Anton Pankov Q&A – Sandbox

From Harkonnen

Q: Starting with “Sandbox”, what are your goals and plans for now?

A: The Sandbox server was born much earlier than it’s has been available for the players. Around January, we began to work on it. Quite a lot of time was spend preparing it. Now we are testing a new version of balance, this is one of the main concerns players have, and all it involves. Also we are testing and trying to solve the problems with Classes, that is new and confusing to players at the moment. These problems gradually are being solved in the sandbox. So, for now Vehicle Balance, Matchmaking, new maps, etc.

Q: It’s been three weeks since Sandbox test started, what are your impressions so far?

A: It was a bit scary when we started all this. I though that players would play for a couple of days and then throw it away. But no, players are actively playing and giving us feedback – and that’s good. I would like to ask players to play even more, write and share their experiences.

Q: How many people do you plan to add into the Sandbox?

A: The number of applications has been great, and they are increasing every day. We have been adding people as we need, every week now. Currently we are testing Tier X, and this is over we will take a break for a couple of weeks and then begin testing Tier IX and VIII – that’s is where we will need a lot more people.

Q: What changes are planned for Light Tanks?

A: Light tanks, we are working on stretching branches to Tier X, as we mentioned before. This is inevitable and necessary for the new matchmaking to work correctly.

Q: As part of the Sandbox, will we be able to test the new matchmaking?

A: Yes, you will, but for it to work we need a lot more people, so we still have to decide when and how we are going to test it. Some basic game mechanics were changed to achieve the objectives.

Q: Matchmaking 2.0 – common name used. Is there any “sub-tasks” in the Sandbox Server?

A: Yes, several of them, main ones at the moment:

  • Increase armour role in the game;
  • Fix the Artillery problem;
  • Make battles more dynamic;
  • Reduce player errors

Q: Tell me about the new artillery mechanics.

A: How it’s in the Sandbox Server at the moment is just am early prototype. It’s the class that received the most changes. The basic goal is to stop the artillery being able to “one shot”. Artillery will become more dynamic: stunning, less damage per shot, increased splash radius – this will allow SPG to play a different role for the team. Now it’s just a class that only deals a lot of damage.

Q: Any other changes for artillery in battle?

A: We still need to experiment more, but we arrived at the figure of 3 per battle. But this depends on how testing goes.

Q: One of the main problems with artillery is the Friendly Fire. Any solutions for this?

A: Of course we don’t want arty to be a reason for negative reactions from players, like when they damage allies. The illumination of fire zones is precisely to avoid such incidents. We will look for other ways of solving this, and this why we test these things in the Sandbox.

Q: A lot of artillery players used Armour-Piercing. There are no AP rounds now, will it be introduced again?

A: At the moment, we do not plan to return AP rounds for artillery. We want artillery to focus on helping the team, and the use of AP rounds were aimed to inflict maximum damage to a single tank.

Q: What about the game economy? Will there be any changes?

A: We are now considering options for introducing a bonus for heavy tanks tanking. We are also thinking on giving some bonus to artillery when they stun, and when allies damage stunned targets. And so on.

Q: On the Sandbox Server, at the moment, Gold Ammo is sold only for Gold. Will it be always for Gold?

A: Until we see how it works. In my opinion, we can give the opportunity to buy Gold Ammo for credits, but we need to limit the number of such shells (for credits). There will be further testing, nothing has been decided yet.

Other information collected:

  • Sandbox changes are to be expected every 1,5 to 2 weeks;
  • No plans to change the +/- 25% penetration;
  • Accuracy while firing on the move will be nerfed;
  • Premium tanks won’t be worse. All premium vehicles will become more competitive with the new balance;
  • Aim Mod “Battle Assistant” will be introduced in the game;
  • Far to many players are sniping on the live servers, reason why accuracy and penetration decreases from higher distances are being tested.

 

Advertisements

31 thoughts on “Anton Pankov Q&A – Sandbox

  1. “The Shitbox server was born much earlier than it’s has been available for the players. Around January, we began to “work” on it, implementing some stupid ideas. Quite a lot of time was spend preparing it and now you have to test this aberration.”

    “Far to many players are sniping on the live servers, reason why accuracy and penetration decreases from higher distances are being tested.” All I see is players trying to do something else than rushing in town. Which seems logical for non-brawling tanks…..

    “buff the role of armor” nerf/hardcap gold and silly pen gun.. But making sniping INEFFICIENT is excessive and will break the game the other way.

    “Accuracy while firing on the move will be nerfed;” *faceplam*

    Oh God I can’t stand all this bullshit and I hate the direction they are taking. -_-

    Like

    1. ^ Honestly, I like that they are killing gold spamming, but the bunch of other nerfs that make games turn into pointless brawling slugfests and the diversity of the game just doesn’t exist anymore, every game goes the same way and so on.
      Would’ve much preferred just a gold ammo nerf imho

      Liked by 1 person

  2. “Is there any “sub-tasks” in the Sandbox Server?
    -Make battles more dynamic”
    Slava said yesterday they want to slow the game down, slowing the game down and making it more dynamic at the same time? Wow that’s an impressive achievement :) Or maybe they have no idea what to do with the game?

    “Accuracy while firing on the move will be nerfed;”
    Yeah sure, so tanks with no armor can’t snap anymore.

    “Far to many players are sniping on the live servers, reason why accuracy and penetration decreases from higher distances are being tested.”
    And they can’t even snipe. So what is tank like Leo 1, which is shit already on the live server supposed to do?

    “we need to limit the number of such shells (for credits).” Either nerf the damage or just nerf the pen slightly and leave it alone. Or rip tanks with bad standard ammo pen. Have fun playing T7 mediums in T9 matches, especially with stock guns. Oh wait, you can buy gold and covert free XP to skip stock guns.

    Seriously every new Q&A just show how fucking clueless WG is and they have no idea what to change in their game. They don’t really listen to players and when they do, they listen to shitlords that don’t even know basic game mechanics.

    Like

    1. Oh wait, you can buy gold and covert free XP to skip stock guns.

      Or you can unlock them with the free XP if you do not want to pay.
      OP Premium ammo = P2W
      Converting free xp = NOT P2W

      Liked by 1 person

      1. Don’t reply to me anymore please, we have different opinions and nobody listens to each other, it’s such a pointless discussion.

        Like

        1. Someone is forcing Woolgun to read comments on comments he made.
          I must censor myself from now on.

          Oh, wait….

          Like

  3. For the love of all evil and unholy, make the gold ammo only buyable for gold!
    This is the only cure!

    And now over-exaggeration aside, any other change is not effective enough.
    About the other changes: now that I also got access to teh Sandbox, I’m more than happy to test them all!

    Wait, tier 10 lights???? O_o

    Like

  4. “Premium tanks won’t be worse. All premium vehicles will become more competitive with the new balance;”

    I can smell vodka, I can smell IS-6 is gonna buffed AGAIN, and I can hear SerB’s laugh : (

    Liked by 1 person

  5. everything on the sandbox server would be great if they didnt also nerf the mobility of some of the mediums like the leo and batchat… i have no clue why the obj 140 is more mobile in every way than the leo 1

    Like

  6. “To many players are sniping…”

    What? On which map? There are not many maps where you can snipe a bit. And what should you do else in your non-Russian tank? With a lot of tanks, your only way to survive is keeping and creating distance. Decreasing the distance of engagement is just plain stupid, the game will end up as a facehugging contest.

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s