Like all previews, information represented here is subject to change prior to the update’s release.
This update is still under development; the information in this preview is provided for reference, reflecting the current state of the prototype at the time of its publication. Some changes or features may be absent in the final release or look different. Screenshots, certain specification figures, and in-game mechanics will not necessarily be relevant after this version’s release.
In Update 0.6.1, you will have a handy tool to view all the assets you have accumulated, acquired from Containers, and earned in battles.
You can also sell some of them. Inventory will be available from Service Record Level 12. It can be accessed from the account menu, in the same place where the clans are: the upper left corner, where your nickname is.
Inventory functionality and prices are not final and are set for testing purposes only.
This is the first step in the development and introduction of special modernisations with varying degrees of uniqueness. They will be available for as rewards for various achievements and activities, and available from supercontainers. They will be installed either on the classes or specific ships of a particular nation, and some are available strictly for a particular ship.
First iteration introduces rare upgrades:
|Upgrade Name||Slot||Description||Available Ships|
|Engine Boost modification 1||4||Increases the consumable’s operation time by 50 percent||Tier VI – X Destroyers equipped with Engine Boost|
|Smoke Generator modification 1||2||Increases the consumable’s operation time by 30 percent
Reduces the lifetime of smokes by 12 percent
|Tier VI – X Destroyers and Cruisers equipped with Smoke Generator|
|Spotting Aircraft modification 1||2||Increases the consumable’s operation time by 30 percent||Tier VI – X Cruisers and Battleships equipped with Spotting Aircraft|
|Damage Control Party modification 1||5||Increases the consumable’s operation time by 20 percent||All Tier VI – X Ships|
|Defensive AA Fire modification 1||2||Increases the consumable’s operation time by 20 percent||Tier VIII – X Ships equipped with Defensive AA Fire|
|Hydroacoustic Search modification 1||2||Increases the consumable’s operation time by 20 percent||Tier VI – X Destroyers and Cruisers equipped with Hydroacoustic Search|
|Surveillance Radar modification 1||6||Increases the consumable’s operation time by 20 percent||Tier IX – X Cruisers equipped with Surveillance Radar|
The soundtrack now not only pleasantly complements the gameplay, but also reacts to changes in the combat situation. The old music score for the timer has been cancelled; now, peaceful ambient music immediately begins playing instead. When there are enemies within a radius of 17 km, and when the player is detected by the enemy, the music switches to the new track for the “detection” state. As the distance to the enemy decreases, it grows more and more intense. When engaged, the music switches to the “battle” state, and when there are no enemies in sight, the music returns to the peaceful ambient music track.
Ranked Battles are back! Shortly after the Version 0.6.1 update, Ranked Battle Season 6 will begin. Get your favourite 7’s all ready and kitted up, but don’t forget about new arrivals, too: since last season, even more have become available! Figure out your battle tactic on old proven maps in the Epicentre mode.
Besides a handsome reward for going up the ranks, the Jolly Roger Class V, the champions will get another special prize.
Details coming soon, stay tuned!
The appearance of the maps was significantly changed: Islands of Ice and Northern Lights.Some slight revisions and fixing of small bugs not affecting the gameplay were done to the following maps and locations: Strait, The Atlantic, North, Hot Spot, Fault Line, Trap, Two Brothers, Shards, Islands, Loop, First Encounter (Tutorial Map), The Philippines Port, New York Port, London Port and Saint Petersburg Port.