Armored Warfare Developer Stream Q&A

Gathered by our reader Anabuki 🙂
-The focus for the near future will be on vehicle balance, new maps and vehicles, stability and performance
-Upcoming features in near future are endgame (battalion mode), commander systems and upgrades to progression along with additional rewards
-The matchmaker in the future will be updated to feature mechanisms improving the vehicle class balance (such as not letting too many vehicles of one class into one battle)
-Multi-launcher Rocket Systems (MLRS) won’t be added in near future
-The developers are experimenting with maps of various sizes, the largest map currently is the 1400 x 1400 meters Reactor map, it’s possible there will be even larger maps in the future
-Currently no mode with more than 15 players per side is in development
-Developers are working on the replay feature, it is however still far from being ready
-It’s possible player-created skins and decals will be introduced in the future, but so far there are no concrete plans
-It will be possible to check other players’ statistics outside of battle, but by default the statistics will be set to private
-There will be a branch of Ukraine vehicles in the future
-There are no plans to limit the amount of garage slots
-It is possible that night maps (featuring night vision) will come in the future
-There are no plans to remove the artillery warning from the game
-Amphibious vehicles are planned, in near future the vehicles that can swim in real life will receive longer drown timer
-The amount of reputation and credits required to unlock tier 9 and 10 will be “reasonable”, so that even regular players can unlock those tiers with some effort
-Tier 7 and 8 premium vehicles will be possibly added after the introduction of tier 9 and 10 regular vehicles
-Power-wise, a premium vehicle is intended to be somewhere between stock and fully upgraded vehicle of the same tier
-The developers are currently working on boss fight mechanism, it’s possible players will get to fight helicopters in the future
 
-The upcoming PvE features include: improvements to spawn mechanism, making the gameplay more varied, removing the issue where bots spawn on top of player vehicles
-The shot delay issue is not experienced by every player and does not seem to be dependent on latency, developers are investigating
-The light tanks used to have no accuracy decay while travelling at high speeds – this was problematic with some vehicles such as the Sheridan and will likely not return, but the developers are continuing to investigate this matter
-In the future, the looks of the player base will be customizable as players continue to unlock new features
-It is possible that in the future there will be special vehicles unlockable for difficult achievements
-Custom battle mode (comparable to a “training room” mode) will be available soon, it will also support the observer feature
-It is not sure the observer mode will be available in PvP/PvE battles
-Voice chat will be possibly implemented for competitive game modes
-The developers also unveiled some of the upcoming features of the Territory Wars mode, in which Battalions will fight each other over the control of special territories.
-This mode will support battalions as well as individual players.
-It is possible this mode will be connected to a storyline campaign and to some of the PvE missions
-There are plans for a competitive ladder system
It is also possible that the players will be able to ally themselves with certain factions and unlock unique rewards by gaining reputation standing with these factions