WoWS: Bug Fixes for Test Ships — Closed Test for Update 0.11.3

Fixed some issues present on the test ships Hornet, San Diego, and Brest.

VIII Hornet

  • Fixed a bug that prevented the B-25 Tactical Squadron’s engine boost meter from regenerating after use.

American cruiser San Diego, Tier VIII

  • Fixed the incorrect tracer color for SAP shells.

The above fixes will be implemented to the first round of the 0.11.3 Public Test, and will reach the live server with the full release of Update 0.11.3.

IX Brest

  • Fixed a bug that caused the Repair Party consumable to restore 33% of citadel damage instead of the intended 10%, contrary to the design concept of the branch.

This fix will take effect in the first round of the 0.11.3 Public Test, as well as in the middle of next week on the live server.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.

Wargaming announces decision to leave Russia and Belarus

Sources: Stockwatch, Wargaming.com

Over the past weeks, Wargaming has been conducting a strategic review of business operations worldwide. The company has decided it will not own or operate any businesses in Russia and Belarus and will leave both countries.

Effective March 31 the company transferred its live games business in Russia and Belarus to local management of Lesta Studio that is no longer affiliated with Wargaming. The company will not profit from this process either today or going forward. Much to the contrary we expect to suffer substantial losses as a direct result of this decision.

We will be completing the operational transition with all due speed while remaining in full compliance with all laws and ensuring the ongoing safety and support of our employees. During the transition period the live products will remain available in Russia and Belarus and will be operated by the new owner.

Wargaming has also started the process of closing its studio in Minsk, Belarus.

We will be providing as much severance and support as possible to our employees affected by the change.

Despite the magnitude of this decision, we as a company are confident in the future of our business and are committed to delivering quality games to our players.

WoWS – Balance changes to Petropavlovsk and Tashkent – closed test 0.11.3

We’ve made changes to the parameters of Petropavlovsk and Tashkent based on our analysis of their combat efficiency and your feedback. These changes were required in order to carefully adjust the balance of selected warships. Further changes may follow in future updates, should they be required.

X Petropavlovsk

  • freeboard was changed: the ship is risen by 0.5 meters.
Comparison

Before changes:

Continue reading “WoWS – Balance changes to Petropavlovsk and Tashkent – closed test 0.11.3”

WoWS: Ship Restrictions in Clan Battles

In a previous post, we shared our decision to introduce a ship limitation system for Season 14 of Clan Battles and talked about how it impacted gameplay. Now, we want to go into detail about how and why we decide to limit certain ships.

Why implement ship limitations?

The ship limitation system was first introduced in Update 0.10.1. with the purpose of being able to shake up the established “meta” during a Season and introduce more variety to team compositions.

An established “meta” during a Clan Battles season often translates into teams almost exclusively gravitating towards a select few ships and strategies that have most often proven to secure wins. This phenomenon causes most battles to play out very similarly to each other throughout the season. It can sometimes happen, however, that a go-to meta is not firmly established from the very start of a season, and two or more different ship + strategy combinations can be spotted on the battlefield before the final verdict on the “ultimate” option is settled upon by players. This initial uncertainty helps to keep Clan Battles interesting, so in an effort to promote it, we introduced a ship limiting system to allow us to make live adjustments to what ships can and can’t be used as the meta evolves, thereby forcing Clans to adapt on the fly with new, creative approaches.

How we use the ship limiting system

How do we keep track of the Clan Battles meta and how do we draw conclusions from it?

Continue reading “WoWS: Ship Restrictions in Clan Battles”

WoWS: Bug fixes and known technical issues – Update 0.11.2.

We’d like to share a status report on our work to fix some pre-existing bugs in the game, as well as highlight some technical issues that you might encounter in the latest Update.

Bug fixes

Long client loading times

After one of our more recent Updates, the time it takes for the game to fully boot up has increased noticeably. During Update 0.11.1, we released a hotfix that solved the issue for most players. As of now, we’ve observed a noteworthy increase in performance across the board. Regardless, we will continue working on improving this aspect going forward.

  • During the last month, the average startup loading time has decreased from 42.8 to 21 seconds.

Blue indicates the average time in seconds it takes for players to load into their port.

  • On the Public Test of Update 0.11.2, the average load-in time for 90% of players was brought down to 25 seconds from the 83 seconds experienced during the 0.11.1 Public Test.

Continue reading “WoWS: Bug fixes and known technical issues – Update 0.11.2.”

Wargaming plans to open a development office in Uzbekistan

Sherzod Shermatov, Minister for the Development of Information Technologies and Communications, met with the management of Wargaming, which has released more than 15 games.

Representatives of Wargaming showed great interest in the IT market of Uzbekistan. Having discussed issues of cooperation in a number of areas, they expressed their readiness to consider the option of opening their office in Uzbekistan, the press service of the Ministry of Information and Communications writes.

The leadership of the ministry expressed its readiness to assist Wargaming. The guests were told that foreign companies that have become IT-Park residents are provided with tax and customs benefits, organizational assistance, including infrastructure. The IT-Visa was implemented – a simplified system for obtaining visas for IT specialists and their families.

Wargaming currently employs more than 5.5 thousand people.