WoWS ST 0.10.1, changes to test ships, second season of Ranked Battles

We adjusted the parameters of some ships based on testing results. The changes will be applied to Italian battleships, German destroyers and Austin.

German destroyers Z-31, Tier VII; Gustav Julius Maerker, Tier VIII:

  • Torpedoes replaced with ones similar to the base torpedoes of T-22:
    • Torpedo range reduced from 8 to 7 km;
    • Torpedo speed reduced from 65 to 61 knots.

German destroyer Felix Schultz, Tier IX:

  • Torpedoes replaced with ones similar to the base torpedoes of Gaede:
    • Torpedo range reduced from 8 to 7.5 km;
    • Torpedo speed reduced from 65 to 62 knots.

X Austin:

  • The angle at which the check for ricochets is made for SAP shells has been increased from 60 to 65 degrees.

VII Francesco Caracciolo:

  • Main battery reload time increased from 30 to 33 s.

VIII Vittorio Veneto:

  • Main battery reload time increased from 33 to 34 s.

IX Lepanto:

  • Main battery reload time increased from 35 to 37 s.

 

We are ready to announce the details of the second Ranked season.

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WoWS ST 0.10.1, changes to test ships and Belfast ’43

We adjusted the parameters of some ships based on testing results. The changes will be applied to Vampire II and hybrids Ise and Tone. There are also balance changes made to Belfast ’43, having analyzed her combat performance.

VIII Belfast ’43:

  • The number of Short-Burst Smoke Generator consumables increased from 4 to 5.

X Vampire II:

  • The possibility of mounting the “Engine Boost Modification 1” special upgrade was added.

VI Ise 2 , VI Ise 3, VIII Tone 2, VIII Tone 3:

  • Aircraft restoration time increased from 120 to 180 s.
  • VI Ise 3, VIII Tone 3: attack aircraft aiming reticle turned by 90 degrees, and now it is elongated horizontally, same as for the attack aircraft of carriers.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. Source: WoWS Devblog.

WoWS: Public Test of Update 0.10.1: Round 2

Round 2 Schedule

Starts: Thu. 04 Feb. 17:30 CET (UTC+1) / your local time: Thu. 04 Feb. 18:30
Ends: Tue. 09 Feb. 06:30 CET (UTC+1) / your local time: Tue. 09 Feb. 07:30

Сommanders, thank you for participating in the Public Test for Update 0.10.1! Your feedback helps us to improve the version and to fix errors. Check out the changelog and join the second session of the Public Test!

Changelog

  • A set amount of credits and XP per battle has been implemented for “1 vs 1” Brawls:
    • In case of victory, you’ll receive 1,250 base XP and 125,000 credits
    • In case of defeat, you’ll receive 250 base XP and 75,000 credits
  • The loading screen image was changed.
  • Fixed a bug which caused a negative number of players to be displayed when waiting in the queue for a Brawl.
  • Fixed a bug which caused the ship not to return to port after a Brawl battle in some cases.
  • Fixed a bug which caused the block with the ship’s tech spec and the commander not to be displayed in the port after leaving the Armory.
  • Balance changes to several ships were made.
  • Fixed several other bugs.

Special Features of the Test

The rewards for activities on the Public Test Server may differ from those on the Live Server. The new Italian battleships will not be available on the Public Test server.

In Update 0.10.1, we updated Brawls and made them a separate battle type, the seasons of which will be short and have a smaller team format. One can take part either in a Division or solo. It is possible to participate in Brawls without being in a Clan.

During the Public Test, two seasons of Brawls will be fought in the following format:

  • Round 1: 3 vs. 3, playing Tier X ships. Restrictions: a maximum of one aircraft carrier, battleship, two cruisers and destroyers per team
  • Round 2: 1 vs. 1, playing Tier X ships of all types

On the Public Test server, Ranked Battles will involve teams of Tier VIII–X ships (depending on the League) facing off against one another in a 7 vs. 7 format.

WoWS ST 0.10.1 changes to test ships, fixes of issues with Fen Yang and Sanzang.

We adjusted the parameters of some ships based on testing results. The changes will be applied to Hyuga and Vampire II. We also fixed issues with Fen Yang’s special upgrade and Sanzang’s Patrol Fighters.

Commonwealth destroyer Vampire II, Tier X:

  • Main battery firing range reduced from 13.8 to 12.8 km;
  • Torpedo range increased from 10 to 12 km;

The following changes will be applied with the release of update 0.10.1:

Commonwealth destroyer Vampire II, Tier X:

  • Torpedo tubes reload time reduced from 125 to 96 s.

Japanese Battleship Hyuga, Tier VII:

  • Fore- and aft-end plating thickness increased from 16 to 26 mm.

Pan-Asian destroyer Fen Yang, Tier VIII:

  • Fixed an issue that made it impossible to mount the “Defensive AA Fire” special upgrade on the ship.

Pan-Asian aircraft carrier Sanzang, Tier VIII

  • Fixed an issue that caused squadrons’ “Patrol Fighters” to have incorrect speed and HP pool.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. Source: WoWS Devblog

WoWS ST 0.10.1, ZF-2 and Z-31

Clarifications regarding the models of ZF-2 and Z-31, changes to ZF-2, and the characteristics of Z-31.

Reasons for choosing the current ZF-2 model

When creating models of premium ships we use the following approach:

  • If a ship was historically built to completion, we make her in-game model correspond to the real ship according to its status on a specific date to the best of our ability, to the extent that the materials that we have allow us to.
  • In case a ship existed in reality only as a project, or her construction was incomplete, we can consider various options on how the project could be developed, taking into account all the nuances of the shipbuilding industry of the particular time period and country, and implement it in the game. When we make the decision to move away from historical blueprints, it’s primarily influenced by game balance.

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