by Strike_Witch_Tomoko (or Tomoko in Steel Ocean)
After the ban on WoWS, friends dragged me to Steel Ocean. (I could make a new account….but no Yubari, Atlanta, Atago, or Tirpitz….)
Being biased to WoWS still (even with the ban i miss it), I was surprised how…actually fun Steel Ocean is.
Between the two:
Graphics: Steel Ocean wins. Once you put it on high or ultra, for some reason it defaults to low. The waves look great, and the ships are surprisingly detailed.
Balance: WoWS wins HANDS DOWN. Steel ocean has the problem of Battleships and subs being only viable classes, cruisers are crippled (unable to hurt BBs) and destroyers are sucidial. Carriers are balanced,
so unless WoWS has had a compelte remake, it will be more balanced,
mostly cause WoWS has HE and overpen to help smaller ships. In Steel Ocean everyone has similar hp, with armor being the difference. (I miss WoWS…..)
Maps: Draw. They are about the same, with the wierd arcade movement of Steel Ocean, it can get away with the more island filled maps, which are surprisingly fun for making games feel unique and not repeating themselves.
Realism: ironically….both. WoWS wins for realistic movement, but Steel Ocean has realistic armament. Of course its this armament that creates Steel Ocean’s balance problems. plus…you are fighting between 3-6 km usually.
Historical accuracy: WoWS.
Game Modes: WoWS (Steel Ocean’s game modes are good, but it only has like 2.)
Ease of Access (like understanding the UI): WoWS (Steel Ocean’s is kinda cluttered)
Ease of play: WoWS (just use HE, and you’ll do ok. not great. but ok. Steel Ocean you need to understand how to fight submarines, BBs are immune to basically all guns but BB guns, so you need to use torps. the tutorials teach you. but if you skip them (you can) then you are in a lot of trouble. Plus, while in WoWS you can’t aim your gun to decrease dispersion, in Steel Ocean you can….but tutorial tells you to stop the ship…they mean to stop the GUNS…so the problem is there, and you can’t snap shot like in WOWS, but you can fire guns that aren’t pointing in the direction you are facing….(opps). WoWS also has torpedo predictor paths…while in Steel Ocean…nope. and torps are always spotted…and usually short ranged. Cut the max range of guns in WoWS by 50%, thats what its like in Steel Ocean. but with faster acceleration and turning.)
Tutorial: Steel Ocean (explains a lot more in depth. Skippable though)
PvE: WoWS (Steel Ocean does not have it)
Dev Team: WoWS (as i don’t know much about the Steel Ocean dev team…though they have a staff tab in game…..hmm….is that a good idea? Really? I guess right now…but wait till you have 10k people on…)
I know WG is in this for the long run. They don’t plan to let WoWS become WoWP, they plan on a second WoT success.
But i don’t know the Steel Ocean Dev Team at all, is this a temporary cash in? Or is it something they plan to go big on…
So which is more fun?
Honestly, Steel Ocean.
Part of it is being more durable (no citadels, instead you have more modules and you can expect to die in 50 hits in a cruiser, or 30-40 in a destroyer, 90-100 in a BB)
And the close range fights.
The other part is the movement.(unrealistic, but fun to dodge point blank torps)
And if they fix the balance issue, it could be an incredible game.
My own idea for fixing the balance is to give crusiers +50% more range (so they have more range than DDs) and +50% more pen (less than BB main guns and more than BB secondaries, so they can pen BBs, as HE is a joke in this game)
Destroyers, let them take 20% less damage from high caliber (BB) guns, as BBs pen them for WAY to much damage, and decrease BB turn by 20%.
And with that, the game would be great for all classes: that simple xD
Oh wait…submarines…make their torpedo arm range 50%-100% longer than what it is now, so they can’t point blank shoot.
So all in all, WoWS is easier to play, and understand, but Steel Ocean has more potential and potential fun, if rather unbalanced atm.
WoWS wins, but you should keep an eye on Steel Ocean as if they fix the balance issues, it will be a game unparalleled.