9.17 Common Test Patchnotes

The test server is online.

9.17 Common Test Download Link

Game Features
  1. Added two vehicle branches in the Swedish Tech Tree:
    1. Light tanks at Tiers I-III, medium tanks at Tiers IV-VII, heavy tanks at Tiers VIII-X:
      • Strv fm/21
      • Strv m/38
      • Strv m/40L
      • Lago
      • Strv m/42
      • Strv 74
      • Leo
      • Emil I
      • Emil II
      • Kranvagn
    2. Tank destroyers. The distinctive feature of the Tier VIII-X vehicles is the mechanics of the “siege mode” and capability of aiming the gun using their hydraulic suspension:
      • Pvlvv fm/42
      • Itv 72
      • Sav m/43
      • Ikv 103
      • Ikv 65 Alt II
      • Ikv 90 Typ B
      • UDES 03
      • Strv 103-0
      • Strv 103B
  2. Removed the Ranked Battles tab from the Missions window, since the mode is no longer available in the game.
  3. Added the first-person view for Spectators in Training Rooms.
  4. The 2-caliber and 3-caliber rules are replaced with a single rule. Now, when a shell caliber exceeds the nominal armor thickness, normalization and ricochet limit angle will be increased depending on the ratio of caliber to armor thickness.
  5. Increased the maximum number of participants (including Spectators) in Team Training and Special Battle modes to 20 players. The number of team members remains limited to 15 players.
  6. Sound-related improvements:
    • Implemented configuration presets for 5.1\7.1 surround systems that can be enabled by players in the Settings.
    • Reworked the system of collision with indestructible objects and other vehicles.
    • Added a sound for the Auto-Aim: the “locking on a target” event is followed by a sound notification.
  7. Enabled award windows for completed missions (previously award windows were enabled only for Personal Missions)
  8. Restored transition between related missions in the Missions window
  9. Implemented the feature of saving the compared vehicles between game sessions

  1. Added the following vehicles for Super Test players:
    1. Lorraine 40 t
    2. Chrysler K
  2. Reworked the following vehicles to HD quality:
    1. SU-85I
    2. Conqueror Gun Carriage
    3. Pz.Sfl. IVc
    4. Pz.Sfl. IVb
    5. VK 28.01
    6. KV-2
    7. Sturer Emil
    8. Tetrarch
    9. SU-122-44
    10. B1
    11. SU-76I
  3. Changed technical characteristics of the following vehicles:
    1. FV4202:
      • Increased top speed from 35 km/h to 40 km/h
      • Increased vehicle profitability by 10%
    2. Panther mit 8,8 cm L/71:
      • Increased traverse speed of the Panther mit 8,8 cm Kw.K. 43 L/71 from 38 to 40
      • Increased engine power of the Maybach HL 230 P30 engine from 600 h.p. to 700 h.p.
    3. Löwe:
      • Improved armor
      • Improved gun depression angle from -8 to -10
    4. WZ-111:
      • Improved accuracy during movement for the WZ-111 model 2 suspension by 13%
      • Improved accuracy during hull traverse for the WZ-111 model 2 suspension by 13%
      • Decreased dispersion of the 122 mm D-25TA gun from 0.46 m to 0.44 m
      • Improved accuracy of the 122 mm D-25TA gun during turret traverse by 14%
      • Improved aiming time of the 122 mm D-25TA gun for the WZ-111 model 2 turret from 3.4 s to 3 s
      • Improved engine power of the NORINCO 12150L engine from 520 h.p. to 600 h.p.
      • Improved armor
    5. M4A1 Revalorisé:
      • Improved accuracy during movement for the M4A1 Revalorisé suspension by 11%
      • Improved accuracy during hull traverse for the M4A1 Revalorisé suspension by 11%
      • Decreased dispersion of the 105 mm D1504 L/51 gun from 0.36 m to 0.35 m
      • Improved accuracy of the 105 mm D1504 L/51 gun during turret traverse by 19%
      • Improved aiming time of the 105 mm D1504 L/51 gun for the M4A1 Revalorisé turret from 2.8 s to 2.4 s
      • Improved engine power of the Continental R975 engine from 460 h.p. to 550 h.p.
      • Changed the type of the Continental R975 engine from diesel to gasoline
      • Improved gun depression angle from -7 to -10
    6. STA-2:
      • Increased top speed from 45 km/h to 55 km/h
      • Changed chance of fire for the Mitsubishi 12HM20WT engine from 0.15 to 0.12
      • Increased engine power of the Mitsubishi 12HM20WT engine from 500 h.p. to 570 h.p.

Reworked visual quality of the following minimaps:

  • Karelia
  • Pilsen
  • Sand River
  • Mountain Pass
  • Tundra
  • Windstorm
  • Winter Himmelsdorf

18 thoughts on “9.17 Common Test Patchnotes

    1. exactly.
      KV-5 (as i already ranted here) is only good because of the 3 caliber rule. Now that it’s getting removed this tank will be even bigger piece of shit than it already is.

      On the other hand T-54 mod.1 appreciates this change.
      Same goes for FCM 50t.

      Liked by 2 people

        1. Ammm really ?
          I will assume that you never played KV-5.
          This tank has the worst possible penetration for a tier 8 tank BUT since it’s pretty high and gun caliber is thick enough, you can pen most of the problematic tanks (is-3, is-6, T-54 mod1, T-54) straight through their weak roofs.
          And when it comes to tank like O-Ho, Type 4, E75… those you don’t shoot, instead you run like a cunt and feel sorry for yourself.

          Liked by 1 person

      1. Armour: useless, even if they don’t hit weakspots all you need is 200+ pen to go through turret front, Gun: Beyond useless, inaccurate AND extremely low pen, mythical “high DPM” isn’t that high at all and in practice is impossible to achieve due to previously stated reasons, Mobility: Bad HP/t traverse and terrain resistance, means whilst you CAN ram enemies they need to be sitting still at the bottom of a steep hill.

        Liked by 3 people

  1. Played the test server, and it’s total trash
    New peneteration rules mean that the reticle turns green, as in the shell will penetrate for sure, then when you shoot it doesn’t
    with this amount of fail, they will have to increase the profitability of heavy tanks for failing to penetrate face to face, they will have to increase the number of shells a tank can carry, and the number of draws will go through the roof
    Well done, WG!


  2. Lowe buff is joke in terms of armor. Upper frontal plate gets 10 mm, so you have 130 in same angle, 15 mm more, no tier 8 will have problems.

    As for now, you cant test armor on test, cuz tier 8 will be in tier 10 mm all day long, no point. -10 gun dep is fine, but armor buff is useless on hull.


  3. I guess they expect us to sniff each other’s asses like dogs in order to penetrate.
    Also Bat-Chat-25t will be trash since it will have only 30×390 damage but with lower success rate


  4. Since I wanted to test out the swede tanks, I guess I will also test the new and upgraded STA-2.
    I hope these buffs mean that I can return to play with it, as it will be competitive enough against the T-54 clones.

    I will see…

    Liked by 1 person

  5. I’m digging the Revalorise changes, but I felt like it wasn’t bad at all as is. I’ll take it, though! Now rollback the overmatch changes and it won’t be a half-bad update.


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