WoWS: Submarine testing

Here are some changes we’re planning based on your feedback about submarines.

We received a lot of feedback about our testing of submarines, so we’re here to address the following commonly-raised points:

  • The matchmaker
  • Anti-submarine gameplay and submarine survivability
  • New mechanics for displaying the source of enemy sonar pings
  • Removal of the ability to remain constantly between two depth states by quickly tapping the dive and surface buttons

The Matchmaker

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WoWS: Balance changes to Chkalov, Petropavlovsk, Yueyang, Des Moines, and other ships — 0.11.4 Closed Testing

We’re tuning the balance of some ships based on your feedback and the analysis of their combat effectiveness. If deemed necessary, more changes such as these will follow in future updates.

X Des Moines

  • Action time of the Surveillance Radar consumable reduced: 40 to 35 s.
  • The Surveillance Radar consumable is now selected by default in its slot.

IX Buffalo

  • Action time of the Surveillance Radar consumable reduced: 35 to 30 s.
  • The Surveillance Radar consumable is now selected by default in its slot.

VIII Baltimore

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WoWS: Changes to Test Ships — Closed Testing 0.11.3

Based on testing results, we’re applying changes to French cruisers, as well as American cruiser San Diego, Italian carrier Aquila and German Supercruiser Clausewitz.

The following changes will be applied to the live server before the end of this week:

VII Toulon

  • Deck armor increased: 25 to 30 mm
  • Citadel deck armor increased: 20 to 30 mm

VIII Cherbourg

  • Deck armor increased: 27 to 30 mm
  • Citadel deck armor increased: 20 to 30 mm

IX Brest

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WoWS: Separating economic bonuses from visual customizations

Previously, we announced our plan to detach economic bonuses from visual customizations, as well as update the way economic bonuses are working. Now, we’re ready to share the details.

We realize that this is no small change and that you’ll likely have some questions, so we’ll be making another publication with answers soon after this one is published.

Almost 7 years have passed since the game’s release, and one of the most important components of World of Warships — the economy — has remained largely unchanged. Over time, we’ve drawn up a long list of things that could be improved or changed. When we started working on the popular idea of separating the economic bonuses from the visuals, we realized that this entailed many other changes.

We plan to release this update in late summer or early fall, but you can check out all the details now.

Below you will find:

  • The main goals of the update;
  • Key information;
  • Details of the change;
  • A conversion calculator to estimate how the transition will affect you;
  • Examples of the usage of bonuses and a battle rewards calculator to compare earnings before and after the change;
  • Conversion rules describing how the process works in detail;
  • Some explanations of other minor changes.

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WoWS: Changes to Supership Economy — Update 0.11.3

Find out how credits and XP earnings will change for Superships.

After the release of Update 0.11.3, initial statistics showed that the rate at which Superships earn XP and credits does not correspond to what was originally planned. The economy of Superships was designed around the assumption that they would mostly be facing Tier IX and X ships in battle, but the actual number of Superships that appeared on the server was enough to form full battles with a higher number of superships than anticipated, which, in turn, led to a general increase in their earnings. To address this, we’ve planned the following changes to their economy:

  • Now, Supership credit earnings will be on a similar level to Tier X ships, as originally planned.
  • The amount of XP earned by Superships has been reduced. Now, they gain 17% more XP than Tier X ships (down from 27%).
  • The amount of XP gained by Super carriers for dealing damage was reduced. Now, it’s similar to Tier X carriers, which will eliminate excessive experience gains by this type of Superships.
  • The amount of XP and credits earned by Super battleships has been increased. Now, their income is similar to that of other types of Superships.

These changes will be applied to all World of Warships live servers within 24 hours.

We will continue to monitor the economy of Superships and make further adjustments if deemed necessary.

WoWS: Ranked Battles Season 7 and Clan Battles Season 17 — Closed Test 0.11.4

We’re sharing the details of the upcoming Season 7 of Ranked Battles and Season 17 of Clan Battles.

Ranked Battles Season 7

A new Ranked battles season will run from May 18th to July 12th. It will last for 2 updates and will be divided into 4 Sprints, each lasting 2 weeks.

In Season 7, battles in all leagues will take place in a 6 vs. 6 format on Tier VIII and IX ships. The leagues will differ in the rules for saving a star:

  • Bronze league — the stars are retained by the first two places by experience on a battle’s losing team;
  • In Silver — only the first place;
  • In Gold — stars cannot be saved upon defeat.

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