Public Test 9.15.1 #2 Patchnotes

Technical Improvements

  • Fixed the issue with the decrease of gamut upon re-entering the game.
  • Fixed the issue with the inability to scroll the vehicle carousel using the mouse wheel after leaving the battle.
  • Fixed the issue with the inability to repair modules in battle using the mouse.
  • Fixed the breadth of the solid aiming circle.
  • Fixed the issue with the inability to apply perks and skills of the crew of the F75_Char_de_25t to all other medium tanks.
  • Added support for fractional values of gun elevation/depression angles in simplified technical characteristics.
  • Fixed the issue with the inability to adjust the volume of music in the Garage using the slider in Settings.
  • Fixed the issue when vehicle markers did not disappear from the top panel with the appropriate setting disabled.
  • Fixed the issue where vehicle modules were being repaired after the vehicle was destroyed.
  • Fixed the issue where the selected type of shell was not highlighted during the countdown before the battle.
  • Fixed the issue where the “Attacking X” icon did not disappear from the minimap.
  • Fixed the issue where the numbers of Platoons were calculated for both teams whereas they should have been calculated for each of the teams separately.
  • Fixed the issue where the ammo rack detonation icon was not displayed above the vehicle.
  • Fixed the issue where destroyed vehicles were displayed with the Expanded Minimap Features setting enabled.
  • Fixed the issue with the missing line break for the “Ready to fire!” command.
  • Fixed the issue where the voice chat was activated when the player clicked on a message.
  • Fixed the issue with desynchronization of display of vehicle tracks condition after a critical hit.
  • Fixed the issue where the volume of music in the Garage could not be adjusted with the music volume slider in Settings.
  • Fixed the issue with the disappearance of the vehicle outline when switching from Arcade to Sniper aim.
  • Reworked the graphics in the top panel: adjusted the glow of markers for destroyed vehicles.
  • Fixed the issue where minimap transparency that was set in the Garage did not work in battle.

Vehicles

  1. Changed the crew of the Bat.-Chatillon 25 t AP.
  2. Fixed the issue with the transparent barrel of the T57 Heavy Tank.
  3. Fixed the issue with incorrect projection of a user-made Inscription on the sides of the Centurion Mk.7/1.
  4. Fixed the issue with incorrect display of gun models for the MT-25.
  5. Replaced the old spline textures of the E 75’s tracks with the new ones.
  6. Fixed the issue with the missing exception texture for the 113’s Camouflage.
  7. Fixed the angle of the armor plate under side skirts in the model of a destroyed Ch22_113.2014.

Maps

  1. Adjusted the landscape on the Abbey map to prevent vehicles from driving onto zones that were not supposed to be reachable.

6 thoughts on “Public Test 9.15.1 #2 Patchnotes

  1. “Maps
    1- Adjusted the landscape on the Abbey map to prevent [fun and diversity on the game, and to keep the corridor maps meta].”

    done, corrected that part =P

    Liked by 2 people

    1. Wanted to write something similar but you did it for me 😛 Seriously, Abbey is one of the worst maps in the game, near unplayable in anything that doesn’t have armor.

      Hopefully the area they mean is A1/B1 area where clickers like to hide, not the abbey itself or areas around 8 line.

      Like

        1. Is it a map from Armored Deadfare? If it follows the same pattern as AW, it’s the same as Abbey but worse 😛

          Like

          1. 1. City in the middle (tho OE done it better) – check
            2. You have unlogical passable route with water – check
            3. You have one-way route by the river – check
            4. You have two routes flank on other side – check
            5. You have open field suicide corridor – check
            6. Base campers – check

            Liked by 1 person

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