9.17.1: Detailed Patchnotes

Game Features

  • Removed Ranked Battles from the client; players can view their statistics in the mode in the “Service Record” tab
  • Swapped the “Mode” and “Window Size” options in the Settings “Graphics” window; added resolution options for “Windowed” (borderless) mode, which may be useful for livestreamers who use one screen
  • Implemented automatic selection of an appropriate screen ratio; thus removed the corresponding option from the “Graphics” menu
  • Improved vehicle comparison: new feature considers Perks and Skills, mounted equipment, consumables, loaded ammunition, and camouflage in comparison
  • New method of importing game modifications: all content from each modification is packed into a single file
  • Improved the mechanic that arranges Platoon members when a battle is loading (Platoon members are arranged on the map closer to each other, considering map specifics and number of Platoons)
  • Improved the camera-switching method in observer (postmortem) mode:
    • First, the camera switches to the vehicles of any Platoon members
    • Next, the camera switches between players according to their position in the team panel

  • Changed tooltip design
  • Added numbers showing how existing bonuses influence simplified technical characteristics in the corresponding tooltips
  • New visualization of interface for activated equipment (Binocular Telescope and Camouflage Net) on the interface’s simplified technical characteristics
  • Changed the display format for standard shell’s penetration and damage characteristics. Now you see the average value instead of the range displayed in the Garage and vehicle preview window. The range of values can be found in the tooltip
  • Added standard shell indicator to the shell tooltip
  • Implemented comparison of shell parameters in the tooltip against the standard shell
  • Improved Garage filters for vehicles:
    • Search for a vehicle name in the filter panel
    • Change the vehicle panel layout in the filter panel
    • More statistics in vehicle slots: victory rate and Mastery Badge. The statistics are displayed upon hovering over the vehicle slot, and can be disabled in the settings
    • Toggle display of two-level vehicle panel: adjustable or minimalistic
  • Improved the interfaces of the mission popups and window:
    • Added helpful information to tutorial missions for new players
    • Improved notifications about new missions in the mission window
  • Removed irrelevant Crew bonus components (null values) from the exterior interface
  • Updated audio platform to Wwise 2016.2
  • Extended the functionality and support of the sound modes

Implemented the following changes to the interface elements:

  • Battle performance badges:
    • Implemented display of two or more badges for identical battle events. For example, when damage is caused to two enemy vehicles with a single shot (or with shots at two different vehicles within a very short time), the system will display two different badges instead of a single badge that shows the total damage amount and the vehicle name
    • If an enemy vehicle is destroyed, players do not need to see a badge with the number of damaged modules in the destroyed vehicle (displayed after the Destroyed badge). The “Critical Hit” badge in this case will be disabled
    • Added the new “Wrecked” badge (when damage is caused to enemy vehicles using the terrain). Such events display separately in the detailed damage panel. The badge will be added to the settings so that players can configure its display
  • Fire direction indicators:
    • Changed appearance of the damage direction indicators (to “unload” the battle interface)
    • New option to toggle the dynamic fire indicator (indicator width changes depending on the amount of received/blocked damage). The option is disabled by default: fire direction indicators have the same width
    • Changed indicator timing and added animation
  • Added explanations of the principles of some feedback options to the settings
  • Added information about receiving damage or critical hits to battle performance badges and detailed damage panel
  • Added shell types to the detailed damage panel. Premium shells are shown in gold. The indication of Premium shells will be permanent. The battle performance badges and fire direction indicators will not display the shell type. The shell type is displayed only in entries of the detailed damage panel in the following cases: damage received, critical hits received and damage blocked by armor
  • Added the option to toggle and change the location of the detailed damage panel (received damage, critical hits, and damage blocked by armor)
  • Damage or critical hits received from allies shown in the performance badge and detailed damage panel. The performance badge color and values of the detailed damage panel will be the same for both damage received from enemies and damage received from allies (red for received damage, orange for a critical hit)
  • Improved fonts of all performance badges and damage panel
  • Improved fonts and backgrounds for values in the detailed damage panel
  • Improved texts in the damage panel settings window
  • When all total values of the detailed damage panel are disabled, the detailed damage panel can still be displayed (in updates 9.16 and 9.17, when all three total values were disabled, the detailed damage panel was forcedly concealed)
  • For quick-firing guns, the battle performance badges and entries in the detailed damage panel display the total value of the shot series

Changes to Strongholds mode:

  • Replaced “Battle for Strongholds” sub-mode with “Advance,” a series of battles in a tug-of-war format with three defense lines and a number of distinctive features:
    • Strongholds cannot be pillaged anymore: in a defeat, Clans won’t lose anything. Winner’s earnings depend directly on the level of their Stronghold
    • Strongholds don’t need defending every day. Battles aren’t mandatory
    • Battles start at a particular time and opponents are selected automatically from the queue
  • The disabled pillages and the mandatory Stronghold defense significantly changed Strongholds’ economy. The War Department, which is currently used by top Clans that earned their reputation in battles, would be available to a large number of Clans, which would result in an imbalance in the general game economy
  • To compensate for the advantages of the War Department, the “War Games” competition system is introduced, where Clans that participate in “Skirmishes” and “Advances” can compete for top positions in several categories. Winners receive Gold, special reserves, and other awards
  • Important: “War Games” will start after the release of Update 9.17.1
    The battle room (in both “Skirmishes” and “Advances”) can be unlocked for legionnaires who can join your detachment (in both Team Training and Tank Company Battles).The list of unlocked battle rooms will be available in a special interface
  • Extended the list of female and male first and last names for several nations
  • Removed the “Show simplified technical characteristics” in the “Garage” option from Settings menu

Minimaps

  • Reworked visuals of the following minimaps:
  • Training area
  • Overlord
  • Empire’s Border
  • Sacred Valley
  • Stalingrad
  • Fiery Salient

Vehicles

Changes to the German Tech Tree:

  • Added the VK 100.01 (P) to tier VIII. The vehicle is researched after the Tiger (P)
  • Added the Mäuschen to tier IX. The vehicle is researched after the VK 100.01 (P)
  • Transferred Maus to a new heavy tank branch: researched after the VK 100.01 (P) and Mäuschen. All experience earned in the VK 45.02 (P) Ausf. B remains and is not transferred anywhere
  • Added the Pz.Kpfw. VII at tier X. The vehicle is researched after the VK 45.02 (P) Ausf. B

Reworked the following vehicles to HD quality:

  • E 50
  • VK 45.02 (P) Ausf. A
  • T-15
  • Indien-Panzer
  • AMX 38
  • Hotchkiss H35
  • Renault FT
  • ARL V39
  • Type 4 Chi-To
  • Type 64
  • WZ-111 (model 1-4)
  • 59-16
  • TOG II*
  • AT 2
  • AT 7
  • T14
  • Т21
  • A-32
  • Object 140
  • Object 268
  • Object 263
  • Object 907
  • Е50 M
  • Panther II
  • Pz.Kpfw. IV Schmalturm
  • VK 30.02 (D)
  • E 75

Changed technical characteristics of the following vehicles:

  • Centurion Mk. I
    • Changed the reloading time of OQF 20-pdr Gun Type A Barrel for the second turret from 8s to 7.5s
    • Changed the top speed from 40km/h to 50km/h
  • Centurion Mk. 7/1
  • FV4202
  • Changed the reloading time of the 105mm Royal Ordnance L7A1 gun for the second turret from 12s to 11.2s
  • Changed the top speed from 40km/h to 50km/h
    • Changed the top speed from 40km/h to 50km/h
    • Changed the name from FV4202 (P) to FV4202
  • Panther
    • Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret from 4.4s to 4s
    • Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret is changed from 4.6s to 4.2s
  • Tiger I
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Increased armor of mantlets for all guns of the second turret
  • Tiger (P)
    • Increased armor of mantlets for all guns of both turrets
    • Increased armor thickness of the commander’s cupola for the second turret from 95 to 125mm
  • Krupp-Steyr Waffenträger
    • Changed the engine power of 12 cylinder Boxer-Motor from 140 h.p. to 220 h.p.
  • Grille 15
    • Changed the reloading time for the 15cm Pak L/63 gun from 16.5s to 18s
    • Changed the gun depression angle for the 15cm Pak L/63 gun from -8 degrees to -7 degrees
    • Changed the reverse speed from 20km/h to 15km/h
    • Changed the engine power of Maybach NL 234 from 900 h.p. to 850 h.p.
    • Reduced velocity of the Pzgr. shell for the 5 cm Pak L/63 gun from 1350 to 1200
  • VK 36.01 (H)
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Jagdpanzer IV
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
  • Jagdpanther
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
  • VK 30.02 (D)
    • Changed the turret traverse speed of the second turret from 30 deg/s to 45 deg/s
    • Changed the turret traverse speed of the first turret from 32 deg/s to 45 deg/s
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Changed the top speed from 56km/h to 60km/h
    • Changed the engine power of MB 507 from 720 h.p. to 800 h.p.
  • VK 30.01 (P)
    • Reduced dispersion of all guns during movement for the first suspension from 0.28 to 0.25
    • Reduced dispersion of all guns on hull traverse for the first suspension from 0.28 to 0.25
    • Reduced dispersion of all guns during movement for the second suspension from 0.25 to 0.22
    • Reduced dispersion of all guns on hull traverse for the second suspension from 0.25 to 0.22
    • Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the first turret from 0.18 to 0.16
    • Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the second turret from 0.16 to 0.15
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Changed the vehicle durability when the first turret is mounted, from 610 to 650
    • Changed the vehicle durability when the second turret is mounted, from 710 to 750
    • Increased armor of mantlets for all guns of the second turret
  • Pz.Kpfw. III/IV
    • Changed the reloading time of the 7.5cm Kw.K. 40 L/48 gun for the second turret from 4.3s to 4s
    • Changed the reloading time of the 7.5cm Kw.K. 40 L/43 gun for the second turret from 4.3s to 4s
    • Changed the view range of the first turret from 320m to 340m
    • Changed the view range of the second turret from 320m to 350m
    • Changed the vehicle durability, when the first turret is mounted, from 380 to 420
    • Changed the vehicle durability, when the second turret is mounted, from 440 to 480
  • Nashorn
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
  • Maus
    • Reduced dispersion during movement from 0.22 to 0.2
    • Reduced dispersion on hull traverse from 0.22 to 0.2
    • Changed dispersion of the gun from 0.38m to 0.36m
    • Changed dispersion on turret traverse from 0.06 to 0.05
    • Changed reloading time from 14.9s to 12s
    • Changed aiming time from 2.3s to 2.1s
    • Increased thickness of the frontal turret armor from 240mm to 260mm
    • Increased thickness of the lower armor plate on the sides from 80mm to 140mm
    • Increased thickness of hull slants from 200mm to 250mm
    • Increased vehicle durability from 3,000 to 3,200
  • E 50
    • Changed dispersion of the 8.8cm Kw.K. L/100 gun for the second turret from 0.3 to 0.29
    • Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for second turret from 0.12 to 0.1
    • Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for the first turret from 0.12 to 0.1
    • Changed reloading time of the 8.8cm Kw.K. L/100 gun for the second turret from 6.6s to 5.0s
    • Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the second turret from 7s to 5.5s
    • Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the first turret from 7.3s to 6.9s
    • Changed aiming time of the 8.8cm Kw.K. L/100 gun for the second from 2.9s to 2s
    • Changed aiming time of the 8.8cm Kw.K. L/100 gun for the first turret from 2.9s to 2.2s
    • Changed the depression angles of all guns for both turrets from -5 degrees to -8 degrees
  • E 75
    • Reduced dispersion during movement for the first suspension from 0.24 to 0.22
    • Reduced dispersion during movement for the second suspension from 0.22 to 0.21
    • Reduced dispersion on hull traverse for the first suspension from 0.24 to 0.22
    • Reduced dispersion on hull traverse for the second suspension from 0.22 to 0.21
    • Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
    • Reduced dispersion on turret traverse for the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 0.18 to 0.11
    • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.4s
  • E 100
    • Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun from 0.38m to 0.36m
    • Reduced dispersion on hull traverse for the 12.8cm Kw.K. 44 L/55 gun from 0.1 to 0.07
    • Changed reloading time of the 12.8cm Kw.K. 44 L/55 gun from 14.3s to 13.3s
    • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun from 2.9s to 2.3s
    • Changed penetration of the Pzgr 42 shell for the 15cm Kw.K. L/38 gun from 235mm to 246mm
  • VK 45.02 (P) Ausf. B
    • Reduced dispersion during movement for the first suspension from 0.23 to 022
    • Reduced dispersion on hull traverse for the second suspension from 0.23 to 022
    • Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
    • Reduced dispersion on turret traverse for the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 0.16 to 0.13
    • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
    • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
    • Reduced thickness of the lower glacis plate from 200mm to 170mm
    • Increased thickness of the hull side armor from 100mm to 120mm
    • Removed the vulnerable spots in the upper glacis plate
    • Increased thickness of the front armor for the second turret from 252 to 265mm
  • Panther II
    • Added the 8.8cm Kw.K. L/100 gun for the second turret
  • VK 45.02 (P) Ausf. A
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Changed the elevation and depression angles of all guns for both turrets from +17..-6 to +15…-8
    • Changed thickness of the upper glacis plate from 120mm to 150mm
  • Pz.Sfl. IVc
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Flak 37 L/56 gun from 171mm to 194mm
  • Pz.Kpfw. IV Schmalturm
    • Reduced dispersion during movement from 0.2 to 0.15
    • Reduced dispersion on hull traverse from 0.2 to 0.15
    • Changed dispersion of the gun from 0.35m to 0.32
    • Changed dispersion on turret traverse from 0.16 to 0.11
    • Reduced gun dispersion after firing from 4.0 to 2.0
    • Changed reloading time from 4.6s to 4.2s
    • Added 5-mm side screens
  • Panther/M10
    • Reduced dispersion during movement from 0.19 to 0.15
    • Reduced dispersion on hull traverse from 0.19 to 0.15
    • Changed gun dispersion from 0.35m to 0.32m
    • Reduced gun dispersion after firing from 4 to 2
    • Reduced dispersion on turret traverse from 0.12 to 0.11
    • Changed reloading time from 4.5s to 4s
    • Changed the view range from 350m to 365m
    • Changed the top speed from 46km/h to 55km/h
    • Added screens on the hull front, sides, and rear (by analogy with the turret), and on the front of the gun mantlet. Screen thickness: 5mm
  • VK 30.01 (D)
    • Changed the traverse speed of the second suspension from 38 to 40
    • Changed reloading time of the 7.5cm Kw.K. 42 L/70 gun for the second turret from 4.4s to 4.2s
    • Changed the turret traverse speed of of the first turret from 32 deg/s to 35 deg/s
    • Changed the turret traverse speed of the second turret from 32 deg/s to 45 deg/s
    • Changed the top speed from 56km/h to 60km/h
  • Indien-Panzer
    • Changed aiming time of the 9cm Kanone gun for the Indien-Panzer turret from 2.7s to 2.5s
    • Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun for the Indien-Panzer turret from 2.9s to 2.7s
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Leopard Prototyp A
    • Changed the depression angles of all guns for both turret from -6 degrees to -8 degrees
  • VK 72.01 (K)
    • Reduced dispersion during movement from 0.23 to 0.21
    • Reduced dispersion on hull traverse from 0.23 to 0.21
    • Reduced dispersion on turret traverse from 0.16 to 0.1
    • Changed reloading time from 22s to 20s
    • Changed aiming time from 3.4s to 2.9s
    • Changed penetration of the Pzgr 42 gun for the 15cm Kw.K. L/38 from 235 mm to 246mm
    • Changed the ammo rack capacity from 24 to 35
    • Changed the top speed from 43km/h to 33km/h
    • Increased thickness of the upper glacis plate from 200 to 240mm
    • Increased thickness of the area between the upper and lower glacis plates from 200 to 300mm
    • Increased thickness of the lower glacis plate from 200 to 230mm
  • VK 30.02 (M)
    • Reduced dispersion on turret traverse for the 7.5cm Kw.K. 42 L/70 gun for the second turret from 0.2 to 0.12
    • Reduced dispersion of the 7.5cm Kw.K. 42 L/70 gun for the second turret after firing from 4.0 to 3.0
    • Reduced dispersion of the 7.5cm Kw.K. 40 L/48 gun for the second turret after firing from 4.0 to 3.0
    • Increased thickness of the upper glacis plate from 60 to 85mm.
    • Reduced thickness of the lower glacis plate from 60 to 50mm.
  • Waffenträger auf Pz. IV
    • Changed penetration of the Pzgr 42 shell for the 15cm Pak L/38 gun from 235mm to 246mm
  • T-34-85M
    • The shells are replaced with ammunition of the Т-34-85 Rudy
    • Replaced the UBR-365K shell with UBR-365KBM (180/144)
    • Replaced the UBR-365P shell with UBR-365PBM (180/194)
    • Replaced the UOF-365K shell with UOF-365BM (300/44)
    • Changed the view range from 350m to 360m
    • Reduced dispersion during movement from 0.24 to 0.22
    • Reduced dispersion on hull traverse from 0.24 to 0.22
    • Reduced gun dispersion from 0.42m to 0.37m
    • Reduced aiming time from 2.5s to 2.2s
  • T28
    • Changed the traverse speed of T28VVSS T46 from 18 to 20
    • Changed the traverse speed of T28VVSS T56 from 20 to 24
    • Changed the top speed from 18km/h to 22km/h
    • Changed the reverse speed from 7km/h to 10km/h
    • Increased power of the Ford GAF engine from 440 h.p. to 670 h.p.
    • Increased power of the Ford GAFM2A1 engine from 510 h.p. to 780 h.p.
  • T95
    • Changed the traverse speed of T95HVSS from 16 to 20
    • Changed the traverse speed of T95HVSSM2 from 18 to 24
    • Changed the top speed from 13km/h to 20km/h
    • Changed the reverse speed from 6km/h to 10km/h
    • Increased power of the Ford GAF engine from 440 h.p. to 670 h.p.
    • Increased power of the Ford GAFM2A1 engine from 510 h.p. to 780 h.p.
  • T28 Prototype
    • Changed the top speed from 18km/h to 28km/h
    • Changed the reverse speed from 7km/h to 10km/h
  • T110E5
    • Reduced armor thickness of the commander’s cupola
    • Reduced thickness of the side armor in the area behind the front drive wheel the from 254 to 76.2mm
  • Heavy Tank No. VI
    • Changed penetration of the Pzgr. 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Increased thickness of the gun mantlet armor
  • Type 5 Heavy
    • Added the 15cm/45 41st Year Type gun
    • Increased armoring of the hull and turret
  • Type 4 Heavy
    • Added the 15cm/45 41st Year Type gun
    • Changed load capacity of the Type 4 Heavy Kai suspension from 165.000kg to 170.000kg
    • Increased hull armoring
  • Pz. 58 Mutz and Schwarzpanzer 58
    • Improved gun depression angles (removed the elevation zones above the rear view mirrors)
  •  Object 907:
    • Increased armor thickness of the hull sides from 85 to 100mm
    • Increased armor thickness of the turret top from 30 to 40mm
  • E 50 Ausf. M
    • Increased thickness of the lower glacis plate from 100 to 120mm
  • Indien-Panzer
    • Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun from 2.9 to 2. s
    • Changed aiming time of the 9cm Kanone gun from 2.7 to 2.3s
  • Panther mit 8,8 cm L/71
    • Improved armor of the gun mantlet
  • Pz.Kpfw. IV Ausf. H
    • Improved gun depression angles of all guns for both turrets

Changed signal range of the 10RKM radio from 440 to 730m. The change affects the following vehicles:

  • ISU-130
  • IS-5 (Object 730)
  • ISU-122S
  • KV-122
  • KV-5
  • IS-6
  • IS-2
  • IS-6 B

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7 thoughts on “9.17.1: Detailed Patchnotes

  1. Anyone having issues with resolution? When I put it to my screen resolution tanks become tall and narrow. Any way I can change this to normal?

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  2. Calling it now reason they buffed the type and mass armor is to combat gold shells and will target gold shells next mark my word.

    Like

  3. theres an annoying bug in 9.17.1 where if you alt tab from the game when its full screen mode then when you alt tab back to it then its in windowed mode… whats up with that?

    Like

  4. I noticed they fixed 2 bugs, but not mentioned anywhere.
    1) the damage counters now keep counting after you are dead. In 9;17 they stopped as soon as you died, even if enemies are still being damaged that you spotted, or for example if you fired a shot with arty that still does damage when it lands after you are killed
    2) not sure about this, but I think in 9.17 when watching other players after you died, you didn’t see the 6th sense going off, now it does. This could be pretty useful, if you are watching a player in the end game, and he gets spotted, you could write this in chat, so the rest of the team can use this info.

    Like

  5. A few thoughts about 9.17.1

    This new idea “let’s make armor relevant again” is a load of crap and I hope they pull the plug on it very soon! It’s just a money sink and kills the joy of the game. Maybe there is another way that this could be implemented and work, but I can tell for sure that if they keep this shit up it won’t end well.

    I just got out of a game where I bounced from the side armor of the new german tier 8 heavy, when I was playing the T54 mod1, so same tier. I was using standard ammo, and I feel that in the economy of the game, that should be a penetration. Also they have to fix the T54 mod1 for tier 10 battles because it’s total crap and a dead weight. Armor is penetrable by most tanks, has no view range, has low ammo capacity and is unable to carry games, has few HP for a tier 10 battle. This thing needs fixing!

    Damage log still needs improvement: add identity of the players, not only the name of the tank in the damage log, and also the total damage dealt to that tank, aside from the damage dealt in last shot. Also I feel that 3 entries are not enough (at least for me), and they could add an option to set more entries, and possibly a command to show all events. A thing that they should really add is the HP left of the surviving tanks on the enemy team have, as it was recorded the last time they were spotted.

    Another thing I would like to see implemented is the ability to select a target for autoaim before you have direct line of sight on it, since that adjustment there can make the whole difference in a peek a boo.

    Like

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