WoT dev responses on “Main Caliber” player meeting event in Lwow
CORRECTED HERE: https://thearmoredpatrol.com/2016/02/15/lwow-qa-debunkedcorrected/
UPDATE
– all tier 9 tanks have the same balancing weight, the same applies to tier 10;
– a global TD rebalance is planned to prevent one-shots;
– Havok for selected objects with a possibility to disable in the client – too difficult to realize;
– LT’s became quite faster due to new physics;
– nerfs of top-tier Czechs are too early, more statistical data is needed, since the vehicles are quite skill-dependant;
– a slight buff of the T29/T30/T34 roof happened in 9.14, 28mm armor are only in a small zone;
– there is an idea of gifts/congratulations for players for example on birthdays – the problem is that a player can specify a false date, or login only every half of a year;
– on the Armored Warfare special (WoT gold for playing AW) – no comment;
– gold penetration will not be nerfed;
– too early for any info on any new branches;
– there will be a possibility to change the garage in the client (TN: I assume the same as the shipyard in WoWS);
– additional ammo types were rejected;
– development of the new engine is going at full haul, but will still take some time;
– to solve the spotting delay problem, the refresh rate has to be elevated, which would stress the connection too much;
– +-1 MM will not come, players should gain experience playing against enemies which are a bit tougher;
– gold ammo was implemented so that unexperienced/unskilled gamers can also penetrate, so it will not be removed;
– the dev do not approve XP for tanking, since bots would gain from it without doing anything, and as such a bonus from surviving in enemy proximity would be better;
– the dev does really not like the introduction of 59-Patton and STA-2. he personally would give the 59 a different Patton turret, which has an MG instead of the commander’s hatch;
– when a platoon crushes everything in its way – it is quite intended (TN: I assume successful teamplay is meant);
– there will be no nerf on T110E5’s armor, at least not in the near future;
– the game already has a system where you get more XP from damaging tanks of a higher tier than you;
– the bot percentage of all players is at about the same level as it was shortly after release;
– DX12 is technically impossible with the current engine;
– quote: “Daily login bonuses are just for cheap, unsuccessful projects…” (a certain game you probably know of is meant… TN: AW);
– all maps are made using a single pattern of role distribution, how it is realized is however a different question;
– a separate MBT class will not come;
– there already is a transmission and sounds of switching gears in 9.14;