Thanks to Carnotzet.
Quite uninteresting Q&A today. Really, only one question I thought was worth translating.
1. How will the tanking functionality work? With shells and torpedoes?
A. Currently, the mechanic is as follows : your ship has a “virtual” circle of 700 meters (test value) around it. Every shell and bomb that fall in this circle, and every torpedo that run through it are calculated in the tanking statistic. Your ship does not need to be visible or locked by an enemy for “tanking” to register since, after all, blind firing exists.
If objective motives arise and compel us to redo this mechanic, we will. So far, taking into account the data we have collected for two versions, it looks good.