is eat your credits because if you try to make them relevant you simply have to SPAM premium ammo.

        Let’s say IS-6, KV-5 or WZ-111 meet VK 45 o2A (new HD version). When VK angles it’s armor you have to pen from 185 up to 240mm of armor (LFP being 200mm eff and upper plate around 235mm).
        So if you try to play “fair” and you don’t spam prem ammo you are practically shooting yourself in the knee…
        On the other hand if you do start spamming prem ammo then the end result is very sad (talking about credits).

        So why would anyone buy KV-5 if you can buy a much more consistent tank such as T26E5 that will make you at least 40k profit/game and you will have tons of fun with it.

        Personally i would offer better gun to all the old premiums and while mounted standard MM would be applied to that tank.

        Like

        1. idk why people keep saying it’s good, after over 1k battles I still find it’s bad accuracy, aim time, angles, gun depression, shell velocity, view range, mediocre armor that almost never works quite appalling. To me it only has good DPM and decent mobility to help it. Other than that it’s a difficult tank to play well, at least to me.

          Like

  5. I think it’s a good idea to introduce +1 mm for lower tiers. I already feel bad enough when I slaughter tier 6 tanks with a tier 8, so easy and without real resistance they just make up the numbers. Also, those tiers will become more popular because everyone has a better chance to do something in a match. Tier 4’s can get oneshotted by tier 6’s and wont do any damage against tanks like the OI.

    Like

  6. “In 2017, there will be new (multiple) branches”

    Any guesses which ones?

    Chinese TDs could be one even if they were said to be CN-server exclusive (because they later brought CN server exclusive shit anyway to other servers expect type 59g and alpine tiger wz111). I would really like to see Japanese TDs or French 2nd heavy line.

    Like

  7. – WG has a historical office which is working on something that will be a huge surprise;

    About the female voicovers… they said the very same thing a year ago. Boo.
    Of the tier 10 lights: I don’t believe that the difference will be that much. Why not just cut to the chase and make the tier 10 meds and lights a new class: MBT???

    Liked by 1 person

    1. Defining MBT will be controversial, and if LT becomes MBT, do they keep the camo rating?

      It’s fine to have t9 t10 LT, none of them looks OP atm.

      Liked by 2 people

      1. They’re all too powerful and too bad at the same time.

        DPM is way to strong for a class made to scout ; but they cant scout well as long as other classes can reach view range cap too.
        LTs need dpm nerf, MTs need view range nerf. Just this and it will work. Otherwise they’re just faster MTs with less hp.

        Like

  8. “Multi-core support won’t be introduced for now” though they have been working on it for ages now. You need a time machine to find computers without multi-core now..

    Like

  9. Why do we need tier 10 LTs if they are taking the role of mediums? They will be gold spammers for sure, just like all other LTs are now. I fail to see why WG dont balance all tanks properly so they dont need to use gold ammo. I am not sure what these LTs add to the game to be honest, except more power creep. Current LTs are alreaddy devistating if using gold ammo aince they can pen HTs frontaly with ease, not to mention they outperform current tier MTs as well (looking at tier 8).

    When will the “big” balance actually come that they have spoken about since 2015? Was the big balance premium tank buff?

    Also devs not thinking obj 252 is too strong is a sad joke as well. You know something is wrong when the lower plate has the same armor as the upper plate on the tiger II and vk45a. It is totally fine that the 252 is on 3rd plate on damage and wr out of all tier 8 HTs right? RIGHT, fucking belorussian pricks, didn’t you learn the hard way in 1940s to not mess with european people?

    Like

  10. They say they “want to save the role of scouts in the game”
    They say “Tier 10 LT should always be at the front line, close to the enemy, due to their maneuverability”
    They say ” In a 1vs1 against MT’s, they should not have a chance”
    I move my Scout close to the front line. I’m key holed by the map to what I can do once there. There is like one bush I might be able to use and everyone knows about it or there is no place I can maneuver to escape incoming fire if I’m trying to be active. I start taking hits from the 8 enemy tanks in range, I have no armor, I have no hp, I’m pinned down, I die…probably to that medium I’m supposed to have no chance against who also came up to the front line, my 6th sense THEN goes off, my team killed nothing, but now they rage at me for being dead in the first minute of the match.
    They need to drastically reduce spotting distance for anything other than lights.

    Like

  11. – WG has a historical office which is working on something that will be a huge surprise;
    – The devs intentionally made some premium tanks weaker than others, but now plan to make them on par. The devs never wanted to make premium tanks weaker than researchable ones so as not to create a “pay-to-win” environment
    – The devs do not think that the 252U is too strong of an enemy in tier 8
    Currently, new graphics are being worked on, WG plans to convert all maps to HD in a short time

    WG stand-up comedy at its finest.

    Like

  12. “Tier 10 LT should always be at the front line, close to the enemy, due to their maneuverability;”

    I think aswell that LT’s have tons of armor and totally should brawl with Type 5 and Maus. They should be unable to use their camo to camosnipe isolated targets/tanks in the open with their 0.4 accuracy too.

    I love spotting on maps with no bushes, and when there are bushes you get outlit by TD’s “doing their job” and smacked for 750. If it’s the grille he then runs away from you/chases you because TD doing 60 is ok.

    I also think everybody sniping in LT is a vioplet steypedder. Their 60-65%+ WR solo winrate in LT’s (70%+ in some cases) is irrelevant because they camp, doesn’t matter they can read map and do what’s best in that situation, which sometimes is snipe. They shouldn’t do that, they should always just scout even if there’s nobody to shoot spotted targets, even if they have the option to remove a batchat from the battlefield. No, they should just spot and not be able to deal DMG.

    Like

  13. LTs are dead as a class, played them extensively earlier on, sold them all, will never go back to them again.. waste of time, this game is supposed to be enjoyable and scouting is anything but, on 90% of maps anyway

    Like

  14. maybe I missed it, but I keep seeing news about introducing the tier 9 and 10 LTs for which the tier 9’s are mostly the current tier 8 LTs. So what happens with the tier 8? Will there be a gap in the tree?

    Like

  15. This game is purely devoted to tier 10 heavy tanks. I think the developers only play these tanks, and they will change the game to suit them in their tier 10 heavy tanks

    Tier 8 premium tanks are there as fodder for tier 10 heavy players
    Teir 10 light tanks are there as fodder for tier 10 heavy players
    The channel maps are there for the teir 10 heavy players
    The new 3/5/7 rule is there for the tier 10 heavy players (less tier 10 tanks to have to play against)

    They want to increase dispersion and penetration, so their tier 10 heavy tanks can dominate even more
    They make sure their tier 10 heavy tanks have excellent view range to make light tanks irrelevant
    They make sure the +2/-2 remain so they have lots of low tier tanks to bully.

    So the developers have lots of fun in their tier 10 heavy tanks. And wonder why the player base is shrinking. Why the whole of the US west coast only has 7000 players and shrinking, Why servers like korea are shutting doen and player numbers keep declining

    Why loading into a tier 10 game takes less than a second, yet you have to wait minutes to populate a low tier game…..

    Yes we could all play tier 10 heavy tanks, but they are fucking boring to play and are basically for old men who do not have the awareness or reflexes to play a fast moving, fluid game

    If they make the game where you play against the same tier tanks, and against players of a similar skill level, the game may well survive and maybe even thrive.

    But the game as it stands is gonna die, and no amount of new content and updated graphics will ovecome the fact that players are forced to playagainst outmatched tanks 2 tiers above them, a game where noobs are pitted against players that have played 10000 games

    Like

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